Fallout 4
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DeathWrench

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DeathWrench

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DIY .esp for editing hidden difficulty related settings with FO4Edit or batch file

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If you do not know what FO4Edit is, click here for a tutorial.
If you do know what FO4Edit is, and would like to support it, click here.


Synopsis: I'm taking it not many people really know about these hidden game settings that show up in the CK. I remember some mods for oldrim making use of these settings in most of the common difficulty mods, and I haven't found a single .esp utilizing these hidden Game Settings in Fallout 4.  They are still there from Skyrim and I have added them to a .esp containing all the original default values so that YOU can edit this plugin yourself using FO4Edit, and if you want. Release your own difficulty mod or perhaps someone could make an MCM menu that changes these settings. I know a few mods for Fallout 4 that use some of the following settings, but none that use the hidden ones. The hidden values are actually fairly important as with this .esp you can customize the damage you deal and take while on certain difficulties. Further balancing your game or breaking it if you so choose. I've also included settings referenced by the master. So not only the hidden values are there. All the ones I could see relating to difficulty are there. If I missed any you can point them out and I'll add them.
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Turns out there's already an MCM menu for this: here
Notes: I'm hoping some people that use this can also help me comment the spoiler with better descriptions for the game settings. So if you know a more accurate description or have tested things and they don't work. Let me know in the comments and I'll remove/update them.
I'm also hoping to see some new difficulty scaling mods that work better for utilizing these settings. 


for the full list of ALL game settings: click here

Download links to Fo4Edit: 
Nexus 4.0.0.0 (Recommended)
Github Latest

TLDR: As it stands the .esp contains ONLY the default values. You have to change these to what you want using FO4Edit.

Here is some information about some things + the default values:
Spoiler:  
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Suffixes:
E=Easy
H=Hard
N=Normal
SV=Survival (No longer used by the game)
TSV=True Survival 
VE=Very Easy
VH=Very Hard

TSV are the settings from our current iteration of survival mode, aka True Survival. SV was used prior to it for the Survival difficulty which in the end was removed. From my testing SV settings no longer change anything as that specific mode has been replaced by TSV - Sytron

;default difficulty settings:
fDifficultyDefaultValue=0.0000 ; = to normal difficulty: changing this to 2 will make the game start at very hard and -2 to very easy when you start a new game
fDifficultyMaxValue=2.0000 ; I wouldn't recommend changing this or 
fDifficultyMinValue=-2.0000 ; this as these are related to the actual difficulties and normally can't be changed. 

;default damage the player does to npc's: Setting any of these values to 0 will make you do no damage on the corresponding difficulty.
fDiffMultHPByPCE=1.5000
fDiffMultHPByPCH=0.7500
fDiffMultHPByPCN=1.0000
fDiffMultHPByPCSV=0.5000
fDiffMultHPByPCTSV=0.5000
fDiffMultHPByPCVE=2.0000
fDiffMultHPByPCVH=0.5000

;default damage the player recieves by npc's: Setting any of these values to 0 will make you take no damage on the corresponding difficulty
fDiffMultHPToPCE=0.7500
fDiffMultHPToPCH=1.5000
fDiffMultHPToPCN=1.0000
fDiffMultHPToPCSV=2.0000
fDiffMultHPToPCTSV=2.0000
fDiffMultHPToPCVE=0.5000
fDiffMultHPToPCVH=2.0000

; increases the duration timer of any items that have a duration. Effects things with variable times like healing from food and water ect. - Sytron
fDiffMultEffectDuration_E=1.0000
fDiffMultEffectDuration_H=1.0000
fDiffMultEffectDuration_N=1.0000
fDiffMultEffectDuration_SV=10.0000
fDiffMultEffectDuration_TSV=10.0000
fDiffMultEffectDuration_VE=1.0000
fDiffMultEffectDuration_VH=1.0000

; works in conjunction with above ^ for example if water normally heals 10 hp each second for 10 seconds that's 100hp. If the duration gets increased by 10 it would do 10hp each second for 1000 seconds. Reducing this setting from 1 to .10 changes the amount healed back to the normal amount of 100 but because of the duration increase, items like stimpaks heal for the same but are no longer instant. - Sytron
fDiffMultEffectMagnitude_E=1.0000
fDiffMultEffectMagnitude_H=1.0000
fDiffMultEffectMagnitude_N=1.0000
fDiffMultEffectMagnitude_SV=0.1000
fDiffMultEffectMagnitude_TSV=0.1000
fDiffMultEffectMagnitude_VE=1.0000
fDiffMultEffectMagnitude_VH=1.0000

; Legendary Rarity affects how many enemies have the "chance" to be legendary. By default, this is placed at 1%. They are added to a metaphorical pool of "potential legendaries." - Vazeron1
fDiffMultLegendaryRarity_E=1.0000
fDiffMultLegendaryRarity_H=1.0000
fDiffMultLegendaryRarity_N=1.0000
fDiffMultLegendaryRarity_SV=1.0000
fDiffMultLegendaryRarity_TSV=1.0000
fDiffMultLegendaryRarity_VE=1.0000
fDiffMultLegendaryRarity_VH=1.0000

; affects how likely it is that individual enemies in that ^ pool of potential legendaries will be actual legendaries. - Vazeron1
fDiffMultLegendaryChance_E=0.5000
fDiffMultLegendaryChance_H=1.2500
fDiffMultLegendaryChance_N=1.0000
fDiffMultLegendaryChance_SV=1.5000
fDiffMultLegendaryChance_TSV=1.5000
fDiffMultLegendaryChance_VE=0.2500
fDiffMultLegendaryChance_VH=1.5000

; is the multiplier used for the pre-calculated exp every things has. Changing it will multiply all exp received by that number. Any values > 1.0 increase exp gains, while < 1.0 will reduce it for that difficulty. - Sytron
fDiffMultXPE=1.0000
fDiffMultXPH=1.0000
fDiffMultXPN=1.0000
fDiffMultXPSV=1.0000
fDiffMultXPTSV=1.0000
fDiffMultXPVE=1.0000
fDiffMultXPVH=1.0000

;level scaling of enemies to the player
fLeveledActorMultEasy=0.4000
fLeveledActorMultHard=1.0000
fLeveledActorMultMedium=0.7000
fLeveledActorMultVeryHard=1.2500
fLevelScaling=1.0000