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PallidaCulus

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133 comments

  1. AvCCKhan
    AvCCKhan
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    Mod looks very good and probably better for me than "better settlers" but i gotta ask...
    Whats the 700 mb textures file for if it uses vanilla and last couple comments mention invisible heads/full settlers? :D
    1. raroquick
      raroquick
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      Yes, seem strange with the file size, if it use vanilla asset, it should not that big
    2. CanyonRunner69
      CanyonRunner69
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      • 12 kudos
      it's because it includes pre-generated face textures for those characters. Every NPC you add with a custom face with no texture files puts more strain on the game as the game has to generate those textures on the fly instead of loading them.
    3. Zhou1006
      Zhou1006
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      are these facegen textures compatible with 2k face texture mod?
  2. tigerfrenzy
    tigerfrenzy
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    do any of them use the elderly voice like The Scribe and Trashcan Carla. I find them very rarely in settlers.
  3. Mutiny3000
    Mutiny3000
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    Hope you're watching this sometimes. My settlers spawn with no hair... anny suggestions? " I have installed Orphans as well in Load-Order you gave in the description.  Note: if I uncloth them, they got hair - but thats not a solution for me.

    Update:
    Prob with "Children Headwear Patch" of" CPC Custom Playable Children":
    I could enclose. that the "Children Headwear Patch" of" CPC Custom Playable Children"  caused this. Adult Settlers with headwear spawned have no hairs and can't wear hats - so they are bald. Also it's not possible to enclothe the hats on them. Grap the hats  out of their inventory will popup their hair. But who will do this for all settlers? Will see, if I can fix it.
  4. GrumpyOldNord
    GrumpyOldNord
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    Downloading just for the Blazing Saddles quote. 👍

  5. m1a1thompson98
    m1a1thompson98
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    What's the best way to find this mod though the regular mods shop? If able to that is, I had one version of this mod on my xbox and absolutely loved it but I'm having trouble finding it. I have just tried modding it the normal way but I'm also new to it and can't get things to work right usually. (I work 4 10's and barely have time or energy to attempt to fix my mistakes)
  6. Andersonmatrix01
    Andersonmatrix01
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    • 4 kudos
    can i use this  both with simple settlers 1?
  7. Vonklinkenhoffn
    Vonklinkenhoffn
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    As a Sim Settlement 2 user I see that the Workshop Framework patch in optional files is set to protected, gender neutral only. There's no Workshop Framework patch for mortal gender neutral, which I chose in the FOMOD install. I don't want protected either, so what happens if I use that patch with SS2? Will they not be mortal then? Or will it not work at all since I chose mortal in the main install?

    Could we have a patch for Workshop Framework with mortal gender neutral settlers too please?
    Other than that, very nice and awesome mod!
  8. MurdertheH
    MurdertheH
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    • 2 kudos
    I haven't been able to get this mod working and I'm confused as to what it's meant to do... Does this change the recruitable settlers/settlers that join your settlement via recruitment beacon, or does this just add settlers to the workshop that can be built/placed in the same way as constructed items?
    1. PallidaCulus
      PallidaCulus
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      This adds to the potential settler pool that arrive via the settlement recruitment beacon.
    2. deaconOsaintOjohn
      deaconOsaintOjohn
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      • 8 kudos
      then what clothing mods did you use in the pics? 
  9. RohZima
    RohZima
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    • 146 kudos
    What happens if I use the original version with Workshop Framework? Will they still recruit? I didn't know WF did anything with recruitment. Come to think of it, Is there a separate recruitment beacon for vanilla and WF? I really like what you're doing with these mods and would like to integrate them with all my SS2 stuff.
  10. cortlong50
    cortlong50
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    am i the only one that gets invisible people walking around with this mod? 
    1. RohZima
      RohZima
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      • 146 kudos
      That sounds like the game is not reading the info in the ba2 files... So you could extract that or... something to do with ArchiveInvalidation?