Fallout 4
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Ghostfc3s

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ghostfc3s

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21 comments

  1. EveryNewbie77
    EveryNewbie77
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    is this removed the dead bodies we kill or every corpse like scripted scene , pre placed ( idk wht to call it ) etc ??? 
  2. gloomfrost
    gloomfrost
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    Old but a goodie! Doing the Sanctuary challenge for the Nth time and this is so needed especially with the Creation Club Settlement Ambush Kit. Hundreds of bodies can pile up quickly just killing FPS and bloating save games. This is the easy fix, thanks a bunch!
  3. Deimosv
    Deimosv
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    This is essential to my mod list in order to minimalize CTD but I set it to 8 hours so that I can loot back some of far away corpses. Thank you very much for this godsend mod <3
  4. nosmorituri
    nosmorituri
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    For anyone approaching the ini way [which I did, to save space], instead of typing bat corpse for each play, just do this in the fallout4.ini

    [General]
    sStartingConsoleCommand= bat corpse

    then the bat command is automatically typed in for you every time you load the game. If you have multiple starting console commands follow this format

    sStartingConsoleCommand= bat corpse; command2; command3; command4;
    1. ghostfc3s
      ghostfc3s
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      yep!
    2. PrincessNiya
      PrincessNiya
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      Holy s#*!! This mod fixed my CTD issue on survival mode. I was dealing with save game bloat from all the corpses piling up, and now the game runs so much smoother. Now my poor laptop doesn't sound like it's dying and doesn't burn my thighs. Seriously unrated mod, should be in the Hall of Fame.
    3. TrOuGhStRuGgLe
      TrOuGhStRuGgLe
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      just a note, nexus bugs out here

      whenever you read "event-stripped" this is not what the comment is supposed to read

      see here for the correct command https://forums.nexusmods.com/index.php?/topic/6946326-trying-to-get-sstartingconsolecommand-to-work/

      and here for the bug documentation https://github.com/Nexus-Mods/web-issues/issues/1591
  5. Vector090
    Vector090
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    I love this, seeing as I use zombie walkers and other corpsy stuff. It was definitely making a difference. But I started having a CTD issue after installing and the issue was gone when I uninstalled. It was last in my load order. Can't be arsed to go looking through 180 mods to see what might be conflicting or causing a problem.

    That being said, the bat file method seems to be working fine for me so I am going to endorse on that basis. If you have crashing issues after installing this don't just drop it. Set up the bat file instead.
    1. matohka
      matohka
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      where is ths bat? i cant see it
  6. Erica100
    Erica100
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    It does not work for me. I dunno why.
  7. gruntroll
    gruntroll
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    very useful, thanks
  8. Flauschekatze
    Flauschekatze
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    Wonderful, so by setting the values to

    "setgs iHoursToClearCorpses 9999"

    I get the first game not having all signs of combat, all fallen enemies and all killed monsters and mutants immersion-breaking completely disappearing?
    Finally no more all traces of battles and no longer all dead monsters vanish into thin air after an hour?

    Fantastic, thanks for this mod ;)

    Can you please make a mod to make me able to set the vanishing timer for other signs of combat like bullet holes in walls, debries, bullet shells and other things to 9999 hours too?
    To absolutely max out the immersion.
  9. SilverThorn12345
    SilverThorn12345
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    Question, I put the mod to load after Scrap Everything which is a bottom or last as possible, and in Vortex I had it marked as esp flagged esl, would there be any issues?

    It appears to be working, I wasn't sure at first.  I have been running the more enemies, more attacks, and more guols.  Concord was could have been an issue because every time I went in it I was Attacked by something. I realized if I used the Tidy bot and SKK Mobile workshop could take of the problem.  Because of issues, I'm not sure which took care of the problem but they're gone.  I wonder if Salvage Bot will clean up Concord?
  10. Rokko5
    Rokko5
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    dose anybody know if theres a way to edit despawns lower than 1 hour through xedit or something? also is there a way to edit the despawns of moded npcs? i havent found anything on either or.
    1. Judess69er
      Judess69er
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      you could always try 0.5 or something like that and see if the console even supports it