Correct me if I amm wrong. But does this mod decrease the health ranges of npcs. By that I mean, will there no longer be such a difference in the health of a Gunner Recruit vs a Gunner Commander for example. Lastly in the description you said that you changed minimum encounter zone levels to one. What does that mean? Anyway, thanks in advance for any reply.
i watched the video a bit but i confused me alittle. i thought the highist level in game u can get is around 255 (Or so) with out it starting to bug out. hell i dont think i even reached 110 before.. ( normally stop playing at level 50- 60 bc game gets to easily.. xD this is with mods that i incress the damage they do to u (i try to in-just it so u do same damage to them as they do to u while making shots ether way hurt.. (hit hard whe u are lil under level)
You can level up passed 65,000 (it's your perks that are limited),the vanilla npc will only level up to 999 unless you mod the level the cap.Then because of the huge health pools all npc will bug out when they reach too much health,i can'[t remember if it's 24k or 30k health. That's why i've altered the health pools. If you want to test it type player.setlevel 65000 (around 65,500 i think it crashes your game) I think hermit crabs bug out (become a 1 hit kill) around level 4,500 - 5000. I can't remember the exact numbers as i tested it last year.
very interesting mod, i might download this mod after i'm done with the play through of unbogus. I hope it get improvement.
Edit:
This overhaul is very fascinate and better mod but a bit of more realistic needed. Anyway, i love this mod and i hope this mod get more supportive in the future. Big question is, Is this compatible with super mutant overhaul, raider overhaul, unique npc and unique creature and monster overhaul?
It's only a requirement if the mod needs it to function,they don't have to be used together to work.But they are intended to work together. I have not had time to test theses with other mods yet.
Might I add a suggestion? I like the idea of this mod a lot but I think you could balance it a little better by increasing the level requirements for many of the perks. You could probably double them and that would balance better since you'll need to level up quite a lot to get a really full perk tree with this mod on a play through anyway. I also think if you wanted to lower that you could reduce the amount of leveling up needed by adding more perk points per level. Probably only to 2. This may make the SS more powerful at lower levels but if you increased perk level requirements you could nerf that problem and force the player to diversify their perk choices a bit more early on, since they'll have more points to spare.
I could be wrong and maybe idk what I'm talking about but this sounds like a decent solution to me. Pairing this with a some extra mods that increase the difficulty works out pretty well so far. I'll let you know how it's working in the late game if I ever get to it lol. Great mod thanks again for your hard work.
The 770 is at stage three of six,enemies will be tougher,i know how i will do it and it will be a different way than usual ;) so i don't want to make adjustments yet but all feedback is welcome dude. (i did have the levels set at 10 > 20 > 30 etc, but for what's coming i think you will need them as it is, i wouldn't give the traders powerful robots if i didn't think they may need them in the future) i will say no more.
12 comments
Edit:
This overhaul is very fascinate and better mod but a bit of more realistic needed. Anyway, i love this mod and i hope this mod get more supportive in the future. Big question is, Is this compatible with super mutant overhaul, raider overhaul, unique npc and unique creature and monster overhaul?
test it and is not compatible.
p.s. you forgot to add the 770 perk requirement.
I could be wrong and maybe idk what I'm talking about but this sounds like a decent solution to me. Pairing this with a some extra mods that increase the difficulty works out pretty well so far. I'll let you know how it's working in the late game if I ever get to it lol. Great mod thanks again for your hard work.