I'm not sure if you're aware of this, but with the addition of the Creation Club, these face transfer mods don't work anymore. I've downloaded this one and "Fallout 4 Face Ripper" neither of them could transfer faces from any new saves. Cheers.
It doesn't work for me. I have used the regular version and then downloaded the python version as well. The python version did more though: It put a file in the folder called a facetransfer error. The file said:
Exception in Tkinter callbackTraceback (most recent call last):
During handling of the above exception, another exception occurred:
Do you know why how to fix it? I am using mods and don't know if that affects the mod.
No, it is not malware. Seriously, anyone with a passing knowledge of Python can look at the code and figure that out. It is, however, horribly outdated so at least you're right about the "do not download" part.
nycz wrote: NPC support as in copying faces between NPCs or between the player and NPCs? Either way it's not high on my agenda right now, but if enough people ask for it I might look into it.
Zebra12 wrote: I'd like to be able to transfer my female main character's face to Piper and then I would remodel the main character's face. If you ever get a chance to add a player to NPC option that would be a nice feature.
BOTLANNER wrote: Please add a player to npc option.
nycz wrote: From what I know, changing NPCs would require genererating an .esp and that's a lot different from what F4FT does now. Also homebrew plugins (not made through official GECK/CK) are kind of notorious for messing up saves, so... not something I'd want to mess up. One option would possibly be to export the player's face to some format/instructions that would be importable in the GECK/CK when it's released, but that's still a couple of months away.
(Although... since the player's face can be changed and stored in a save file, shouldn't the same be true for NPCs? I hadn't even thought of that before now, but the slm command does take a formid as an argument so maybe, eh?)
Zebra12 wrote: When I change Piper's face with the slm command and then save the game, it stays changed through a reload. So I assume it's stored in the save file somewhere...
Indeed it is stored in the save file. I tried saving her modified face with the tool F4GSE - while I feel somewhat uneasy about editing HEX files, simply exporting Piper´s data and importing it to another save does the job very well.
All of that is an interim solution though. At some point we will have the ability to permanently save those changes in an .esp, so no more save file transfers are necessary
Well, akbaa that sounds great, even though I don't understand how you do that. Could you plz explain it step by step, with simple words ? For I am a full beginner in this witchcraft of yours :p
That's a false positive then, probably because of how the executable is built. If you're still worried, you can run the Python version instead. That way you'll see exactly what you're running (since the code is in plain text files) and the only exe you have to run is the Python installer.
if your that paranoid "like me" then block the exe in your firewall and bob's your uncle even if it's a trojan "it is not btw" then they can't access your side anyways. look basicly what i'm saying i'm the most paranoid person in the world, i have scanned this exe with 3 scanners and none of them said it was a trojan so what scanner you have may i ask? Norton, Panda en AVG said all cool! anyways thanks for fueling my paranoid side again, never gonna trust a mod for months again pffff.
Norton... oh dear. You would do yourself a huge favor by using anything but Norton which is A) a mediocre protection and B) as you can see tags some harmless binaries as malware for no reason whatsoever. Symantec went full retard since 2005 or so, Norton is garbage now.
I keep getting this error from the standalone version:
Exception in Tkinter callback Traceback (most recent call last): File "C:\Python34\lib\tkinter\__init__.py", line 1533, in __call__ File "<string>", line 186, in execute_transfer File "<string>", line 240, in transfer_face File "C:\Users\nycz\gitrepos\skyrimfacetransfer\extract.py", line 286, in parse_player File "C:\Users\nycz\gitrepos\skyrimfacetransfer\extract.py", line 30, in uint32 struct.error: unpack requires a bytes object of length 4
And then I just get this blank error when trying the Python version:
Exception in Tkinter callbackTraceback (most recent call last):
During handling of the above exception, another exception occurred:
When I try to load my save. I get facetransfer_error_2015-12-01_18-16-04.txt Exception in Tkinter callback Traceback (most recent call last): File "C:\Python34\lib\tkinter\__init__.py", line 1533, in __call__ File "<string>", line 128, in target_browse File "<string>", line 137, in browse File "<string>", line 201, in get_ui_data File "C:\Users\nycz\gitrepos\skyrimfacetransfer\extract.py", line 420, in parse_savedata File "C:\Users\nycz\gitrepos\skyrimfacetransfer\extract.py", line 70, in wstring File "C:\Python34\lib\encodings\cp1252.py", line 15, in decode UnicodeDecodeError: 'charmap' codec can't decode byte 0x81 in position 5: character maps to <undefined>
Do you have any special characters in your player's name or something like that? That's my best guess without having seen the save. If you send your save to me (or upload it and send me a link or something) I can take a look at it.
61 comments
Exception in Tkinter callbackTraceback (most recent call last):
During handling of the above exception, another exception occurred:
Do you know why how to fix it? I am using mods and don't know if that affects the mod.
Well, akbaa that sounds great, even though I don't understand how you do that.
Could you plz explain it step by step, with simple words ? For I am a full beginner in this witchcraft of yours :p
You would do yourself a huge favor by using anything but Norton which is A) a mediocre protection and B) as you can see tags some harmless binaries as malware for no reason whatsoever. Symantec went full retard since 2005 or so, Norton is garbage now.
And then I just get this blank error when trying the Python version:
No idea what I'm doing wrong. :/
Exception in Tkinter callback
Traceback (most recent call last):
File "C:\Python34\lib\tkinter\__init__.py", line 1533, in __call__
File "<string>", line 128, in target_browse
File "<string>", line 137, in browse
File "<string>", line 201, in get_ui_data
File "C:\Users\nycz\gitrepos\skyrimfacetransfer\extract.py", line 420, in parse_savedata
File "C:\Users\nycz\gitrepos\skyrimfacetransfer\extract.py", line 70, in wstring
File "C:\Python34\lib\encodings\cp1252.py", line 15, in decode
UnicodeDecodeError: 'charmap' codec can't decode byte 0x81 in position 5: character maps to <undefined>