I think this is working? Hard to tell. Power armors around the world stil have them waiting and all the plugged in ones are still around too. Does this just make the drop rate lower?
Hi just a question - when you say reduced chance of "finding" a stimpak, does this count for being able to BUY stimpacks from vendors? Is it just harder to find them or also buy them?
Hi me again - does this also work with Loot Logic and Reduction? I'd like to use both but want to use your mod to make it even harder to come by stuff.
you might be able to get away with loading my mod after it if you want certain stuff this mod covers to be harder to find, harder than Loot Logic and Reduction anyway
Crazy how some of the early reviews of the game complained about FCs being hard to come by; I've sometimes come across like seven in some random container.
A reason to actually use the recipes to craft stimpacks! I think I might get tempted to use a different mod to allow me to recharge fusion cores using some late game crafting. But I do like the idea of having to be strategic with them, and with Power Armor in general, for the first 2/3's of the game.
Also makes it far less trivial to get into Vault 81.
I don't know why I discovered this mod til now. I always found it ridiculous that you live in a post-apocalyptic wasteland where you expect to find little to nothing. But instead, you can stockpile a s#*!-load of ammo, stimpaks, radaway, and chems within the first 10 minutes after leaving the vault. Downloaded and Endorsed!
Love this mod. However could you please edit Sentrybot lootdrop so it would not drop cores? It always drops 2 so it too easy to get them even if vendors don't have any...
I just started new game on Survival. •There is any difference in drop rate between difficulties? •Does this mod effect all difficulties in the same way?
There's actually no difference in the drop rate of items between difficulties, rather there's a difference in the respawn time of cells between difficulties. Survival's is the highest at 3 in-game weeks if I remember correctly. This mod effects all difficulties since difficulty has no bearing on how often individual items respawn, but rather when cells and thus containers, interiors, and loot respawns
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THANKS!
I think I might get tempted to use a different mod to allow me to recharge fusion cores using some late game crafting.
But I do like the idea of having to be strategic with them, and with Power Armor in general, for the first 2/3's of the game.
Also makes it far less trivial to get into Vault 81.
•There is any difference in drop rate between difficulties?
•Does this mod effect all difficulties in the same way?