24 August 2019 - Minor update see changelog or Description for details. If other changes are wanted please comment here and i;ll see about implementing them. Also issues posted here will get looked at faster .. as I am an old fart I have trouble tracking all the other items posted here.
Note: The bayonet is exclusive to all the other muzzle add ons except the silencer where can have it and the silencer as 1 item. This is doable for the other muzz;les if that is desired by the players. Bit of work but not hard just a lot of copy and paste.
no .. never used that in my plays so did not implement. Might work with the mod that implements this for a lot of weapons but I do not know if it does.
Is it me, or is the receiver thinner than I remember? I remember it being a lot wider with the first person ads looking weird. Main reason I didn't usually use this mod. Love this mod now! Mandatory on my weapon list now.
I'm having a weird issue with the nexus website, this mods description tab isn't loading, I'm not having this issue anywhere else, including the pages of other FO4 mods on nexus.
just checked and just cycles for me??? no idea what the heck is going on. The read me that comes with the mod contains the same info just not some of the images .. probably does not like images anymore. If does not clear in day or so will delete and reload. thanx for letting me know
I just wanted to report a problem with the 'ESL Update' version of this mod in its optional files section. I'm not the one who found the issue but have experienced the result. Please this thread for details. The problem pertains to sound keywords.
The redundant esp has been removed and if the issue is caused by another mod and/or patch, then you would need to fix the issue on your end. We do not provide support for other mods and/or patches. The gun works and has sound in the ESP and the ESL version.
Classic Holstered Weapons does not show this gun on your back. i request the mod author to have a look at this article: https://www.nexusmods.com/fallout4/articles/2891
Ask mod author to add relevant weapon type keyword on their weapons, or open mod .esp yourself, look for needed weapon form and manually add one of these keyword in it's list of keywords.If weapon still is not displayed when holstered, it could mean that you are using some mod that does structural edits to character skeleton.
have no issues if you would like to make the change yourself to the mod ... I do not use the mod for holstering of weapons so not sure what to look for without further research .. add keyword is rather nebulous at least to me today, but if time permits will relook and see if can add it in
Does anyone know how to get this to work with mods that add visible weapons? All my other weapon mods have the weapon appear on my back or hip just fine, but for some reason this mod doesn’t do it. Any help would be much appreciated.
Found the Reaper at level 16 at the pond. Beatiful weapon design, nice and chunky Sound effects. Really satisfying weapon. But boy oh boy is this thing overpowered xd Brother you could lower the damage by 50% and this thing would still be op af. With slug rounds the basic reaper does almost 400 damage per shot. Thats obscene ^^ I am still gonna use it sometimes because its so damn beautifully designed.
yes tis OP but then I do these weapons based on my setup which may not be the best yard stick as I use a ton of mods that increase the lethality of the critters in the game and the quantity. Also like the weapons to be usable til the very end of the game vice fall down early or mid game.
Hands down a great weapon. I cant help but just use it over everything else I have when in close range. Energy Sword? Nah shotgun! One shot-ing every human around. Only gripe about this is that I found the reaper version only at lvl 10 around the swan pond near diamond city. Bit early for me too have that. Is that normal or just some weird loot luck?
Maybe somewhere like a different raider dungeon. Maybe the valentine vault? The swan pond seemed to open and was easy for me to run away from the big bad guy.
So is the "reduced" ESL reduced damage? Because it's not reduced in size.
I appreciate this mod. It's a good shotgun mod and you didn't feel the need to balloon it up to useless, performance-killing, occasionally system-crashing 4k textures like most of the others.
274 comments
Note: The bayonet is exclusive to all the other muzzle add ons except the silencer where can have it and the silencer as 1 item. This is doable for the other muzz;les if that is desired by the players. Bit of work but not hard just a lot of copy and paste.
I just wanted to report a problem with the 'ESL Update' version of this mod in its optional files section. I'm not the one who found the issue but have experienced the result. Please this thread for details. The problem pertains to sound keywords.
i request the mod author to have a look at this article:
https://www.nexusmods.com/fallout4/articles/2891
Ask mod author to add relevant weapon type keyword on their weapons, or open mod .esp yourself, look for needed weapon form and manually add one of these keyword in it's list of keywords.If weapon still is not displayed when holstered, it could mean that you are using some mod that does structural edits to character skeleton.
have no issues if you would like to make the change yourself to the mod ... I do not use the mod for holstering of weapons so not sure what to look for without further research .. add keyword is rather nebulous at least to me today, but if time permits will relook and see if can add it in
I appreciate this mod. It's a good shotgun mod and you didn't feel the need to balloon it up to useless, performance-killing, occasionally system-crashing 4k textures like most of the others.