Fallout 4

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Ragoda

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Ragoda

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6 comments

  1. Dnxyken
    Dnxyken
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    • 18 kudos
    I recently came across your settlement mods, which I really like a lot of the locations. However I notice the CC content settlement-attack-wave-stuff doesn't work well with them, because I suppose there's no spawn points created for the settlements to be raided. Will you be updating that in previous settlements/including it in new ones, so that they can be raided/attacked? I think that's the main thing that doesn't work fine with these settlements, but would be a great final addition.
    1. Ragoda
      Ragoda
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      • 190 kudos
      I do set attack markers on my settlements. But maybe we understand what you commented differently?
  2. CiderMuffin
    CiderMuffin
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    Damn, no interior? I wanted to turn the inside into a brewery :P
    1. Ragoda
      Ragoda
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      • 190 kudos
      Few months ago I made this interior into settlement, but it happened to have this Bethesda invisibility bug, so I had to forget it.
  3. GigaPhoenix
    GigaPhoenix
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    This may go without mentioning, but just incase since it wasn't mentioned at all. Does this have "perfect" Navimeshing/pathing for the NPCs to get anywhere? Sorry, just can be too common and completely deal breaking for settlement mods.
    1. Ragoda
      Ragoda
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      • 190 kudos
      I have done no navmeshing, but NPC's seem to walk everywhere anyway, so it is existing already I gather.