After taking a look at "Sunrise and Sunset Tweaks" ( https://www.nexusmods.com/fallout4/mods/37679 ), I tried to come up with the ENBseries.ini edits that should go along with THIS mod. If anyone else wants to give them a try, I'm changing mine to: [TIMEOFDAY] DawnDuration=3.0 SunriseTime=4.0 DayTime=12.0 SunsetTime=19.0 DuskDuration=3.0 NightTime=22.0
Spoiler:
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Original enbseries.ini entries in case anyone wants to try this, but wants to know the backup info just in case (assuming the creator of your ENB didn't change these already): [TIMEOFDAY] DawnDuration=2.0 SunriseTime=7.0 DayTime=13.0 SunsetTime=19.0 DuskDuration=2.0 NightTime=1.0
Hmm, that seems annoying especially if you use any mods that make things darker. Do regular power armor headlamps behave as expected in regards to the new longer days? Do they turn on and off at all? I actually have no idea, I haven't noticed anything wrong but it could be easily missed.
If you are using a flashlight mod and the problem is exclusive to the newly added flashlights, it is likely your flashlight mod uses it's own specified times to turn on and off and they simply need to be edited to match the new longer days. I think it's best to ask the flashlight mod author how they decided when to turn the flashlights on and off, it may be something that is easily edited.
However, if regular headlamps and such don't behave in respect to the newly edited day cycle, I am at fault and something needs to be fixed. I don't have much time to test it at the moment, but if somebody confirmed something was wrong on my end I would definitely try to figure out why to the best of my ability.
Ah, I should have included that in the description. DankRafft is correct, and it is the entire reason I even wanted day time to be longer. It just looks too good with that mod.
I've never used NAC, but I just took a look at it in Fo4edit and it seems like a patch will definitely be needed.
If you are at all familiar with Fo4edit, it's a very quick fix. My mod simply changes the time on the climates, and NAC needs to adjust the climates to include all of it's new weathers. A quick drag and drop to make my mod dependent on NAC and include it's changes will work just fine. Or you could alter NAC's climates directly and just drag the times over that way.
HI. This is exactly what i was looking for but, and yes there is little but, will this mod work without any DLC ? In description you mention that Nuka and For Harbor is needed for this mod to work so this is why im asking. This time i just installed F4 without any DLCs. And if i cant use your mod without DLCs if you be so kind and remove mod dependencies ?
You should do both, lol af :hhrr: One in where they dont blink, and one in where they blink every semi second Be sure to please do videos bud that would be awesome! Thanks
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If anyone else wants to give them a try, I'm changing mine to:
[TIMEOFDAY]
DawnDuration=3.0
SunriseTime=4.0
DayTime=12.0
SunsetTime=19.0
DuskDuration=3.0
NightTime=22.0
Original enbseries.ini entries in case anyone wants to try this, but wants to know the backup info just in case (assuming the creator of your ENB didn't change these already):
[TIMEOFDAY]
DawnDuration=2.0
SunriseTime=7.0
DayTime=13.0
SunsetTime=19.0
DuskDuration=2.0
NightTime=1.0
Is that maybe because the flashlight thing still uses the normal day night cycle?
If you are using a flashlight mod and the problem is exclusive to the newly added flashlights, it is likely your flashlight mod uses it's own specified times to turn on and off and they simply need to be edited to match the new longer days. I think it's best to ask the flashlight mod author how they decided when to turn the flashlights on and off, it may be something that is easily edited.
However, if regular headlamps and such don't behave in respect to the newly edited day cycle, I am at fault and something needs to be fixed. I don't have much time to test it at the moment, but if somebody confirmed something was wrong on my end I would definitely try to figure out why to the best of my ability.
If you are at all familiar with Fo4edit, it's a very quick fix. My mod simply changes the time on the climates, and NAC needs to adjust the climates to include all of it's new weathers. A quick drag and drop to make my mod dependent on NAC and include it's changes will work just fine. Or you could alter NAC's climates directly and just drag the times over that way.
Any chance you can make it so the player can set the hours of sunrise and sunset themselves? If not I think the times you choose are just fine
Thanks, great mod. :-)
In the creation kit I see quite a few game settings related to blinking speed, I'll play around with them in a bit.
How much faster are we talking? (If I'm understanding you correctly) I can do 2x faster blink speed, or try to disable it altogether..
One in where they dont blink, and one in where they blink every semi second
Be sure to please do videos bud that would be awesome!
Thanks