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Ragoda

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Ragoda

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20 comments

  1. Smoerebroed1978
    Smoerebroed1978
    • member
    • 0 kudos
    Realy a nice mod, i love it that it possible to save the bridge. But the settlers are allways at the same place. The Workbench is like a magnet, 20 Settlers around and do nothing, but the produce food and so on.
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      I know, but sadly not why.
  2. oblinkoff
    oblinkoff
    • member
    • 1 kudos
    Settlers do not move!
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      I know! Or rather, they move very little. I have no idea what causes this, sorry. Anyone can help?
  3. serdur
    serdur
    • member
    • 1 kudos

    Excellent. Thanks.
    The way to The Mechanist's Courtyard (Ruined bridge) What do you think of the region between Durummers Cove?
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      De nada! Like I said with First Edition, great place, thank you for idea.

      I am not sure about what ruined bridge you talk about, sorry.
    2. serdur
      serdur
      • member
      • 1 kudos
      Bridge over the road to The Mechanist's Courtyard.
      The area from the Drummer cove to the bridge.
      Area extending downward from County Crossing.
      South of the County Crossing.
    3. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Is this a DLC thing? As I don't have those.
    4. serdur
      serdur
      • member
      • 1 kudos
      No DLC.
      The region on the east of Drummer Cove.
    5. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      East from Drummers Cove is that very radioactive area so I am not seeing what place you mean, sorry.
    6. serdur
      serdur
      • member
      • 1 kudos
      My fault, I'm sorry.
    7. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      No problem! If you have a pic of the place, or map location, I can check it out.
    8. serdur
      serdur
      • member
      • 1 kudos
      You are right.
      Can't be there.
      Drummers cove also settlers do not move. They're on duty. But they don't move.
    9. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Hmm, I wonder what that is, I try to look into this.
    10. serdur
      serdur
      • member
      • 1 kudos
      By the way, adjacent to the county crossing, the area between the east-south east, has a wide area up to the river. What do you say.
    11. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Where the trailer with robot is?
    12. serdur
      serdur
      • member
      • 1 kudos
      Yes. Just that region
  4. Jeh1990
    Jeh1990
    • member
    • 2 kudos
    It's cool, but how did you rebuild the house? It's all rubble on my save. Also there are some objects that aren't scrapable. (Car in front of the billboard, tires, etc.)
    1. Ragoda
      Ragoda
      • supporter
      • 220 kudos
      Most of the objects that are not at first scrapable seem to change as time goes by inside game. Not all, just most. It seems to help to build, and delete objects as close to those non-scrapable objects as possible. And it also needs at least one logging out from game and back. Just remember, there are objects that can't be done anything to also!

      As to house, you must be talking about County Crossing? I just swapped ruined one to whole one. But when I wanted to build in it in game I noticed it isn't good for that, so I deleted it, and created new one from one of the building MOD's I use. Why I suggest people to see it as an example and maybe delete it and build new one in it's place.

    2. Jeh1990
      Jeh1990
      • member
      • 2 kudos
      Okay, thanks for your reply. Good work on the mod! Endorsed!