Fallout 4

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c

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ClockworkNick

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17 comments

  1. oliverrogerr
    oliverrogerr
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    sorry for the stupid question, but English is not my native language ... so I could understand the nif file. is it for people like me who already have the original mod would that, or do I have to download the two files? if so could you create an ESL version?
    1. ClockworkNick
      ClockworkNick
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      • 22 kudos
      Just use the re-placer (loose) ver. there is no need to use the .esp ver UNLESS you have a mod editing the two vanilla meshes already in that case you would probably get an overwrite message, if so use the .esp version. Sorry hope that helps.
    2. oliverrogerr
      oliverrogerr
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      • 4 kudos
      thanks
  2. firstername
    firstername
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    esp version doesn't work with the glowmaps, but the replacer does, which is still nice
  3. inkwhiz888
    inkwhiz888
    • member
    • 5 kudos
    the effect looks awesome, but if your eyes generate way more light than what you look at, how would you be able to see?
    1. yRaven
      yRaven
      • supporter
      • 24 kudos
      Robot magic.
  4. free8082002
    free8082002
    • supporter
    • 6 kudos
    Live action edit robots and thats force me to use patches.
    There is a way with just NIFs?
  5. TLoresmaster
    TLoresmaster
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    EDIT: Nevermind, it works. Lights won't show up for the final 2 in the workbench for some reason, but once you exit workbench just wait a bit and it will work.
  6. ThatSpartacusGuy
    ThatSpartacusGuy
    • BANNED
    • 155 kudos
    Unfortunately, the esp version only works with one of the esp's from Live Action. Does not work if you chose the Pre War or Glow Maps versions.
    1. ClockworkNick
      ClockworkNick
      • member
      • 22 kudos
      Ok Ill put up a new one soon
    2. BlazeStryker
      BlazeStryker
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      Many thanks. As a man that uses the Prewar Glowmap version, I know that I'll love it when you have.
    3. ClockworkNick
      ClockworkNick
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      Would you try the loose version for me by chance?
    4. ThatSpartacusGuy
      ThatSpartacusGuy
      • BANNED
      • 155 kudos
      Unfortunately, I can't test either version because I have not progressed that far in this play through yet. You removed the master requirement with your update, so I'm sure it will work as intended when I do progress to that point. Thank you.
    5. ClockworkNick
      ClockworkNick
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      • 22 kudos
      Let me know but Im sure it will work fine.
    6. BlazeStryker
      BlazeStryker
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      I am proceeding. When I get to Automatron I'll make sure to check.
  7. Obdulio
    Obdulio
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    • 1 kudos
    Thanks for making this much needed update for the Live Action Handy mod !
  8. WardenAI
    WardenAI
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    • 14 kudos
    Great! this surely been missing ;) thank you for this!