will try it, just will you do all hairstyles? this is sure needed especially in static lights while dynamic lights does'nt create this effect but does'nt matter ;)
I'm guessing now that you meant Misc Hairstyles has a lot of problems with this sort of bug, and you want me to fix it. Sorry but it's not my mod.
I originally thought you meant this mod broke Misc Hairstyles, so uhh congratulations on inadvertently causing me to make version 2.0 out of fear this mod was breaking that one. :D
Hah, sorry about that. I mainly stated that I found this an issue myself and that I see where you where heading with this. I'm sorry for causing stress and extra work, modding personally myself (mainly for myself) :/ but in what way did you edit the material file, then I could fix my own beefs if you do not want to go length to fix another persons mod :P
Saul Goodman, I probably would've gotten around to it eventually haha, maxim made me curious but you did help. Because now there's 2 versions and increases compatibility. New version is only 1kb :D
Making this was fairly easy. You'll need either paint.net if you're editing the textures. Or material editor if you're editing the material files. I needed BAE to extract the .ba2's but you might not need to if they come in loose files.
For the textures I opened the really flourescent looking ones in Paint.NET and all I did was press CTRL+A to select all, CTRL+X to cut it out, and CTRL+S to save it, it'll ask you what kind of texture settings you want to save it as, I just used the default it gave me.
18 comments
I'm guessing now that you meant Misc Hairstyles has a lot of problems with this sort of bug, and you want me to fix it. Sorry but it's not my mod.
I originally thought you meant this mod broke Misc Hairstyles, so uhh congratulations on inadvertently causing me to make version 2.0 out of fear this mod was breaking that one. :D
Making this was fairly easy. You'll need either paint.net if you're editing the textures. Or material editor if you're editing the material files. I needed BAE to extract the .ba2's but you might not need to if they come in loose files.
For the textures I opened the really flourescent looking ones in Paint.NET and all I did was press CTRL+A to select all, CTRL+X to cut it out, and CTRL+S to save it, it'll ask you what kind of texture settings you want to save it as, I just used the default it gave me.
in Material Editor I opened those .BGEM files and removed the referrences to the "Glow" textures. Here's an image showing what I mean