Fallout 4

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Moraelin

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Moraelin

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About this mod

Makes night vision actually nice. Now configurable between on, off, and automatic between 7 PM and 6 AM, and in interiors, without needing perks or sneaking.

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Makes night vision actually nice and clear. Now configurable between on, off, and automatic between 7 PM and 6 AM, and in interiors, without needing perks or sneaking. (For all of you non-sneaky types.)

The first picture shows what midnight looks like. It's less bright than the vanilla Night Person, but the colour saturation and contrast are actually quite good. About the only difference between midnight and an overcast day is that you have less bloom at night, really.

The second picture shows you what it looks like when you have it on, and you've got the two bright projectors at the Railroad entrance in your face. Namely that, unlike with the vanilla Night Person vision, you don't get blinded by bright light. In fact, you can still see all right even in that kind of bright light.


CONFIGURING IT

By default when you next start the game, you should automatically get the automatic/adaptive version. You don't need to do anything for that, and should work decently enough in just about any situations. You can make out stuff even in the darkest corners of Automatron, and it doesn't blind you even if you're in the Institute, so it should have you covered without any extra hassle.

If you want to turn it on and off yourself, you'll need to head over to a cooking station and craft some vials of Night Vision Juice from 1 carrot and 1 purified water. (Carrots are good for your eyes, right?;)) One of each will give you some 10 vials of it. Just chug a vial and you get a menu to turn your night vision on, off or adaptive. Next time you want to change it, chug another vial.

Be aware that they ARE consumed upon use, so carry a few with you if you're planning to turn it manually on and off lots. They only weigh 0.1 pounds each, and one click at the cooking station gives you 10, but still, I figured I'd at least pretend to keep it immersive and stuff by not making it some infinite item. Plus, it gives more purpose to planting carrots.

Or, of course, you can also just pull down the console and do a
help "night vision juice" 0 alch
and use player.additem to give yourself as many vials as you wish, if you can't spare 1 carrot for 10 vials.


COMPATIBILITY AND SYNERGY

Unlike other vision-related mods, it doesn't edit any cells or any other imagespace modifier than the night vision one. Also the only scripts I included is to give you the hidden perk when you start the game and respectively when you use the potion to configure it. The rest is Bethesda's. So it should not conflict with just about anything else except other edits to night person.

HOWEVER, even conflicts not only don't damage anything in your game, but can actually be useful. Any mod that lets you put Bethesda's night vision effect on goggles, scopes, armour, whatever, should switch to my night vision if both are enabled and mine is the last of the two in the load order. So if you want to have it on some goggles or glasses or such, instead of automatic or using the juice, well, other people already did that work for me before this mod even existed.

Note that this only works if they use Bethesda's imagespace modifier, not if they made a copy of it. So if your favourite night vision equipment mod doesn't work that way, well, try another one.

You may want to disable the automatic one with a juice though, if you use other equipment to manage it.


UNINSTALLING IT

Before uninstalling, you may want to first turn night vision off with the juice (or from the console, if you want to "take the route of most resistance," as Jezebel would put it.) Then immediately save, exit, and uninstall.

If you want to use the console to remove the perks, you can pull down the console, type
help "night vision" 0 perk
then player.removeperk with all 3 ids. Don't reload the game before disabling the mod, or you'll get the night vision again.

Note that you don't HAVE to do it via the console -- in fact, I'd rather you just use the juice instead -- but you can.

Also note that if you didn't turn it off first, just disabled the mod, and got Beth's night vision effect running for ever on your character, you can still fix it. It didn't damage anything in your save game. You just got Beth's effect still running. If you re-enable the mod, it can remove it just fine. So just re-enable the mod, and then turn night vision off and uninstall again, if you don't have a save from before disabling the mod.