Adds a fully-automatic .45 caliber receiver as an option for modifying Pipe Guns at the Weapon Workbench!
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Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
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Console modding permissionThe author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
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Changelogs
Version 1.1
Increased the damage just a bit more, to make the difference in damage between it & the most powerful .38 full-auto receiver comparable to the difference between the most powerful .38 semi-auto receiver & the .45 semi-auto receiver. Also changed the name of the file to be in keeping with the way I'll be naming any other mod files I create in the future (i.e. starting the file name with "SP78_").
Version 1.0.1
Tweaked the damage settings so that the receiver would, as expected/appropriate, put out more damage than the .38 caliber Powerful Automatic Receiver. I was careful not to have the increase be by too much, so as not to be excessively more powerful than a maxed-out vanilla .45 Submachine Gun, and so that the per-shot damage wasn't too close to the semi-auto .45 receiver, while at the same time having a slight advantage over a Pipe Gun with the .38 Powerful Automatic Receiver. Concerning its damage output being higher than the maxed-out vanilla Submachine Gun: I would argue that this is balanced out by the fact that the Pipe Gun can have a max ammo capacity of no more than 48 rounds, whereas the Submachine Gun can be modded to hold as many as 100 rounds.
Hi, and thanks for checking out my very first humble effort at a Fallout 4 mod!
I chose this as my first effort to create a mod in Fallout 4 because I thought it was odd that there was no fully-automatic .45 caliber option for the Pipe Gun weapons. There was an option for semi-auto .45, not to mention the .45 caliber Pipe Revolver guns, but no full-auto .45 caliber Pipe Gun. Not sure if this was a deliberate choice by Bethesda given the presence of the Submachine Gun & Combat Rifle weapons, but I figured this mod would fill in a good niche for folks (such as myself) who would just as soon hang on to their Pipe weapon & get a bit more use out of it before changing up to the more powerful full-auto options later in the game. Plus, if you haven't been lucky enough to find a Submachine Gun or full-auto Combat Rifle on an enemy yet, and can't spare the caps to buy one, then you've now got a decent third option!
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Installation: Simply extract PipeGun45Auto.esp to your Fallout 4 Data folder, or use an installer such as NMM or Vortex to install from the 7z archive file.
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Requirements: Just as with the semi-auto .45 caliber Pipe Gun Receiver attachment, you must have Rank 2 of the Gun Nut perk to be able to craft this mod at the Weapons Workbench. The recipe is 7 Adhesive, 8 Aluminum, 6 Gears, 6 Oil, and 7 Screws. In addition, Pipe Gun weapons with this mod equipped *should* start showing up as loot at Level 16. If there are any problems with this, please let me know!
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I'm perfectly okay - and flattered - if you should want to incorporate this mod into one of your own or use it as the basis for your own work; all I ask is that I receive due credit. Thanks!
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If you have any questions, concerns, or suggestions on how to improve this mod, please send me a message!