Fallout 4
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SteelPhoenix78

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SteelPhoenix78

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About this mod

Adds a fully-automatic .45 caliber receiver as an option for modifying Pipe Guns at the Weapon Workbench!

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Hi, and thanks for checking out my very first humble effort at a Fallout 4 mod!

I chose this as my first effort to create a mod in Fallout 4 because I thought it was odd that there was no fully-automatic .45 caliber option for the Pipe Gun weapons. There was an option for semi-auto .45, not to mention the .45 caliber Pipe Revolver guns, but no full-auto .45 caliber Pipe Gun. Not sure if this was a deliberate choice by Bethesda given the presence of the Submachine Gun & Combat Rifle weapons, but I figured this mod would fill in a good niche for folks (such as myself) who would just as soon hang on to their Pipe weapon & get a bit more use out of it before changing up to the more powerful full-auto options later in the game. Plus, if you haven't been lucky enough to find a Submachine Gun or full-auto Combat Rifle on an enemy yet, and can't spare the caps to buy one, then you've now got a decent third option!

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Installation: Simply extract PipeGun45Auto.esp to your Fallout 4 Data folder, or use an installer such as NMM or Vortex to install from the 7z archive file.

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Requirements: Just as with the semi-auto .45 caliber Pipe Gun Receiver attachment, you must have Rank 2 of the Gun Nut perk to be able to craft this mod at the Weapons Workbench. The recipe is 7 Adhesive, 8 Aluminum, 6 Gears, 6 Oil, and 7 Screws.
In addition, Pipe Gun weapons with this mod equipped *should* start showing up as loot at Level 16. If there are any problems with this, please let me know!

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I'm perfectly okay - and flattered - if you should want to incorporate this mod into one of your own or use it as the basis for your own work; all I ask is that I receive due credit. Thanks!

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If you have any questions, concerns, or suggestions on how to improve this mod, please send me a message!