Fallout 4

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Alepap

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Alepap

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26 comments

  1. AlanPosta
    AlanPosta
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    PERFECT MOD finally the deathclaws aka the gatorclaws fit in interriors for anyone using any interrior spawn mods, the old deathclaws used to get stuck in the celing and floor making them a sitting duck for me to waste, and no more cheesing by hiding in the doorways, these fkers walk straight in lol

    THANK YOU. ENDORSED AND KUDOS!
  2. Dekoder322
    Dekoder322
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    Is it compatible with Horizon v1.8 mod?
  3. MasterSato2
    MasterSato2
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    Works as intended.  Looks good, except this critter really can't be called Deathclaw.  It doesn't have claws.  Pity those couldn't be added.  Otherwise, nice job.
  4. MannyCAM
    MannyCAM
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     I don't see the changes. They still have horns which is why I installed this mod. I don't like the horned vanilla version. Is there something I'm missing..
  5. megamack1
    megamack1
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    Not sure if you're taking requests, but any chance at making a mod that brings in more of the creatures from the DLCs? Not as replacers, but just to add to what's already here. Like bringing in wolves and gulpers and fog crawlers and stuff. They'd go really well to compliment overgrowth mods for a more diverse and full-of-life Commonwealth that's been mostly retaken by nature.
    1. LunarMando
      LunarMando
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      i use Crazy Safari Redone for this. Works great!
  6. deleted122459528
    deleted122459528
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    I would consider this mod more lore friendly then the base deathclaw in my opinion, having been to Massachusetts and seen gators and to my knowledge chameleons not being native to the east. Anyway loved this enemy in Nuka World and and now headcanoning they migrated to the commonwealth in a similar method to the cazadore and deathstalker in new vegas  
  7. Oddtomato
    Oddtomato
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    I'd say this is lore friendly, because Fallout 4's Deathclaws are and behave so differently that they might as well have used something else entirely.
  8. TheNinetalesKing
    TheNinetalesKing
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    Does this happen to work with the mod that re-adds Quantum Deathclaws to the game?
    I ask because Quantum Deathclaws are... technically vanilla, what with being cut content and all, and I wouldn't be surprised if their textures were just the normal Glowing Deathclaw textures with a color mask thrown atop.
    Would appreciate if anyone could confirm or deny this for me :D Quantum Gatorclaws sound sweeeeeeeet

    Sorry if this gets posted twice for some reason, Nexus is acting funky right now.
    1. Alepap
      Alepap
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      If it adds it as a new creature it should be compatible.
    2. TheNinetalesKing
      TheNinetalesKing
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      coolio, i'll give it a shot and see if it works

      edit: yep! definitely works, gatorclaws revamped included, sweet!
      edit 2: it looks like quantum deathclaws caught with cages in settlements don't load properly, but world spawns still work
  9. bloxyman
    bloxyman
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    Can you make a version that only adds new gatorclaw variants to Nuka-World? (Like the chameleon & alpha gatorclaw)
  10. AnnaStar
    AnnaStar
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    this doesnt seem to change the glowing/albino deathclaws :/ im very sad
    1. Alepap
      Alepap
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      It should :/