0 of 0

File information

Last updated

Original upload

Created by

Zako1989

Uploaded by

Zako1989

Virus scan

Safe to use

Tags for this mod

117 comments

  1. Zako1989
    Zako1989
    • member
    • 39 kudos
    Locked
    Sticky
    Added a new optional file to the download page:

    The AWKCR Disabler is a small plugin that disables redundant or outright broken features from the Armor and Weapon Keywords mod when used with Horizon. Its currently WIP so let me know if you experience any bugs or weirdness. Check Modpage for more info. Load after Horizon.
  2. Zako1989
    Zako1989
    • member
    • 39 kudos
    Locked
    Sticky
    Version 1.7.2
    - Minor tweaks to new keyword tags
    - Fixed ground meat packages giving now obsolete components

    Version 1.7
    - Updated for Horizon 1.7
    - All optional files now flagged as .esl

    Version 1.6.5
    - Recipe tweaks for Radspider and Nightstriker Dishes
    - Further tweaks to Meat chances
    - Overhauled Radspider drops
    - Added optional files: No Radsquirrels, No Seaclaws, No Deathwings, No Nightstrikers, No Bleaters

    Version 1.6
    - Reduced meat spawn chances on rabbits/squirrels
    - Reduced food buffs on spider/nightstriker recipes
    - Chicken eggs are no longer (rad-free) food, replaced with raw ingredient Radchicken eggs
    - Chicken egg recipes unified to chicken egg ommelette
    - Chewed Stealthboy spawn on legendary nightstrikers replaced with damaged Stealthboy, can be refurbished for significant cost at techlab with high science skill
    - Added missing Radbee recipes

    Version 1.5
    - Reduced Radspider health, damage, resistance and XP gain
    - Reduced Nightstriker health

    Version 1.4
    - Reduced XP gain from squirrels
    - Fixed several typos and naming inconsistencies inherited from main mod

    Version 1.3
    - Updated to Horizon 1.6x
    - Added missing sorting tags to notes
    - Miscellaneous minor fixes

    Version 1.2
    - Added FoMod Installer
    - Changes to Food Recipes and Values
    - Fixed certain Food items healing the player
    - Balance pass on Ghouls, Nightstalkers and Deathclaws
    - Added optional files to severely reduce Radchicken/Rabbits (thank you Tugatoga!) and Radspider spawns

    Version 1.1
    -Added Ground Meat Recipes
    -Added Ingredients to Arc Formlist
  3. NoraCHUCHU
    NoraCHUCHU
    • supporter
    • 67 kudos
    Hopefully this patch will be updated...
  4. kmutz
    kmutz
    • member
    • 1 kudos
    I finally figured it out, for those of you that get a CTD during the main menu, do this:
    Open up FO4Edit and loads this mod up, open it and go to Non-Player Character (Actor) then open that, then delete the record EncBumblebee01template_Honey.
    Then close and save, that is it. I have no idea why but for some reason that record makes the game CTD on the opening main menu. any thoughts?
    1. lizzzZZZzzz
      lizzzZZZzzz
      • member
      • 1 kudos
      This work for me! Thank you! FYI this record is last one in list so no need to search. Why this one record cause such problem? Very strange.
    2. danielz695
      danielz695
      • supporter
      • 0 kudos
      absolute legend! seems to be working fine on 1.8
    3. BomberDX
      BomberDX
      • member
      • 0 kudos
      I'm happy to say that this still work to this date. You absolute poggers dude.
    4. zlostnypopolnik
      zlostnypopolnik
      • premium
      • 328 kudos
      Because that record is full of ERRORs.
  5. JonnyAugust
    JonnyAugust
    • premium
    • 1 kudos
    Has anyone tried this with Horizon 1.8?  

    1. OzenRSI
      OzenRSI
      • premium
      • 78 kudos
      Patch has been dead for 4 years, chief.
  6. eliaseverett30
    eliaseverett30
    • premium
    • 3 kudos
    I've been experiencing Ctd on main menu with this loaded and no other mods besides the masters. I dove into F04edit and narrowed it down to non-player character section of the mod. When I delete that group I get no Ctd. Not sure why. Is it ok to be using Horizon 1.6.4? Also is non-player character group unique npcs, will regualer creatures from unique creatures still spawn?
    1. Zako1989
      Zako1989
      • member
      • 39 kudos
      You are using an outdated version of Unique NPCs Monsters and Creatures of the Commonwealth. Go to the modpage and make sure you install the 2.1. hotfix, then reinstall this patch.

      Deleting the NPC section effectively deletes 90% of the patch, so creatures will still spawn but be horrible imbalanced with tons of hp and significantly more melee damage. Just don't. Check your mod install first.
    2. eliaseverett30
      eliaseverett30
      • premium
      • 3 kudos
      Yes everything is running the latest versions and i'm using the hotfix.
    3. eliaseverett30
      eliaseverett30
      • premium
      • 3 kudos
      So I was using vortex trying it out for the first time. I decided I didn't like it nearly as much as Mod organizer 2 so I moved my mods over and everything is working fine now. I don't think vortex was allowing the hot-fix to over right correctly or something. Thank you for the help.
    4. Zako1989
      Zako1989
      • member
      • 39 kudos
      glad its working! Vortex has a conflict solver feature that handles overwrites like the hotfix, but its sadly not very intuitive at first glance
    5. AbyssmalWeeb
      AbyssmalWeeb
      • supporter
      • 0 kudos
      How did you move them over? I want to leave vortex, but dont want to redownload everything
    6. ilusaodigital
      ilusaodigital
      • supporter
      • 19 kudos
      No caso do Mod Organizer 2, basta mover os arquivos baixados para a pasta Downloads do perfil / personagem criado no MO2 e reinstalar.
  7. kmutz
    kmutz
    • member
    • 1 kudos
    Hey, this mod crashes my game, how is that possible? I have confirmed 100% that this patch crashes my game. I don't get how that is possible, this is just a patch...Any thoughts?
    1. zlostnypopolnik
      zlostnypopolnik
      • premium
      • 328 kudos
      You need the UniqueNPCs-CreatureMonsters_2_1_Hotfix
    2. kmutz
      kmutz
      • member
      • 1 kudos
      It still crashes, even with hotfix. Any thoughts? It crashes as soon as I start up the game, it goes to menu for a few seconds, but then it crashes to desktop.
    3. TheSaltWizard
      TheSaltWizard
      • supporter
      • 19 kudos
      The same thing happens to me, and yes I have the hotfix too. Just spent several hours trying to figure out which mod was doing it. Mine doesn't even make it to the menu it just CTD on startup. Not sure what's going on but it's a real bummer :(
    4. TheShadow2077
      TheShadow2077
      • supporter
      • 2 kudos
      Fix the errors in Arc_IngredientList [FLST:0C002A89] with FO4Edit and it will load.
    5. deleted101433763
      deleted101433763
      • account closed
      • 0 kudos
      TheShadow2077 My man, you just saved me picking between two essential mods THANK YOU.
  8. regnalblood
    regnalblood
    • supporter
    • 0 kudos
    Would appreciate an update that removes the AKWCR dependency, since Horizon no longer needs it.
  9. austiinos
    austiinos
    • supporter
    • 4 kudos
    Patch for horizon 1.8 coming?
    1. Schemers
      Schemers
      • premium
      • 0 kudos
      Im playing on 1.8. About 150 hours in a single save. No issues at all.
  10. kmutz
    kmutz
    • member
    • 1 kudos
    Is this version not compatible with horizon 1.7.6? when I use this patch I get a ctd on main menu, any help would be appreciated.
  11. Kintaro654
    Kintaro654
    • supporter
    • 3 kudos
    I created a Japanese translation xml for this patch yesterday.
    It seems that many items have been edited and added, and I was able to imagine that it was very difficult to produce patches.
    Thank you very much for making the patch.
  12. TheFallent
    TheFallent
    • supporter
    • 0 kudos
    Hey i got a problem i cant the see new creatures like Nightstrikers or Radsquirrels. They are there my companions Attack them and i can focus them in V.A.T.S but they are invisible to me can someone tell me why?
    1. Astraeos118
      Astraeos118
      • supporter
      • 0 kudos
      Same issue as you, all creatures added or modified by the mod are invisible