Fallout 4

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Tarsis31 and Yagisan

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Yagichan

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205 comments

  1. Yagichan
    Yagichan
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    Important notice regarding this mod.

    As of approximately 26 Jun 2021, Nexusmods has permanently removed the ability to delete releases of this mod. They continue to provide these releases to paying customers of the Nexusmods website. Legally, they have the right to do this, although it is not morally or ethically right.

    Mod authors are now hiding or removing their mods from Nexusmods as a result of this change. I have decided not to hide my mods, however that does not mean this change by Nexusmods is without consequence.

    I am the author of this copyrighted work. The moral rights of the author have been asserted. These include, but are not limited to.
        • the right of attribution.
        • the right of integrity.
        • the right of withdrawal.
        • the right of divulgation.
        • the right to pseudonymity or anonymity.

    I am under no legal, moral, or ethical obligation to provide free technical support, or any further updates. If you have paid any sort of access fee for this mod, and you feel you are entitled to support, contact the vendor that sold you access for support.

    As a direct result of these changes, I am implementing a new support policy for all of my mods. Please read and understand all of it before posting. Failure to do so will likely lead to you receive a ban from all of my mods.

        • I do not provide any support for archived releases. You must upgrade to the current release.
        • I do not provide any support for releases included in a modpack/collection.
           Contact the modpack/collection author for support.
        • Free support from myself, and/or my agents, is at my discretion and convenience. Any past offers of support
           are not an obligation to continue to provide support.
        • Users are expected to utilise this comment section as a user to user community support system.


    Please follow these basic troubleshooting step before posting for support.

        • Update the mod to the latest release and try again. The problem may have already been fixed.
        • Read the mod page. It may be a known issue, and there may be documentation about it.
        • Replicate the problem with a minimal load order. Load the game with this mod, and only it’s requirements.
          If the problem is fixed, you have a mod conflict.
        • If you added this mod to an existing game, try starting a new game and replicating the problem.
          Some mods will only take effect or work correctly when starting a new game. This is a limitation of the game.

    Breaking any of the following will result in an instant ban from all of my mods.

        • Do not ask for archived files. Archived files have been archived for reasons.
           The reasons are irrelevant. This is my moral right.
        • Do not demand support. You may have paid Nexusmods, or a modlist author for access to this file, but neither they,
           or you, have purchased a support contract from me.
        • Do not engage in endorsement and/or donation ransoming. Threatening to withhold endorsements and/or donations is
           unacceptable.
        • Do not argue about this message. These are my terms of service, and they are non-negotiable.
        • Be civil in your comments to both myself and each other.

    The mod is provided "as is", without warranty of any kind, express or implied, including but not limited to the warranties of merchantability, fitness for a particular purpose and non-infringement. In no event shall the authors or copyright holders be liable for any claim, damages or other liability, whether in an action of contract, tort or otherwise, arising from, out of or in connection with the mod or the use or other dealings in the mod.
  2. Yagichan
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    Please check Known Conflicts ( https://www.nexusmods.com/fallout4/articles/1391 ) and adjust your load order as needed before reporting conflicts, thank you.

    Many "conflicts" can be fixed by making some small changes to your load order, to allow the remade precombines and previs in these settlement locations to show up, and to ensure other mods do not overwrite the vital settlement data.

    Of particular note Sim Settlements: Conqueror works correctly if Yagisan_SSSL_Red_Rocket_Settlements_Generic_Patch.esp is sorted after SimSettlements_XPAC_Conqueror.esp
  3. dwarano
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    Have had this mod for a few playthroughs now, and it's always worked 99% for me.
    I am even one of those who use scrap everything (with your patch) and still, it really just works so cudos to you my friend. (If I knew how to give those.)

    One small snag though..
    For the life of me, no matter what I do nor how many times I save or load or use SKK holotapes, I cannot get the Atom Cats garage to function.
    Usually stuck at 20 happiness, once was at 50 happiness, but still didn't work..

    Would anyone, be able to share any good ideas, as to what I might try to get that last one to function as well?
    Building Atom Cats garages at all the red rockets, just seems "not nice" when I can't add the "mother garage" to the network..

    Other than that, truly amazing work you've done here.
  4. MarkTFG
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    I seem to have an issue with Cambridge. I moved the mod order down and it now lets me recruit there and show up on the map, but no matter what I do I don't seem able to set up a supply line
    1. MarkTFG
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      So I decided to try a quick game without Scrap Everything

      seems to be the problem. Considering you have marked that as a clash of mods, and it seems to clash with a fair few things, I'll just live with dirtier settlements.

      Unless anyone can suggest a good alternative?
    2. Yagichan
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      Try this wonderful pair of mods - Raze My Settlement and Clean My Settlement. Between the two of them you can scrap and clean up all vanilla and all correctly made mod added settlements without breaking anything.
    3. davethepak
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      I want to second the comment clean my settlement and raze - while not as perfectly clean as breaking precombines - they are a very good alternative.
  5. mayhew2070
    mayhew2070
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    If you see flickering in an out, and missing building in Cambridge College Square it was this mod even after I adjusted all the load orders. This requires a Pre-Vis patch.  I just posted this here in case similar folks had the same problem. I apologize if I was stepping toes (having just read the author posts) I was only trying to help. Anyway, thanks. 
  6. Ragnarok101
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    Quick questions regarding a few locations.

    For the Quick Fill - any mods you know of that will let me safely remove the giant unscrappable, unreachable house in the middle? Or at least replace it with an open model?

    For the Glowing Sea - how do I fix the interior settlement? It being on an incline makes it borderline unusable. If there's a mod that fixes it that's compatible I'd appreciate a recommendation.

  7. ZombieSaint11
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    I can't wait to test this. Thanks for starting it. I loved the original but you're right, there were a lot of issues. I was about to install it again when I noticed someone posted this link in the comments. Can't wait to see what develops. Any chance we could get the Quick Fills too? No pressure...lol
    1. Yagichan
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      The same Quick Fills as the original are included.
    2. ZombieSaint11
      ZombieSaint11
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      I noticed after I installed it...lol. My bad. Thanks for your work again. The original was one of my fav's. Glad you created this.
  8. zed140
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    I have massive clipping issue around the Red Rocket at Cambridge. All building around the red rocket switch in loop to visible / invisible walls. Uninstalling this mod return the buidings around to a normal state. I do not use any other city mod except textures, I'm despite because that a promising mod.
    1. Yagichan
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      You've got another mod somewhere in your load order that edits the same cells. By any chance do you have Settlement Salvage Bot installed? That's known to trigger this issue.

      You should know that uninstalling any settlement mods breaks all settlements in the game. To properly remove this, you need to go back to a save from before installation.
  9. randomwordslololol
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    There is one thing that is not clear enough on the mod description for me. Do I need to start a new game even if I have never used the original Red Rocket Settlements by Tarsis31? Or is that a warning for those who may have used their original mod?

    Also, I'm planning on trying it, but I'm curious. Has anyone tried running this mod and Spring Cleaning together? Any chance of conflicts?
    1. Yagichan
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      It's a warning for those that have used the original mod.

      Settlement mods can't be uninstalled in you playthrough. Make a full save before you install it. If you don't like it, uninstall it, and revert back to the pre-install save.

      Scrap Mods are really not needed with these settlements. They often break precombines to work, which makes especially settlements in Boston, perform badly. There are a lot of Red Rockets in Boston. If you must use one Raze My Settlement works great to scrap vanilla scrapable items, and Clean My Settlement gets rid of brambles and s*** without breaking the settlements.
  10. cydonianknight21
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    Hmm this mod actually conflicts with Diamond City Outskirts. Load order does change which parts of the map get all flickery (if your mod is higher the flickering is more limited to the boston red rocket itself but either way the area around the Fens is a mess when using both of them
    1. Yagichan
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      I'm not surprised. This mod puts a settlement right outside of Diamond City, and rebuilt the previs and precombines for it. A patch would need to be made remaking the previs and precombines for both mods to fix this.
    2. cydonianknight21
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      I'm not surprised either but i think its still important to report so if anyone else reads they know without getting confused. Its a shame, I would rather run this mod than outskirts but outskirts is a part of a diamond city mega patch that I am running so to sacrifice it would be to sacrifice about 7 mods that work in harmony to make DC really bustling. I wish I could just remove the boston settlement from this mod but I know with rebuilt precombines its not a simple job. Thanks anyway for your hard work on this mod, its really great! 
  11. haplessAccreditation
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    Your cleaned and repaired version of these settlements are a must have. Thank you Yagisan.

    Your previs is clean and very accurate, thus making this mod unusual here on nexus, thanks again.  I’ve made previs patches for Tales and Beantown to work with your settlements and it’s glorious. I’ll post my patches after they have been tested. 
    1. Yagichan
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      Thank you, glad you appreciate it. Getting the precombines and previs right, without unnecessary overwrites took a lot of care and effort, and I'm happy someone noticed.
    2. cydonianknight21
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      Keen for your patch to include this Hap. I like this mod a lot its really clean. Fit seamlessly with Mika's Better Atom Cats Garage.

      EDIT: I actually had to disable your Beantown Quincy Previs Patch, hap. Unfortunately even with this mod below it in the load order, quincy is destroyed by occlusion flickering (disappearing textures) when loading both so its good you're working on a combined patch
  12. Vandeick
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    Как совместить свой мод с модом на разборку мусора на составляющие в поселке? Когда ставлю твой мод, перестает работать функционал мода по разборке мусора на компоненты в населенных пунктах. В поселениях "красная ракета" вообще не работает, в ванильных поселениях лишь частично. Перемещение их в списке порядка загрузки крайне проблематично, поскольку это файлы esl и их нельзя переместить ниже файлов esp.
    1. Yagichan
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      I can not provide any support for scrapping mods. These settlements do not change the games scrapping functionality.