About this mod
A very simple way to do manual reloading. No more automatic reloading when you run out of ammo.
- Requirements
- Permissions and credits
Not currently working with Lever Action weapons. I'm working on this at the moment. 44 pistol and Piperevolver etc.
F4SE is required!!
I've called it simple because it doesn't do anything with your ammo or anything fancy.
What's in the mod:
Five items in the Creation Kit
- Quest to store the script.
- Script to make it work.
- Sound to play when the weapon is dry. (the normal sound only plays when completely out of ammo)
- Keyword added the player to stop the animation.
- Additional condition to the reloadAction in animations 1stPersonGunBehaviour
How does it do it:
Registers for 2 control events
- ReadyWeapon to check for actual reloads.
- PrimaryAttack to play the sound when weapon is dry.
Registers for 3 animation events
- WeaponDraw if reload pressed but not actually reloading and just lowering the weapon.
- WeaponReloadComplete so we can reset the clip count after reloading. ( count taken from the HUDMenu )
- WeaponFire to reduce the clip count and stop automatic reloading on the last shot.
Registers for 2 menu close events
- PipboyMenu to reset the clip count. ( count taken from the HUDMenu )
- ExamineMenu which is actually also the workshop / modding menu so again to reset the clip count. ( count taken from the HUDMenu )
Issues:
- Shouldn't really be any, might not work with the original Manual Reload mod but nothing else should effect it.
- Gamepad doesn't play the gun dry sound if using default controls. This is a F4SE issue and only if PrimaryAttack is assigned to the trigger button. You have to press them all the way down and sometimes it works. Needs an update on F4SE to fix the issue. Mouse and Keyboard is fine or if you reassign to a bumper button.
Optional Files - Drop Clip Ammo & Weapon Jamming
These are two additions and require the MCM to use. If you have any questions on them please post.