Version 5.0 edits its settlements in order to use scrapping mods to their fullest potential. If you happen to use my mod together with Scrap Everything (Why wouldn't you? It's The Scrapping Mod!), make sure to install a version of Build High with the Scrapper's Patch content included (Options 1 and 3) or install the patch itself (for options 2 and 4). Option 5, the vanilla sized version doesn't need the patch while using SE.
Reason: Scrap Everything edits the settlement cells the same way I did in 5.0. But SE only does it within the vanilla boundaries, My mod expands well beyond the vanilla borders and without the patch you'd get settlements with edited cells from SE and non-edited from my mod. It may cause issues later on, and you risk being kicked out of workshop mode when crossing from a non-edited cell into an edited one.
Not sure if its the Mod or the games response to the mod but it seems that the build mode auto-drops out after a random period of time when you are outside the normal build areas. Would there be a setting in one of the .ini's that can fix that?
I had that problem too. I think the only fix was to run the light version instead without the patches.
Also had an issue where I could not scrap most objects while using Light version, but it somehow fixed itself after reinstalling a few times. Still not sure what happened there.
The Builders patch seems to have a serious side-effect which manifests as intense stuttering between cell thresholds. Can be resolved by using PRP, but using PRP messes up scrappable objects, so not the ideal solution.
Try reinstalling but with the light fomod option. That did the trick for me.
If you are using Scrap everything like I.am there is a problem with that mod. Goto the scrap everything page, there is a fix posted there that stops this problem. The fix is about late loaders.
the problem you are having with not being able to run Build Higher ultimate and the problem with it shutting down when you leave the vanilla work space . also in some cases looking into the void, believe me build higher will run so much better. I made a post way down farther on this page but no one scrolls that far but it did help someone who did see the post. I had the problem with not being able to scrap properly as well.
@Headcase - I wasn't aware of any official fixes. In my case and for whatever reason it resolved itself upon reinstalling Build-High. I still have no idea why objects were not scrapable the first time I installed the Light version. I think it was on the third reinstall that it worked flawlessly. Perhaps I suffered a fatal brain-fart and mixed up the load-order.
I'll keep that fix in mind in case I have problems in the future. As of right now, it's working as intended. Cheers for the info!
If you are having problems with Build high and you use Scrap Everything the problem is Scrap everything. To fix 1. go to plug ins 2. double click Scrap everything 3. select group 4. select Late loaders 5. press sort now at the top of the page Build higher should now work fine
so you're telling me, I can make settlements BIG? like, HUGE? if I'm trying to settle on spectacle island, I can expand the limits and build a bridge? if not, oh diggity darnit!
Yes it covers the whole island, I was even able to build a bridge across the water just staying in workshop mode, but I suggest you snag The Harbor Bee monorail mod here on nexus instead, given the way LOD works in this game, your bridge will disappear & look awful at a medium distance, its better to have one thats built & combined proper in CK like the Harbor Bee, bonus is its a monorail & looks/works awesome.
I am playing on the NG update and the mod still works. The only annoying bit is that there are mini-loading sessions in between the vanilla settlement border and the expanded border. Also not sure if its just me but it also will quit you out of workshop mode when you are along the border of the two so you just have to go back into workshop mode again.
I don't know if you read the mod description properly, section WHAT'S IN THE DOWNLOAD? THE FOMOD HAS FIVE VARIATIONS OF BUILD HIGH, but all the information is there, even it might be a bit overhelming for someone new. Here is what I suggest you do. Reinstall the mod. In FOMOD choose second option - Build Light, hover the mouse coursor over that option to see the description. Those mini-loading sessions in between the vanilla settlement border and the expanded border are caused by Scrapper's Patch, object culling option in particular. That's according to my testing and observation.
Also, that patch may cause other minor issues like a wierd line going around the edge of the water where it touches any ground surface or object, or water cell is not loading properly, usually somewhere close to one of your settlements (Sanctuary Hills, in my case). Build High Prime does include that Scrapper's Patch, and that patch includes two options - it disables object culling and breaks up combined objects. If you are using Scrap Everything, you don't want any of that. You only want Scrapper's Patch if you are not using Scrap Everything. Otherwise they will conflict. Alternatively, if you wanna use Scrapper's Patch and Scrap Everything, for whatever reason, when installing SE, in FOMOD page 2, don't select anything apart from SPRINT FIX option, ignore the other 2 options. rowdy404, the post just below mine, also points it out, and accordingly to him everything works fine. But in my humble opinion, which is based on my testing, you don't need to have them both installed.
Speaking of Scrap Everything, please check my other answer to this post. There is my installation log, additional comment in regards of SE and link to other mod's page where I posted results of my tests I ran a few days ago. So once again, any of you who is using this mod, reinstall it choosing the option that does not include Scrapper's Patch. In FOMOD, option 1 and option 3 does include Scrapper's Patch, option 2, 4 and 5 DOES NOT, which is what you want. Again, check the mod description page properly, section WHAT'S IN THE DOWNLOAD? Also, ignore the Builder's Patch (I did anyways), which is additional patch, to avoid further problems, as it's function you can achieve using other mods, without permanent effect.
I really hope that some of this will help to fix your problem.
well i resolved the mini loading issue and the issue of getting kicked out while using this mod alongside scrap everything.all you gotta do is install scrap everything but without the extras only the sprint bug fix is all you need from the second menu there.then install build high lite with the scrappers patch and put it in the order of how the mod author said.build high then build high scrappers patch and lastly scrap everything.that will do the trick and give you the best of both mods minus the hassle.im on the pre next gen version of Fo4.hope that helps!
@Itsmefreeman1 - Man, for the longest time I was experiencing those exact issues you mentioned and could never figure out what causes it. I had assumed it was a funky interaction between Build high and SE. Can't recall which install options I used. I don't have any additional plugins for BH (unsure if patches create any)
Am about to start a fresh game, this time making sure to use the light version without patches. Do you have any recommendations on which mods can supplement the BH patches for the sake of scrapping functions outside of vanilla perimeters and settlement complexity limits?
At any rate, thanks for bringing this to my attention. Kudos for you.
Edit: Twisted textures turned out to be s result of no elderly female support for CBBE.
Just got done trying the light version without patches. Unsurprisingly quite useless as you can't scrap hardly anything. Not a single item I needed gone was scrappable lol.
Went back to Prime version along with the accompanied boundary stuttering. Really annoying that.
@rowdy404 - I have tried that but the results are the same. Switching from BH-Prime to Light+SP yields identical results. Not sure which SE version you are running but I use SE-Ultimate as it gives the most control, which is necessary to build what I build.
PRP works to fix it completely but is also counter-productive as it defers meshes into new precombines making critical meshes non-scrapable.
@surg23 im using build high version 5.0(light plus scrappers patch)+SE{normal not extended} with its sprint bug fix and the load order is build high then BH scrappers patch then lastly SE. For quicker scrap purposes you can use scrap zapper 2 also.Im using all this along with ss2 and thuggyverse mods without depravity and a lot more .the thing is you should install SE( normal or vanilla boundary scrapping and not ultimate or extended scrapping)for within vanilla boundary scrapping and use the BH scrappers patch for extended out of boundary scrapping!also im on the pre next gen version 1.10.163.Hope that helps buddy!
@Rowdy404- Thanks for the info. The main issue is that without Ultimate, there are certain meshes that are not covered. I remember all those years ago before Ultimate that I could not scrap critical meshes within vanilla boundaries, meshes that I really needed control over.
I switched to Ultimate for that very reason. Not a great deal of meshes, from memory, but some very obnoxious ones. I'm also using pre-gen .163. Never updated. Not sure if that's a good or bad thing in context of this.
Apparently I'm a pretty big idiot. Didn't occur to me until recently that once settlements are built, there is no need of scrapping function. I had it in my mind that there would be navmesh conflicts or meshes would reappear/overlap but it's actually fine without any patch.
Been running light without patch and the game is running beautifully. Not a single stutter/flicker anywhere. Feels awesome. Just have to reinstall anytime I need to build a new settlement. It is a relief to know that meshes scrapped and added outside of vanilla boundaries retain function even without patches.
My appologies. I only saw your post just now. Obviously, you do need to use one of the scrapping mods, Scrap Everything, in my case, and, of cause, Place Everywhere as it has a magic button that allows you to select additional objects (outside settlement boundaries as well, by the way), that you can scrap (for an instance, I can scrap Sanctuary Hills bridge and build a completely new one, or rase the radio tower in Castle settlement and place it higher then the Prydwen). However, it is important you pay attention to information, provided to you by FOMOD, when you are installing both mods, Build High and Scrap Everything (hover your mouse over options in FOMOD and familarise yourself with all the description provided to you).
Now, in order to make things easier, let me just post a section from my installation log, which, I hope, you and also others, will find useful. (pre-NEXT GEN version of the game, obviously)
...Other mods...
Build High - Expanded Settlements v. 5.0. Options: Build Light, no patches; Color - green. Click 'Install'. This mod should be placed lowest in plugin list. Only scrapping mods go underneath (Scrap Everything, etc). Untick the plugin if starting a new game. Switch it back on after spoke to Codsworth in Sanctuary.
Scrap Everything v. 2.5.5. Options: Core files - Scrap Everything - Ultimate edition, indv. DLC - none; .INI Options - Sprint Fix. Do not choose anything else here, it will kill your FPS in Downtown Boston and similar heavy build areas. Click 'Install'. A MUST is to keep esp under Build High.
Place Everywhere v. 1.18.0.1163. Once installed, go to mod folder inside MO2, find F4SE\Plugins\, rename place_example.ini to place.ini. (right clik on that file, choose 'Reveal in Explorer') Mod is not on a plugin list.
...Other mods...
I tend to install these 3 mods in this order just so I could test all the features they provide.
And this is the very bottom of your plugin list:
Build High - Expanded Settlements.esp Scrap Everything-Ultimate edition.esp
Now you should be able to do anything you can imagine within your settlement without performance issues. Happy building.
NOTE: Well known fact about Scrap Everything - it breaks the precombines which means some parts of the game world like Lexington or Financial District will suffer in performance. Problem is, all those areas do have performance issues anyway. I can only say that performance within settlement workshop areas did not suffer significantly in my case.
Now, the important part is - when you are installing Scrap Everything mod, on 2nd FOMOD page (.INI Options) ONLY SELECT 'SPRINT FIX' and do not select any of the other 2. It will drastically reduce your performance in any heavy build areas like Lexington or Financial District. One of them options disables previsibines, and the other breaks precombines, across entire map. Speaking of SPRINT FIX option, even that is not necessary option. Read somewhere yesterday, that sprint bug within settlement has been fixed by developers some time ago now. If in doubt, just Google it - I'm sure you will find something about it. Also, when cofiguring your ini settings using BETH INI PIE, there is an option to fix that too. Just tick a relevant box in one of the tabs.
Finally, those of you, who wants to use Scrap Everything, and want to have a good performance in Lexington, Boston Downtown and similar areas, check my post on Boston FPS Fix - PRP Edition page, where I posted some tests and results for them a few days ago.
@ItsMeFreeman1 - Appreciate the info dude. For some odd reason the 2nd or 3rd time I reinstalled without the patch, most meshes became scrappable, even the ones that were not scrappable on my first attempt at Light-No patch. That was pretty damn weird.
It sure is lovely not having that horrendous stuttering between cells. I persevered with that for years. Still have a weird issue of the screen sometimes blinking with a water sound when spawning entities. Its like the game thinks you are underwater for a split second. Like a flash of being underwater accompanied by the sound.
I was having major issues with my game on a new start especially with build higher. For me it was Scrap everything that was the problem, but someone on the Scrap everything page put up a fix that solved ALL my issues. I now use Build higher ultimate with no problems at all. I hope this helps others.
Just a thought, but why on earth does this mod default to blue borders?? The vanilla game is lime green. At least it's an available option but why isn't it the default? I see that in the images you use a blue hud (which, is just plain wrong), but I still would think you'd be making the mod under the assumption that most people would want the vanilla color of lime green.
Cool mod, I love how much more building space it gives, but it begs the question, how about npc pathing? Can npcs navigate well through the new space? Also can this be safely uninstalled even if you already built in the areas beyond?
Just wanted to say I love this mod, the extra space is wonderful, I didnt have trouble with any of the settlements except only one, Bunker Hill, I went from great FPS there to like 15 fps lol! I simply yeeted the bunkerhill records in the esp to exclude it, I didnt have trouble with any other settlement, so its likely just my system spec couldn't handle the load in Bunkerhill, given how many buildings are around it is probably too much for my old 980ti 6gb card.
Not complaining though! Im actually very appreciative of this mod, its made settlement building a lot more fun with the extra space.
527 comments
Version 5.0 edits its settlements in order to use scrapping mods to their fullest potential. If you happen to use my mod together with Scrap Everything (Why wouldn't you? It's The Scrapping Mod!), make sure to install a version of Build High with the Scrapper's Patch content included (Options 1 and 3) or install the patch itself (for options 2 and 4).
Option 5, the vanilla sized version doesn't need the patch while using SE.
Reason: Scrap Everything edits the settlement cells the same way I did in 5.0. But SE only does it within the vanilla boundaries, My mod expands well beyond the vanilla borders and without the patch you'd get settlements with edited cells from SE and non-edited from my mod. It may cause issues later on, and you risk being kicked out of workshop mode when crossing from a non-edited cell into an edited one.
Cheers.
otherwise awsome mod and a standard in my load order
Also had an issue where I could not scrap most objects while using Light version, but it somehow fixed itself after reinstalling a few times. Still not sure what happened there.
The Builders patch seems to have a serious side-effect which manifests as intense stuttering between cell thresholds. Can be resolved by using PRP, but using PRP messes up scrappable objects, so not the ideal solution.
Try reinstalling but with the light fomod option. That did the trick for me.
I'll keep that fix in mind in case I have problems in the future. As of right now, it's working as intended. Cheers for the info!
1. go to plug ins
2. double click Scrap everything
3. select group
4. select Late loaders
5. press sort now at the top of the page
Build higher should now work fine
The Harbor Bee Monorail
https://www.nexusmods.com/fallout4/mods/88283
Thank you for dropping a link to that awesome monorail mod!
I don't know if you read the mod description properly, section WHAT'S IN THE DOWNLOAD? THE FOMOD HAS FIVE VARIATIONS OF BUILD HIGH, but all the information is there, even it might be a bit overhelming for someone new. Here is what I suggest you do. Reinstall the mod. In FOMOD choose second option - Build Light, hover the mouse coursor over that option to see the description. Those mini-loading sessions in between the vanilla settlement border and the expanded border are caused by Scrapper's Patch, object culling option in particular. That's according to my testing and observation.
Also, that patch may cause other minor issues like a wierd line going around the edge of the water where it touches any ground surface or object, or water cell is not loading properly, usually somewhere close to one of your settlements (Sanctuary Hills, in my case). Build High Prime does include that Scrapper's Patch, and that patch includes two options - it disables object culling and breaks up combined objects. If you are using Scrap Everything, you don't want any of that. You only want Scrapper's Patch if you are not using Scrap Everything. Otherwise they will conflict.
Alternatively, if you wanna use Scrapper's Patch and Scrap Everything, for whatever reason, when installing SE, in FOMOD page 2, don't select anything apart from SPRINT FIX option, ignore the other 2 options. rowdy404, the post just below mine, also points it out, and accordingly to him everything works fine. But in my humble opinion, which is based on my testing, you don't need to have them both installed.
Speaking of Scrap Everything, please check my other answer to this post. There is my installation log, additional comment in regards of SE and link to other mod's page where I posted results of my tests I ran a few days ago.
So once again, any of you who is using this mod, reinstall it choosing the option that does not include Scrapper's Patch. In FOMOD, option 1 and option 3 does include Scrapper's Patch, option 2, 4 and 5 DOES NOT, which is what you want. Again, check the mod description page properly, section WHAT'S IN THE DOWNLOAD?
Also, ignore the Builder's Patch (I did anyways), which is additional patch, to avoid further problems, as it's function you can achieve using other mods, without permanent effect.
I really hope that some of this will help to fix your problem.
Am about to start a fresh game, this time making sure to use the light version without patches. Do you have any recommendations on which mods can supplement the BH patches for the sake of scrapping functions outside of vanilla perimeters and settlement complexity limits?
At any rate, thanks for bringing this to my attention. Kudos for you.
Edit:
Twisted textures turned out to be s result of no elderly female support for CBBE.
Went back to Prime version along with the accompanied boundary stuttering. Really annoying that.
PRP works to fix it completely but is also counter-productive as it defers meshes into new precombines making critical meshes non-scrapable.
I switched to Ultimate for that very reason. Not a great deal of meshes, from memory, but some very obnoxious ones. I'm also using pre-gen .163. Never updated. Not sure if that's a good or bad thing in context of this.
Appreciate the help though.
Been running light without patch and the game is running beautifully. Not a single stutter/flicker anywhere. Feels awesome. Just have to reinstall anytime I need to build a new settlement. It is a relief to know that meshes scrapped and added outside of vanilla boundaries retain function even without patches.
surg23!
My appologies. I only saw your post just now. Obviously, you do need to use one of the scrapping mods, Scrap Everything, in my case, and, of cause, Place Everywhere as it has a magic button that allows you to select additional objects (outside settlement boundaries as well, by the way), that you can scrap (for an instance, I can scrap Sanctuary Hills bridge and build a completely new one, or rase the radio tower in Castle settlement and place it higher then the Prydwen). However, it is important you pay attention to information, provided to you by FOMOD, when you are installing both mods, Build High and Scrap Everything (hover your mouse over options in FOMOD and familarise yourself with all the description provided to you).
Now, in order to make things easier, let me just post a section from my installation log, which, I hope, you and also others, will find useful.
(pre-NEXT GEN version of the game, obviously)
...Other mods...
Build High - Expanded Settlements v. 5.0.
Options: Build Light, no patches;
Color - green.
Click 'Install'.
This mod should be placed lowest in plugin list. Only scrapping mods go underneath (Scrap Everything, etc).
Untick the plugin if starting a new game. Switch it back on after spoke to Codsworth in Sanctuary.
Scrap Everything v. 2.5.5.
Options: Core files - Scrap Everything - Ultimate edition, indv. DLC - none;
.INI Options - Sprint Fix. Do not choose anything else here, it will kill your FPS in Downtown Boston and similar heavy build areas.
Click 'Install'.
A MUST is to keep esp under Build High.
Place Everywhere v. 1.18.0.1163.
Once installed, go to mod folder inside MO2, find F4SE\Plugins\, rename place_example.ini to place.ini. (right clik
on that file, choose 'Reveal in Explorer')
Mod is not on a plugin list.
...Other mods...
I tend to install these 3 mods in this order just so I could test all the features they provide.
And this is the very bottom of your plugin list:
Build High - Expanded Settlements.esp
Scrap Everything-Ultimate edition.esp
Now you should be able to do anything you can imagine within your settlement without performance issues. Happy building.
NOTE: Well known fact about Scrap Everything - it breaks the precombines which means some parts of the game world like Lexington or Financial District will suffer in performance. Problem is, all those areas do have performance issues anyway. I can only say that performance within settlement workshop areas did not suffer significantly in my case.
Now, the important part is - when you are installing Scrap Everything mod, on 2nd FOMOD page (.INI Options) ONLY SELECT 'SPRINT FIX' and do not select any of the other 2. It will drastically reduce your performance in any heavy build areas like Lexington or Financial District.
One of them options disables previsibines, and the other breaks precombines, across entire map.
Speaking of SPRINT FIX option, even that is not necessary option. Read somewhere yesterday, that sprint bug within settlement has been fixed by developers some time ago now. If in doubt, just Google it - I'm sure you will find something about it. Also, when cofiguring your ini settings using BETH INI PIE, there is an option to fix that too. Just tick a relevant box in one of the tabs.
Finally, those of you, who wants to use Scrap Everything, and want to have a good performance in Lexington, Boston Downtown and similar areas, check my post on Boston FPS Fix - PRP Edition page, where I posted some tests and results for them a few days ago.
Happy moding!
It sure is lovely not having that horrendous stuttering between cells. I persevered with that for years. Still have a weird issue of the screen sometimes blinking with a water sound when spawning entities. Its like the game thinks you are underwater for a split second. Like a flash of being underwater accompanied by the sound.
Not complaining though! Im actually very appreciative of this mod, its made settlement building a lot more fun with the extra space.