Fallout 4

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jpowzy

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jpowzy

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6 comments

  1. Mordivier2
    Mordivier2
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    Does this require another mod to work? I tried loading it and nothing happened.
  2. Mione RCP
    Mione RCP
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    Love the mod - being looking for a mod that would wall sanctuary for a long time.

    Couple of things I'd like to ask: is it possible to put back the chem station back somewhere and move the hedge wall back further to allow access to the cellar behind the house to the west - the one with the wild murfruit behind it. If you did that then I'd class this as the perfect wall mod! very nice work!
    1. jpowzy
      jpowzy
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      Yeah this was a quick slap-together job.
      I've been watching the Sim Settlements community over the last few months and it got me back into this game. Started a new play and upon exiting the vault and my eyes gazed over Sanctuary I was like 'nope, no damn way am I doing this yet again'. So I shut the game, installed CK and threw this together.

      I plan to tidy it up/pro-it-up a little as I re-familiarize myself with some some old projects & move them over to Sim Settlements.

      As for the chem station, I just moved it over so I could place the hedge in a straight line. Was the chem station not there for you? I did no edits to the cell other than del some wood picket fences.
    2. Mione RCP
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      wasn't there for me, mine you, I had other mods that affect sanctuary installed will re-try without them and let you know.
    3. Mione RCP
      Mione RCP
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      Just tried without 'Sanctuary Leftovers (Prewar Remnants) - Redone' seems to have sorted it.
  3. SnowFox910
    SnowFox910
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    Looks pretty good man, I'd hate to screw my load order right now, assuming this doesn't play well with anything that edits the sanctuary environment. I already have some kind of weird ground bug with a gaping hole in the map... I know the culprit conflicts too, but by the time I noticed it I was too far in and hate starting over.
    Anyway, I commented because this is something that never made sense when F4 was released. They gave us tools, a bit of freedom, and expect us to defend our creations from time to time. Yet they made it almost impossible to functionally block the surrounding border of sanctuary, without mods of course. Once again demonstrating how the modders are the only reason these games stay alive. Off topic, this is why I think F76 is going to fail long term.

    Thanks for the edit, if I ever get into F4 again later I hope to see this edit is still up.