Kannst du mal in der ESL-Version die IDs reparieren? Du hast da so einen schönen Ort für deine Siedlung gefunden. Es wär schade wenn die ESL-Version nicht auch so schön wie die ESP funktionieren würde. Das ist, glaub ich, auch der Grund für den Bug von DevinJam. Ich habe bei mir, einfach die IDs von FExx(1)7xx auf FExxx8xx geändert.
Can you repair the IDs in the ESL version? You have found such a nice place for your settlement. It would be a pity if the ESL version would not work as well as the ESP. I think this is also the reason for the bug in DevinJam. I simply changed the IDs from FExx(1)7xx to FExxx8xx. Thanks for your mod!
To anyone who is having trouble getting sending companions or other settlers to Andrew's station here is what worked for me.
I reverted to an old save and tried again to no luck a few times, after I tried activating the settlement from the workbench itself it worked perfectly. I'm not sure if it was luck or not that it worked then, but hopefully this can help anyone else having the same issue.
Oops, I have never said it in my MOD's, but although they are all set to be owned by player initially, it is TOTALLY BEST to activate them first from Workbench before starting to build on them and setting supply routes etc.
Thanks for turning Andrew Station into a possible settlement; it makes the way to the castle a lot more easy. But i can´t send folk from other settlements there. It doesn´t show up in the list.
This seems to happen occasionally to different people at different settlement MOD's and it has happened to me also. It is usually fixed by either starting again from save just before taking possession of the settlement, or by fiddling with the Load Order. There are other things you can try also, but those two are easiest to try so should be done first.
Do these (all your new settlements) work with Nuka World raiders in the Commonwealth? I have tried to get my raiders to enslave er umm I mean work with these settlements for supplies, but I get the "no can do boss" from what his name. For some reason I just cant take these over once I build them... Settlement only has stock settlers.
I need to add here that Andrew Station was actually suggested to me by aegean77 even before you Hunterwhite1997, but I just totally forgot that. Bad me! Anyway, he's also given credit now, so all is good I hope. :D
A Very nice mod. I have been wanting to turn that whole area into a settlement with its proximity to the castle and all for a while now. So many thanks for that. Anyways have you ever thought of turning more military locations into settlements? Like those checkpoints or even the bases like Fort Strong, Hagen, etc... Just a suggestion but it might make for a cool settlement.
Anyways a nice mod for a nice area so a definite thank you from me.
About military locations, I have not really thought checkpoints as settlement sites, hmm, but if they have something interesting also then why not! Fort Strong is something I want to do as settlement in near future, unless someone else does it before. And Fort Hagen I have already made with settlement bundle called FORT HAGEN IS OURS. :)
29 comments
Du hast da so einen schönen Ort für deine Siedlung gefunden. Es wär schade wenn die ESL-Version nicht auch so schön wie die ESP funktionieren würde.
Das ist, glaub ich, auch der Grund für den Bug von DevinJam.
Ich habe bei mir, einfach die IDs von FExx(1)7xx auf FExxx8xx geändert.
Can you repair the IDs in the ESL version?
You have found such a nice place for your settlement. It would be a pity if the ESL version would not work as well as the ESP.
I think this is also the reason for the bug in DevinJam.
I simply changed the IDs from FExx(1)7xx to FExxx8xx.
Thanks for your mod!
I reverted to an old save and tried again to no luck a few times, after I tried activating the settlement from the workbench itself it worked perfectly. I'm not sure if it was luck or not that it worked then, but hopefully this can help anyone else having the same issue.
Thank you for pointing this out Ecks66!
Can I ask for an external settlement at vault 111?
Small, within the boundaries of the fence?
Edit: AAAHH LOL! My bad, I mixed 81 and 111. Yes, I can make 111, just, isn't that been done already?
rummaged all nexus - did not find :(
Nuka World Transit Center here - https://www.nexusmods.com/fallout4/mods/23895
EDIT: Done and in testing!
EDIT 2: Published!
I need to add here that Andrew Station was actually suggested to me by aegean77 even before you Hunterwhite1997, but I just totally forgot that. Bad me! Anyway, he's also given credit now, so all is good I hope. :D
Anyways a nice mod for a nice area so a definite thank you from me.
About military locations, I have not really thought checkpoints as settlement sites, hmm, but if they have something interesting also then why not! Fort Strong is something I want to do as settlement in near future, unless someone else does it before. And Fort Hagen I have already made with settlement bundle called FORT HAGEN IS OURS. :)
https://www.nexusmods.com/fallout4/mods/30131?tab=description