Hello! Long time listener, first time caller. I use a lot of your settlement mods, but was using someone elses andrew station. I couldnt remember why, so i decided to switch to this one because it has a bigger build area. I always test new mods on a clean save first and realized why I was using the other mod, so I thought it cant hurt to ask.
The build height of yours is too low to build on the over pass above andrew station.. Would you consider raising it quite a lot? And if youre feeling extremely generous, at the end of said overpass is the sleep walkers place, where a holotape hints at someone sleep walking off the overpass. There's a cat up there they left behind. I'd very much love if the settlement would include this area.
I'm still playing on OG if that matters. Thanks for hearing me out.
Kannst du mal in der ESL-Version die IDs reparieren? Du hast da so einen schönen Ort für deine Siedlung gefunden. Es wär schade wenn die ESL-Version nicht auch so schön wie die ESP funktionieren würde. Das ist, glaub ich, auch der Grund für den Bug von DevinJam. Ich habe bei mir, einfach die IDs von FExx(1)7xx auf FExxx8xx geändert.
Can you repair the IDs in the ESL version? You have found such a nice place for your settlement. It would be a pity if the ESL version would not work as well as the ESP. I think this is also the reason for the bug in DevinJam. I simply changed the IDs from FExx(1)7xx to FExxx8xx. Thanks for your mod!
To anyone who is having trouble getting sending companions or other settlers to Andrew's station here is what worked for me.
I reverted to an old save and tried again to no luck a few times, after I tried activating the settlement from the workbench itself it worked perfectly. I'm not sure if it was luck or not that it worked then, but hopefully this can help anyone else having the same issue.
Oops, I have never said it in my MOD's, but although they are all set to be owned by player initially, it is TOTALLY BEST to activate them first from Workbench before starting to build on them and setting supply routes etc.
Thanks for turning Andrew Station into a possible settlement; it makes the way to the castle a lot more easy. But i can´t send folk from other settlements there. It doesn´t show up in the list.
This seems to happen occasionally to different people at different settlement MOD's and it has happened to me also. It is usually fixed by either starting again from save just before taking possession of the settlement, or by fiddling with the Load Order. There are other things you can try also, but those two are easiest to try so should be done first.
Do these (all your new settlements) work with Nuka World raiders in the Commonwealth? I have tried to get my raiders to enslave er umm I mean work with these settlements for supplies, but I get the "no can do boss" from what his name. For some reason I just cant take these over once I build them... Settlement only has stock settlers.
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The build height of yours is too low to build on the over pass above andrew station.. Would you consider raising it quite a lot? And if youre feeling extremely generous, at the end of said overpass is the sleep walkers place, where a holotape hints at someone sleep walking off the overpass. There's a cat up there they left behind. I'd very much love if the settlement would include this area.
I'm still playing on OG if that matters. Thanks for hearing me out.
I'll check things!
Du hast da so einen schönen Ort für deine Siedlung gefunden. Es wär schade wenn die ESL-Version nicht auch so schön wie die ESP funktionieren würde.
Das ist, glaub ich, auch der Grund für den Bug von DevinJam.
Ich habe bei mir, einfach die IDs von FExx(1)7xx auf FExxx8xx geändert.
Can you repair the IDs in the ESL version?
You have found such a nice place for your settlement. It would be a pity if the ESL version would not work as well as the ESP.
I think this is also the reason for the bug in DevinJam.
I simply changed the IDs from FExx(1)7xx to FExxx8xx.
Thanks for your mod!
I reverted to an old save and tried again to no luck a few times, after I tried activating the settlement from the workbench itself it worked perfectly. I'm not sure if it was luck or not that it worked then, but hopefully this can help anyone else having the same issue.
Thank you for pointing this out Ecks66!
Can I ask for an external settlement at vault 111?
Small, within the boundaries of the fence?
Edit: AAAHH LOL! My bad, I mixed 81 and 111. Yes, I can make 111, just, isn't that been done already?
rummaged all nexus - did not find :(
Nuka World Transit Center here - https://www.nexusmods.com/fallout4/mods/23895
EDIT: Done and in testing!
EDIT 2: Published!