1.1a2 is uploaded to fix the player PA issues. Seems like nexus get mixed with my other files a few time lol As for the weird appearance for companions, I will fix it once FO4edit is updated.
good news everyone! if you put these two mods together at the same time all power armor will not break. you have to use the player + npc version of both mods.
on checking the date of the posts and updates, i guess this mod is not supported anymore, sad, wanted to know if this mod is still messing with the companions textures making preston and the synth pale like michael jackson. Beside, on comments i could see this mod still all broken.
there was this other mod that included this and infinite companion ammo. I ended up with almost 10k for all ammo types, so I decided to scale back to just this mod.
I can't stand repairing my companions' power armor. plural. this mod works with extra companions.
Where changes to the companion would alter facial textures. Apparently, he found a workaround and I thought you might be able to adapt his solution to your mod.
The latest beta patch (1.3.45) has updated the companion NPC_ records. Some changes to the script parameters and all companions have gotten Radiation Immunity. So this mod needs to be updated to not reverse those changes and be compatible with 1.3.45+.
And to fix the changed faces bug you need to export the face nif's and include them in the directory "\Data\Meshes\Actors\Character\FaceGenData\FaceGeom\ICPA.esp".
hopefully the modder has time to do this because i really would like this but the fact the face bug exists is the only thing stopping me from downloading and endorsing.
It seems this mod isn't compatible with any mod that chances a followers face. If I load this .esp first the followers face isn't changed, if I load the other .esp first, their power armor can receive damage.
I don't know if there's any way of fixing this, but I suspect not.
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As for the weird appearance for companions, I will fix it once FO4edit is updated.
;P
http://www.nexusmods.com/fallout4/mods/21862/?
http://www.nexusmods.com/fallout4/mods/3521/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fcomments%2F%3Fmod_id%3D3521%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3472625&pUp=1
http://www.nexusmods.com/fallout4/mods/5407/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fcomments%2F%3Fmod_id%3D5407%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3530970&pUp=1
I can't stand repairing my companions' power armor. plural. this mod works with extra companions.
Companion Infinite Ammo: http://www.nexusmods.com/fallout4/mods/6233/?
Where changes to the companion would alter facial textures. Apparently, he found a workaround and I thought you might be able to adapt his solution to your mod.
Hope this helps.
And to fix the changed faces bug you need to export the face nif's and include them in the directory "\Data\Meshes\Actors\Character\FaceGenData\FaceGeom\ICPA.esp".
I don't know if there's any way of fixing this, but I suspect not.