Fallout 4
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alistair3149

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88 comments

  1. alistair3149
    alistair3149
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    Sticky
    1.1a2 is uploaded to fix the player PA issues. Seems like nexus get mixed with my other files a few time lol
    As for the weird appearance for companions, I will fix it once FO4edit is updated.
    1. haend13
      haend13
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      Seems to found another bug. Using ICPA 1.1 (the one with player damage still enabled), but i find that my power armor never got damaged as well.
    2. galanaf
      galanaf
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      Same here. No damage on my personal PA as well as Curies when I parked our suits.
    3. alistair3149
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      I'll fix it right away, I just realized I uploaded the same file twice lol
    4. Sir_Toejam
      Sir_Toejam
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      still broke.
    5. Somnolentone
      Somnolentone
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      Can confirm, still broke. Just need to remove the "Player" record to fix.
    6. alistair3149
      alistair3149
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      There is still a player record in that version!? Nexus is mixing up my files lol
    7. Sir_Toejam
      Sir_Toejam
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      yeah... hilarious.

      ;P
  2. sajeta
    sajeta
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    I made my own version of this mod. Face changing bug should be fixed.
    http://www.nexusmods.com/fallout4/mods/21862/?
    1. axiscat
      axiscat
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      is it only works on companions ? or both player and companions?
  3. Dzukso
    Dzukso
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    So is it working or not
  4. revertit
    revertit
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    good news everyone! if you put these two mods together at the same time all power armor will not break. you have to use the player + npc version of both mods.


    http://www.nexusmods.com/fallout4/mods/3521/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fcomments%2F%3Fmod_id%3D3521%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3472625&pUp=1

    http://www.nexusmods.com/fallout4/mods/5407/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fcomments%2F%3Fmod_id%3D5407%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3530970&pUp=1
  5. KazSei
    KazSei
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    on checking the date of the posts and updates, i guess this mod is not supported anymore, sad, wanted to know if this mod is still messing with the companions textures making preston and the synth pale like michael jackson. Beside, on comments i could see this mod still all broken.
  6. AndyAO7421
    AndyAO7421
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    Do you think of adding this to Bethesda.net ?
  7. tehsoj
    tehsoj
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    not working with old longfellow's armor in the new dlc.
  8. tehsoj
    tehsoj
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    there was this other mod that included this and infinite companion ammo. I ended up with almost 10k for all ammo types, so I decided to scale back to just this mod.

    I can't stand repairing my companions' power armor. plural. this mod works with extra companions.

  9. LuxDragon
    LuxDragon
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    So there was a similar mod, with a similar problem that you're facing here.

    Companion Infinite Ammo: http://www.nexusmods.com/fallout4/mods/6233/?

    Where changes to the companion would alter facial textures. Apparently, he found a workaround and I thought you might be able to adapt his solution to your mod.

    Hope this helps.
    1. Genjinaro
      Genjinaro
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      Could you quote that, I didn't see mention of a workaround.
  10. wmrojer
    wmrojer
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    The latest beta patch (1.3.45) has updated the companion NPC_ records. Some changes to the script parameters and all companions have gotten Radiation Immunity. So this mod needs to be updated to not reverse those changes and be compatible with 1.3.45+.

    And to fix the changed faces bug you need to export the face nif's and include them in the directory "\Data\Meshes\Actors\Character\FaceGenData\FaceGeom\ICPA.esp".
    1. srsparky32
      srsparky32
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      hopefully the modder has time to do this because i really would like this but the fact the face bug exists is the only thing stopping me from downloading and endorsing.
  11. Gota115
    Gota115
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    It seems this mod isn't compatible with any mod that chances a followers face. If I load this .esp first the followers face isn't changed, if I load the other .esp first, their power armor can receive damage.

    I don't know if there's any way of fixing this, but I suspect not.