Fallout 4
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NoRespawns

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norespawns

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25 comments

  1. tdubbs52
    tdubbs52
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    love your work, would love some walls around this like on some of your others if possible...
  2. fofreak88
    fofreak88
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    activating the workshop activates the 'outside buildzone' warning. 5 seconds later workshop closes. perhaps a conflict with settlements expanded? i will test and let you know.

    -appears unrelated as uninstaling had no effect, must be one of the other 254 mods.
    1. joshfritz561
      joshfritz561
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      For whomever needs it.
      resetquest patch_1_6
  3. macmillan308
    macmillan308
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    can we have an esl version pls
    1. BlazeStryker
      BlazeStryker
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      Did you even read SupremeJustice's comment and our replies to it?
  4. SupremeJustice63
    SupremeJustice63
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    Downloaded this mod while having All settlements expanded mod and i notice that it doesn't do anything and Starlight Drive-In remains the same.

    Could this be a conflict or a bug? I am puzzled.
    1. djshokwave
      djshokwave
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      Which version of ASE? ESP or ESL?

      ESL's are explicitly stated to be outdated (hehe it rhymes) and move themselves to the top of your load order. You need them below ANY other mods that change workshop cells, so you can't be having them at the top.

      Frankly it was irresponsible as f*#@ for the author of ASE to even include an ESL version, especially since he's not updating them.

      If you're worried about plugin count, use MergePlugins to combine the ESP versions into one handy dandy plugin.
      https://www.nexusmods.com/skyrim/mods/69905/?tab=description

      All that being said though, starlight is already MASSIVE; I really don't think you need to extend it anyway.
    2. BlazeStryker
      BlazeStryker
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      You can also use the most recent version of FO4Edit to make them ESPFE and place them low in your LO.
  5. JunkyardGod
    JunkyardGod
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    Would this mod conflict with sim settlements city plans? Just wondering because all the plans build on and around the broken objects
    1. djshokwave
      djshokwave
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      If I understand blueprint mods correctly, all they do is place the buildable objects in the exact locations they were exported from.

      The game isn't smart enough to know what's in their way and what isn't, lol
  6. seraphael
    seraphael
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    The navmesh is not working properly for me. I had settlers standing like unresponsive zombies outside the restored door. Dogmeat refused to exit the doorway onto the wing that always worked (this could be fixed correctly using the navmesh fixer mod). No one want to climb the stairs all the way to the top. Uninstalled this mod and the navmesh works somewhat properly again (NPCs still no fan of top floor, but at least try to walk it).
  7. BlazeStryker
    BlazeStryker
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    Did you leave the speakers? They're kind of necessary for the film reels if you're into VotW, you see.
  8. Trazibol
    Trazibol
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    nice work

  9. User_31916715
    User_31916715
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    So, I have already built settlement in Starlight Drive-in, will it be fucked up if I use this mod?
    1. Raijinkaze
      Raijinkaze
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      Only one way to find out.
  10. instyne49
    instyne49
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    Have you done anything to the water hole? Another mod moves it over behind the snack bar, That opens the center up for building. I like that but am hoping to see something new with a twist. Please more pictures, enough to see the entire area. Will track for now.
    1. norespawns
      norespawns
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      potentially gonna have a water source closer to the main building - the next stage is going to be a separate mod FYI.
    2. instyne49
      instyne49
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      Sounds good. Thanks. I'll track and see what you come up with.