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WhiskyTangoFawks

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WhiskyTangoFawks

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93 comments

  1. gilas166d3
    gilas166d3
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    Are you planning to add a patch for the new Wattz 3000 mkII ?

    https://www.nexusmods.com/fallout4/mods/26386

    Also, Lunar - Combat Shotgun Remesh, Doesn't point to https://www.nexusmods.com/fallout4/mods/66105
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      I might at some point, however I'm not working on weapons at the moment.
      Thanks for the heads up about the wrong link.
  2. TheRaptorJesus666
    TheRaptorJesus666
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    Any chance of getting your WM Chinese Assault Rifle patch back up? Or is it just named something different now...
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      that mod is outdated enough that I recommend not using it.
  3. Darkaxt
    Darkaxt
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    Lunar - Assault Pistol points https://www.nexusmods.com/fallout4/mods/82806 when it should point to https://www.nexusmods.com/fallout4/mods/82562
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      thanks
  4. Izaya
    Izaya
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    Thank you for all your work!
  5. Khanviction
    Khanviction
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    Hi, sorry to bug you.

    The varmint rifle patch gets rid of the STS scopes, any idea how to fix that? the vanilla scopes arent see-through, i dont know why \

    trying to re-enable the scopes in the patch but having issues
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      Yes, it just disables the recipes by removing the cnam field. You can just drag and drop it back.
  6. Khanviction
    Khanviction
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    Hi.

    Why does the 5mm converted Service Rifle do more damage than the regular?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      For deadpools service rifle? Not sure, that's one of the patches that moonracer originally did as part of a pack, I just redid it as seperate. The service rifle is just a wonky mod to try and balance.
    2. Khanviction
      Khanviction
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      so i have used fo4 edit to balance it. just wondering why those specific parts were left out of our patch? did the service rifle get updated or something?
    3. WhiskyTangoFawks
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      Not sure, like I said I'm just hosting it as a seperate file. I've set it as deprecated, and honestly if you want a service style rifle I'd grab the combat service rifle instead.

      I'll leave the patch there for anyone who wants to use it. It does work, I just don't understand the logic on it, tbh.
  7. Praediusiv
    Praediusiv
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    Hey Whisky,

    While filling out the weapon section of a load order to try the new alpha of "LFO Deluxe," I ran into a couple hitches on the Gun Patch Emporium files page:

    1.) The listed Zap Gun patch file seems to be a duplicate of the one for the Skewer Launcher (Nexus screwup probably?) and so, is missing.
    2.) I couldn't find the Lunar patch for the Cross Break Action Laser, is your "Vanillified" patch for it also in line with the Lunar changes, since LFO is listed under its requirements?

    Thanks for your time and amazing work.
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      reuploaded the zap patch.

      The vanillified page has the cross break action lunar patch. I've editted the mod description here to include links to those. I figured it'd be easier to host them there, as this page already has 68 patches.
    2. Praediusiv
      Praediusiv
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      Absolute. Legend.
  8. makmellow
    makmellow
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    I'm a bit confused right now. Lunar Workshop Framework is installed, Vortex shows me an update, but links to this page. But under Files I don't find any update, only Unique - not installed, because I don't play with unique weapons.
    Is Lunar Workshop Framework still required? I had installed this together with the Lunar Collection.
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      I've depricated it, just use the SS2 patch instead.
    2. makmellow
      makmellow
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      Ok, I don't use SS2. Then I disable Workshop Framework. I didn't know that's for it. I hope that I can also uninstall while the game is running?
    3. WhiskyTangoFawks
      WhiskyTangoFawks
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      Yeah, that's fine.
  9. rickard
    rickard
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    I installed "Lunar - Workshop Framework" and had a quick look at it in xedit.

    Lunar - WorkshopFramework.esp (C6B0AF69) \ Non-Player Character (Actor) \ 070091E6 <WSFW_WorkshopNPC>
    It sets "Use Template Actors" for AI Data, but the Template Actors entry for AI Data is "NULL - Null Reference [00000000]", which looks wrong to me.
  10. zlopez
    zlopez
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    thanks for your work