For deadpools service rifle? Not sure, that's one of the patches that moonracer originally did as part of a pack, I just redid it as seperate. The service rifle is just a wonky mod to try and balance.
so i have used fo4 edit to balance it. just wondering why those specific parts were left out of our patch? did the service rifle get updated or something?
Not sure, like I said I'm just hosting it as a seperate file. I've set it as deprecated, and honestly if you want a service style rifle I'd grab the combat service rifle instead.
I'll leave the patch there for anyone who wants to use it. It does work, I just don't understand the logic on it, tbh.
While filling out the weapon section of a load order to try the new alpha of "LFO Deluxe," I ran into a couple hitches on the Gun Patch Emporium files page:
1.) The listed Zap Gun patch file seems to be a duplicate of the one for the Skewer Launcher (Nexus screwup probably?) and so, is missing. 2.) I couldn't find the Lunar patch for the Cross Break Action Laser, is your "Vanillified" patch for it also in line with the Lunar changes, since LFO is listed under its requirements?
The vanillified page has the cross break action lunar patch. I've editted the mod description here to include links to those. I figured it'd be easier to host them there, as this page already has 68 patches.
I'm a bit confused right now. Lunar Workshop Framework is installed, Vortex shows me an update, but links to this page. But under Files I don't find any update, only Unique - not installed, because I don't play with unique weapons. Is Lunar Workshop Framework still required? I had installed this together with the Lunar Collection.
I installed "Lunar - Workshop Framework" and had a quick look at it in xedit.
Lunar - WorkshopFramework.esp (C6B0AF69) \ Non-Player Character (Actor) \ 070091E6 <WSFW_WorkshopNPC> It sets "Use Template Actors" for AI Data, but the Template Actors entry for AI Data is "NULL - Null Reference [00000000]", which looks wrong to me.
93 comments
https://www.nexusmods.com/fallout4/mods/26386
Also, Lunar - Combat Shotgun Remesh, Doesn't point to https://www.nexusmods.com/fallout4/mods/66105
Thanks for the heads up about the wrong link.
The varmint rifle patch gets rid of the STS scopes, any idea how to fix that? the vanilla scopes arent see-through, i dont know why \
trying to re-enable the scopes in the patch but having issues
Why does the 5mm converted Service Rifle do more damage than the regular?
I'll leave the patch there for anyone who wants to use it. It does work, I just don't understand the logic on it, tbh.
While filling out the weapon section of a load order to try the new alpha of "LFO Deluxe," I ran into a couple hitches on the Gun Patch Emporium files page:
1.) The listed Zap Gun patch file seems to be a duplicate of the one for the Skewer Launcher (Nexus screwup probably?) and so, is missing.
2.) I couldn't find the Lunar patch for the Cross Break Action Laser, is your "Vanillified" patch for it also in line with the Lunar changes, since LFO is listed under its requirements?
Thanks for your time and amazing work.
The vanillified page has the cross break action lunar patch. I've editted the mod description here to include links to those. I figured it'd be easier to host them there, as this page already has 68 patches.
Is Lunar Workshop Framework still required? I had installed this together with the Lunar Collection.
Lunar - WorkshopFramework.esp (C6B0AF69) \ Non-Player Character (Actor) \ 070091E6 <WSFW_WorkshopNPC>
It sets "Use Template Actors" for AI Data, but the Template Actors entry for AI Data is "NULL - Null Reference [00000000]", which looks wrong to me.