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Kilosandwich

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kilosandwich

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  1. kilosandwich
    kilosandwich
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    Version 1.9.1 is now live!

    Please make sure 1ECHO is last in your load order.

    If you have any questions, problems, bugs, or suggestions, please read the FAQ, and if it's not in the FAQ, let me know, and I'll try my best to answer. The bug testers did a fantastic job finding most problems, but we couldn't get all of them. So just let me know and I'll see what I can do.

    If you liked the mod, please hit the endorse button.



    Thank you.
  2. DarthNyriss
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    Just got this and ran it for the first time.  I'm 100% convinced whoever was the voice of the Captain is, in fact, certifiable.  The creator certainly is.  Took me I don't know how many reloads to realize I missed one bloody piece of paper.  Thanks for the migraine, really helpful...and I swear you'll never catch me on a ship after this, I don't care how many insane singalongs there are, NEVER DO A SEQUEL!  I'm warning you...seriously....stop taking notes....
  3. keeper216
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    Honestly I wouldn't bother with this one. It's another "mazes are puzzles" mod. The narrator is good, needs a better mic though. Had to mute while playing it. If you get it as part of a mod pack go for it. But otherwise stay away. The reward is just a few hundred caps too so just not worth playing.

    Edit: Playing it actually brought down my mood too. This wasn't a fun experience, just annoying.
  4. SummersetBanjo12
    SummersetBanjo12
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    is this compatible with wild key chase?
  5. LpoolGaz
    LpoolGaz
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    Music TOO Loud !
  6. MrSir696969
    MrSir696969
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    Really well made mod, most impressive part to me was definitely the level design. So many new location mods feel like sparsley populated empty boxes for rooms, but this quest had the same attention to detail as a bethesda interior.
    Also the captian is lucky I enjoy a good singalong
    1. kilosandwich
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      Thanks, I put a lot of effort into trying to make sure that the levels were not something that had been previously encountered in Fallout 4. I tried to make the ship deck feel more like an actual ship than the FMS Northern Star, made sure that the interior actually looked like a ship (weird how much ships look like apartment buildings on the inside - but with railings), and that the combat was unique. I am very proud of the reactor level, though the turret script has been unreliable.
  7. PoisonCoyote
    PoisonCoyote
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    Does this work with Horizon 1.9?
  8. Ryder132
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    Is there any way you can make this compatible with Radium Inc?
    1. kilosandwich
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      No. Sadly I started development on this mod before Seddon44's Introducing Radium Inc was released. Both mod authors identified that the Dartmouth Professional Building was a large unused location in game, and used the same elevator as the basis for entering the cell.

      Hilariously I used his tutorials to learn how to mod - I highly recommend them if you are interested in learning about learning the Fallout 4 Creation Kit.
    2. Ryder132
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      I am unsure how to patch them together maybe a staircase or a door that just teleports the player but I am unsure how to even do that
    3. Ryder132
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      Maybe also somebody could make a patch where it is a separate part of the building or two different elevators, but they are in different places in the lobby, I don't know how easy or hard it would be to do that but would really appreciate it, or possibly I could but I don't know how to use cc very well :/
  9. RQDoga
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    ...The only joy from this mod, that I have had,
    Spoiler:  
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    was killing the person who voiced the villain.


    Every grating second of their voice, made me dislike them to the point of transcending the game. 11/10 for annoying antagonist. 
    1. kilosandwich
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      You are unironically the first player to truly understand what I was going for. I deliberately created the antagonist to be as irritating as humanly possible so that killing them would fill the player with an immense sense of satisfaction. 
  10. Poisezin
    Poisezin
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    Playing as a Magnum Opus player didn't really like this mission. Couldn't leave either so you're forced to play through it in its entirety and randomly finding this 2 hours in at level 7 without anything to prepare myself didn't help either but I guess thats more so my fault than anything. Felt like a very bad filler mission. Also after just completing the mission I didnt know this was a solo mission and that it got rid of your companion for the time your doing the mission. Now they're gone and I cant find them anymore.
  11. Hibob42
    Hibob42
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    I keep running into invisible walls in random places, most of them in the trapped maze, but some in the halls and in the employee training area. Its really frustrating. Is this supposed to be happening?