If ever there was a mod out there someone wanted to remaster and the original author was giving their permission for it (which in this case the description has the author giving permission to do so), this one would be at the top of my list for mods I'd wish they'd overhaul. Cool idea, but like others have said, the execution...
As soon as I go through the door at the south station, I get commentary, but a black screen, nothing loads in except what seems to be a red roof and a map marker that’s below, anyone have recommendations on how to fix?
I think I see the reason for some of the issues with this mod: the large landscape meshes don't have their node names sanitized. Fixing this is as simple as opening them in nifskope and saving them, while "File > Auto Sanitize before Save" is enabled (which it is by default). Unsanitized nif names are a known culprit of random crashes.
Haven't really looked into the mod proper, this just stood out to me right away as I was poking around in the files.
Edit: oh no. I see a WorkshopInitializeLocationScript quest. Looks like they used the shitty youtube tutorial for setting up settlements... Plus, broken precombines and dirty edits... Looks like this was a neat idea, but, the execution...
When I start this, I just am on train with a bunch of empty cars and a little girl that hands me a note. Isn't there supposed to be a quest or something?
I'l bet you went thru the wrong door ! There are 2 entrance doors, just a short distance on from oberon station is a building with a blue door that says train, if you go thru like I did , you get void version just like I did , you do not want to go thru that door, ... Continue on till you get to the actual south station and go thru the right door there...
Follower Logan from fourville now has secondary dialogue referring to himself as "Katy" (non-verbal), everything was fine before I added this mod, so I can only assume it's this mod. Mod added mid playthrough. Any suggestions? is it safe to disable this mod?
I played this again , after a long while but I kept a safe to revert back to , after removing it , perhaps you might have a save like that, or not to far in and can revert back to your save to before you installed it ...?
I have zero idea why this mod is so endorsed. It was an absolute bug-hell. And even if everything went perfectly, you just run through train, and kill bunch of raiders. Zero plot, just run shoot jump. Cinematic intro got me super excited in the beginning but the mod turned out to be a complete meh.
Hello. My train's scenery stopped moving. I have closed and relaunched the game. Saved and Reloaded. Left and Returned. All several times and I cannot get the scenery to keep scrolling by. It doesn't matter which scenery I choose. Can someone or the author please help me? This mod is the ONLY reason why I reinstalled Fallout 4.
When this happen to me i just Fast Save and reload the Save and i only use the Endless Track , cause the others seems buggy a little sometimes and if you got the Audio glitch just exit the cell and come back this should be fixed theres a couple of small glitch but this mod sadly never ended up at final state :P i got this mod from many year with a 550modlist now and honestly thats the only 2 major problem i face with :)
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Haven't really looked into the mod proper, this just stood out to me right away as I was poking around in the files.
Edit: oh no. I see a WorkshopInitializeLocationScript quest. Looks like they used the shitty youtube tutorial for setting up settlements... Plus, broken precombines and dirty edits... Looks like this was a neat idea, but, the execution...
Edit: figured out the problem.
There are 2 entrance doors, just a short distance on from oberon station is a building with a blue door that says train, if you go thru like I did , you get void version just like I did , you do not want to go thru that door, ...
Continue on till you get to the actual south station and go thru the right door there...