File information
Last updated
Original upload
Created by
kinggathUploaded by
kinggathVirus scan
Main files
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Main Mod File
2.4.1b Swapped base mod dll with the next-gen version. Players on previous version of Fallout 4 should grab the Old-Gen Replacers files as well. The Old-Gen Replacers will overwrite the F4SE related files.
Optional files
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For players sticking to the version of Fallout 4 before the Nextgen update, this will roll back the dll and corresponding pex file so it works with the older version of F4SE.
This should be used to overwrite the same files from the main download. -
WSFW detects when Workshop Scripts are overridden by another mod. If that happens to you, you can put this optional file at the very bottom of your load order to ensure you have the correct Workshop Scripts!
(This file will only be updated as necessary) -
This is a permanent alpha state mod. It is not meant for you to use in your primary save, but as a means to test out certain features in Workshop Framework to assist me in finding issues and improving the code overall.
See mod description for details.
Miscellaneous files
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Preston Dialogue Stuck Fix v2
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Date uploaded28 Aug 2020, 4:03PM
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File size1KB
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With version 2.0.2 of Workshop Framework, if you had started a new character from the New Game screen (as opposed from a clean save) an issue may have arisen where Preston refused to give The First Step quest - this bat file will fix that issue.
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WARNING - READ THIS BEFORE DOWNLOADING
2.3.6 has detection code for a broken workshops array, this warning is to prevent people from continuing with a bad load order.
If you have accepted your fate though and want an option to suppress it, use this. -
PNG Logo for your Workshop Framework Settlement Layouts.
Old files
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For players sticking to the version of Fallout 4 before the Nextgen update, this will roll back the dll and corresponding pex file so it works with the older version of F4SE.
This should be used to overwrite the same files from the main download. -
For players sticking to the version of Fallout 4 before the Nextgen update, this will roll back the dll and corresponding pex file so it works with the older version of F4SE.
This should be used to overwrite the same files from the main download. -
If you find Preston stuck and won't proceed with the Minutemen quest line, use this bat file to get him unstuck.
There is a vanilla issue that can cause one of the quests in that chain to not fire correctly. This bat file ensures it starts. -
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Hotfix 2.0.8a resolves a bug in the UIManager quest that would prevent some of the barter menu functionality from working correctly. -
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2.4.1a Corrects the F4SE dll. -
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2.0.4b further tweaks the build limit configuration code. -
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2.3.0a - Fixes error in the MCM config file. -
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2.3.0a - Fixes error in the MCM config file.
2.3.0b - Restores master flag -
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Hotfix 2.3.5a fixes an infinite loop that could occur if using the Reset Settler Links tool in the holotape. The fix will recover any save with this issue as well as prevent it from happening in the future. -
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2.0.15a - Incremented internal global number. -
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Hotfix 2.0.17a adjusts the power grid code slightly to ensure the full cell is loaded before attempting repairs. -
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Hotfix 2.2.1a recompiled all scripts to resolve several issues with the 2.2.1 changes. -
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2.3.18a - Updated a script that was still on a prior version. Workshop Framework Script Override already had the correct version and so doesn't need this update. -
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2.3.6b repackaged the scripts as the 2.3.6a seems to have been the same Main.ba2. -
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2.3.0a - Fixes error in the MCM config file.
2.3.0b - Restores master flag.
2.3.0c - Fixes bug with persistence system that would cause it to ignore turning it off. -
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Hotfix 2.0.17b changes the power grid auto repair code to off by default as it was causing issues for enough players that it warranted being off by default. -
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2.3.13a restores the ESM flag which was missing from 2.3.13. -
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2.3.17a fixes a bug with the configure build limit tool that would cause it to max out the current used values. -
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Reupload - accidentally uploaded WS+ files first time around! -
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2.0.14a updates the files correctly (2.0.14 initial upload was the same files as 2.0.13). -
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Workshop Framework 1.0.5
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Date uploaded21 Oct 2018, 1:21AM
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File size255KB
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1.0.5 - Overhauls some core code to reduce script load. -
Workshop Framework 1.0.6
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Date uploaded27 Oct 2018, 2:06AM
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File size255KB
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1.0.6 - Updates the scrap functionality to avoid the recently discovered cause of the Scrap Crash save corruption. -
Workshop Framework 1.0.7
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Date uploaded12 Nov 2018, 3:03AM
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File size258KB
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1.0.7 - See change log -
Workshop Framework 1.0.8
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Date uploaded13 Dec 2018, 7:59PM
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File size287KB
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1.0.8 - See change log -
Workshop Framework 1.0.8a
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Date uploaded18 Dec 2018, 9:26PM
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File size270KB
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1.0.8 - See change log
1.0.8a - Compatibility updates for latest version of UFO4P -
Workshop Framework 1.0.8a - Reupload
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Date uploaded26 Dec 2018, 7:35PM
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File size288KB
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1.0.8 - See change log
1.0.8a - Compatibility updates for latest version of UFO4P -
Workshop Framework 1.1.1
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Date uploaded01 Feb 2019, 9:04PM
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File size323KB
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Version 1.1.1 - See Change Log -
WSFW detects when Workshop Scripts are overridden by another mod. If that happens to you, you can put this optional file at the very bottom of your load order to ensure you have the correct Workshop Scripts!
(This file will only be updated as necessary) -
Workshop Framework can now detect when Workshop Scripts are override by another mod. If that happens to you, you can put this optional file at the very bottom of your load order to ensure you have the correct Workshop Scripts!
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Workshop Framework can now detect when Workshop Scripts are override by another mod. If that happens to you, you can put this optional file at the very bottom of your load order to ensure you have the correct Workshop Scripts!
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Workshop Framework can now detect when Workshop Scripts are override by another mod. If that happens to you, you can put this optional file at the very bottom of your load order to ensure you have the correct Workshop Scripts!
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Workshop Framework can now detect when Workshop Scripts are override by another mod. If that happens to you, you can put this optional file at the very bottom of your load order to ensure you have the correct Workshop Scripts!
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Workshop Framework can now detect when Workshop Scripts are override by another mod. If that happens to you, you can put this optional file at the very bottom of your load order to ensure you have the correct Workshop Scripts!
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Workshop Framework can now detect when Workshop Scripts are override by another mod. If that happens to you, you can put this optional file at the very bottom of your load order to ensure you have the correct Workshop Scripts!
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Workshop Framework can now detect when Workshop Scripts are override by another mod. If that happens to you, you can put this optional file at the very bottom of your load order to ensure you have the correct Workshop Scripts!
-
WSFW detects when Workshop Scripts are overridden by another mod. If that happens to you, you can put this optional file at the very bottom of your load order to ensure you have the correct Workshop Scripts!
(This file will only be updated as necessary) -
Workshop Framework can now detect when Workshop Scripts are override by another mod. If that happens to you, you can put this optional file at the very bottom of your load order to ensure you have the correct Workshop Scripts!
-
Workshop Framework can now detect when Workshop Scripts are override by another mod. If that happens to you, you can put this optional file at the very bottom of your load order to ensure you have the correct Workshop Scripts!
-
Workshop Framework can now detect when Workshop Scripts are override by another mod. If that happens to you, you can put this optional file at the very bottom of your load order to ensure you have the correct Workshop Scripts!
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Workshop Framework can now detect when Workshop Scripts are override by another mod. If that happens to you, you can put this optional file at the very bottom of your load order to ensure you have the correct Workshop Scripts!
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Workshop Framework v 1.1.6
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Date uploaded21 Jun 2019, 6:50PM
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File size334KB
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Version 1.1.6 - See Change Log -
Workshop Framework - Main File
1.0.3 - Fixes a number of bugs and compatibility issues.
1.0.3a - Fixed a bug that could cause food and water to be overproduced.
For source files, visit: https://github.com/kinggath/WorkshopFramework -
Workshop Framework v1.0.4
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Date uploaded11 Oct 2018, 2:45AM
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File size245KB
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Workshop Framework - Main File
1.0.4 - Fixes happiness and production issues. Adds new options to Claim a Settlement and to disable losing control of settlements.
For source files, visit: https://github.com/kinggath/WorkshopFramework -
Workshop Framework - Main File
1.0.4a - Fixes happiness and production issues. Adds new options to Claim a Settlement and to disable losing control of settlements.
For source files, visit: https://github.com/kinggath/WorkshopFramework -
Workshop Framework - Main File
1.0.4b - Fixes happiness and production issues. Adds new options to Claim a Settlement and to disable losing control of settlements.
For source files, visit: https://github.com/kinggath/WorkshopFramework -
Workshop Framework - Main File
1.0.4c - Fixed an issue that could cause the Workshop HUD to not update immediately after scrapping certain things.
For source files, visit: https://github.com/kinggath/WorkshopFramework -
Workshop Framework v1.1.10
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Date uploaded31 Jan 2020, 2:28PM
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File size526KB
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Hotfix 1.1.10a - fixes an issue that could cause settlers to be spawned without the name Settler. -
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Patch 1.1.11 - Added Workshop Menu injection script to make it easy for other mods to add custom workshop menus and an auto-cleaning workshop menu system to ensure the workshop menu never breaks. -
Workshop Framework v1.1.2
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Date uploaded22 Feb 2019, 9:29PM
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File size476KB
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Version 1.1.2 - See Change Log -
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Version 1.1.3 - See Change Log - 1.1.3a Increments internal version number so other mods relying on it know of the update. -
Workshop Framework v1.1.4
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Date uploaded19 Apr 2019, 5:22PM
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File size333KB
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Version 1.1.4 - See Change Log -
Workshop Framework v1.1.4a
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Date uploaded22 Apr 2019, 2:50AM
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File size334KB
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Version 1.1.4a - See Change Log -
Workshop Framework v1.1.4b
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Date uploaded10 May 2019, 10:28PM
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File size333KB
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Version 1.1.4b - See Change Log -
Workshop Framework v1.1.4c
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Date uploaded13 May 2019, 2:28AM
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File size627KB
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Version 1.1.4c - See Change Log -
Workshop Framework v1.1.5
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Date uploaded07 Jun 2019, 9:28PM
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File size333KB
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Version 1.1.5 - See Change Log -
Workshop Framework v1.1.7
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Date uploaded19 Jul 2019, 7:53PM
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File size335KB
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Version 1.1.7 - See Change Log -
Workshop Framework v1.1.8
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Date uploaded23 Aug 2019, 9:34PM
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File size336KB
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Version 1.1.8 - See Change Log -
Workshop Framework v1.1.9
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Date uploaded06 Sep 2019, 8:08PM
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File size337KB
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Patch 1.2.0 - Adds new Layout system which allows exporting settlement designs, which can then be converted to esp/esl plugins for release on PC or Xbox. -
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Patch 1.2.0 - Adds new Layout system which allows exporting settlement designs, which can then be converted to esp/esl plugins for release on PC or Xbox.
Hotfix 1.2.0a - Fixed the thread count controls in holotape and MCM. -
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Patch 1.2.0 - Adds new Layout system which allows exporting settlement designs, which can then be converted to esp/esl plugins for release on PC or Xbox.
Hotfix 1.2.0b - Fixed progress bars getting stuck during layout import/export. -
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Patch 1.2.0 - Adds new Layout system which allows exporting settlement designs, which can then be converted to esp/esl plugins for release on PC or Xbox.
Hotfix 1.2.0c - Fixed an issue that could cause the threading engine to get stuck. -
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Patch 1.2.0 - Adds new Layout system which allows exporting settlement designs, which can then be converted to esp/esl plugins for release on PC or Xbox.
Hotfix 1.2.0d - Incremented internal version number. -
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Patch 2.0.0 Adds several new tools for players and redesigns several core scripts to allow for tons of new possibilities for mod authors. -
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Patch 2.0.0 Adds several new tools for players and redesigns several core scripts to allow for tons of new possibilities for mod authors.
Hotfix 2.0.0a recompiles several extended scripts that were acting oddly for some users. -
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Hotfix 2.0.0a recompiles several extended scripts that were acting oddly for some users.
Hotfix 2.0.0b removes several files that were not supposed to be packaged with the main mod. -
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Hotfix 2.0.0a recompiles several extended scripts that were acting oddly for some users.
Hotfix 2.0.0b removes several files that were not supposed to be packaged with the main mod.
Minor 2.0.0c incremented internal version number. -
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Hotfix 2.0.0d Fixes an issue with DisplayRack and RealInventoryDisplay scripts. -
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2.0.1a - Fixes an issue with Settlement Layout exporting where some mod items would fail to export correctly. -
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Workshop Framework v2.0.3
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Date uploaded28 Aug 2020, 4:04PM
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File size828KB
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2.0.4a fixes the new configure build limit option which was missing a script in 2.0.4. -
Workshop Framwork 1.1.0
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Date uploaded18 Jan 2019, 10:58PM
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File size321KB
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Version 1.1.0 - See Change Log -
Workshop Framework - Main File
For source files, visit: https://github.com/kinggath/WorkshopFramework -
WorkshopFramework v1.0.1
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Date uploaded01 Oct 2018, 1:06AM
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File size233KB
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Workshop Framework - Main File
1.0.1 - Post Launch Quick Fix
For source files, visit: https://github.com/kinggath/WorkshopFramework -
Workshop Framework - Main File
1.0.2 - Hotfix to patch an infinite loop bug
For source files, visit: https://github.com/kinggath/WorkshopFramework -
WorkshopFramework v1.0.3
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Date uploaded04 Oct 2018, 10:35PM
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File size241KB
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Workshop Framework - Main File
1.0.3 - Fixes a number of bugs and compatibility issues.
For source files, visit: https://github.com/kinggath/WorkshopFramework -
WARNING - READ THIS BEFORE DOWNLOADING
2.3.6 has detection code for a broken workshops array, this warning is to prevent people from continuing with a bad load order.
If you have accepted your fate though and want an option to suppress it, use this. -
WARNING - READ THIS BEFORE DOWNLOADING
2.3.6 has detection code for a broken workshops array, this warning is to prevent people from continuing with a bad load order.
If you have accepted your fate though and want an option to suppress it, use this.