Fallout 4
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Lord Nightleaf

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LordNightleaf

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About this mod

Included is a respawning footlocker full of caps, bobby pins, crafting materials, fusion cores, OP weapons of all sorts with lots of ammo, and OP armor (both regular and Power) items for you and your companions - including Dogmeat. Armor items grant major buffs to ALL stats including heal rates of both health and radiation.

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Donations
LN Toybox FO4
Version 6

Just drop the .esp into your Data folder, activate it at game startup, and have fun.

All 6 Official DLC now required.I figured, by now, everyone who has the game, most likely has all the DLCs.

I have absolutely no skills in creating new meshes, textures, or scripting. All modified items use their original vanilla meshes and textures. They will look exactly the same as the original items. Any other mods that replace the vanilla meshes and textures will also affect these items.

Included is a respawning footlocker full of caps, bobby pins, crafting materials, fusion cores, OP weapons of all sorts with lots of ammo, and OP armor (both regular and Power) items for you and your companions - including Dogmeat. Armor items grant major buffs to ALL stats including heal rates of both health and radiation. Added a ring with the armor buffs to the Toybox so the player can wear something else if they don't like the vaultsuit, and 10 Power Armor frames standing in the elevator room at the exit of Vault 111.

All weapons and armor are still upgradable at the appropriate workbenches. My tweaks are on the core items.

I modified each of the non-unique player-usable weapons (with a few exceptions), so the player can run around with a "Kill everything" version of their favorite toy(s).Two LN Toyboxes are located in Vault 111 by the wall near where you pick up the Pip-Boy. Two more are in the only root cellar behind a house in (vanilla) Sanctuary (see screenshots for location). The second Toyboxes in each location were added because, even though they were set to respawn, I have never seen them actually respawn.

I modified and added weapons and ammo from the DLCs to the LN Toybox. I also added the LN armor buffs to the player character's Wedding Ring.

Important Notes:1. I made my LN-Items weightless, but the crafting materials are not. If you take everything from the Toybox, you will get over-encumbered. To solve this, put on the LN Vaultsuit or the Ring of Awesomeness (or both, the bonuses stack for even more awesomeness).

[I may have eliminated this "problem" by putting the LN Ring of Awesomeness buffs on the PCs Wedding Ring.]

2. My modifications are on the base, un-upgraded models of each of the weapons listed above and the Power Armor components also included in the Toybox. I put 100 of each LN-modified, base items in the Toybox. However, upon loading up the mod for the first time, the game takes it upon itself to add upgrades to a portion of each stack of the weapons and Power Armor pieces. There are enough Power Armor pieces to field 500 full suits each (you may have to use the console to magic yourself additional frames) of Raider, T-45, T-51, T-60, and X-01.

Modified weapons include:
Ranged Weapons:
.44
10mm
Alien Blaster
Assault Rifle
Combat Rifle
Combat Shotgun
Cryolater
Double-Barrel Shotgun
Fatman
Flamer
Gamma Gun
Gatling Laser
Gauss Rifle
Hunting Rifle
Institute [Gun]
Laser [Gun]
Laser Musket
Minigun
Missile Launcher
Pipe [Gun]
Pipe Bolt-Action [Gun]
Pipe Revolver [Gun]
Plasma [Gun]
Railway Rifle
Submachine Gun
(DLC1) Tesla Rifle
(DLC3) Harpoon Gun
(DLC3) Lever-Action Rifle
(DLC3) Radium Rifle
(DLC4) Handmade Rifle
(DLC4) Western Revolver

Melee Weapons:
Baseball Bat
Chinese Officer Sword (LN Nightleaf's Razor)
Combat Knife
Deathclaw Gauntlet
Knuckles
Lead Pipe
Machete
Pipe Wrench
Pool Cue
Power Fist
Revolutionary Sword
Ripper
Rolling Pin
Shishkebab
Sledgehammer
Super Sledge
Switchblade
Tire Iron
Walking Cane
(DLC1) Assaultron Blade
(DLC3) Meathook
(DLC3) Pole Hook