Updates for Horizon 1.8 and beyond The patches on this page are compatible for Horizon 1.6.4, but no further updates will be made, I will leave this and my other mod pages active in case some one else find this files useful for their own patches.
Hello I will not be updating this or my other patches to Horizon 1.9, it looks really good, but it take a lot of time and commitment to play with it if you want to use it with other mods so I will leave this files here in case someone else wants to use the to make their own patches
I just started a new playthrough of FO4 with Horizon installed (and a "few" mods) and I love the weapons added by Niero! Are you planning on implementing the other Weapon Mods from Niero?
Hello glad you like it and yes I am, I already have cover all his weapons but it needs some testing to find bugs, inconsistencies and improvements, making a patch is easy, testing it is time consuming, but maybe I will post them later as beta and let people test them out.
I just want to use the BreakActionLaser with Horizon, the one thing this mod [seemigly] Does Not Do Yet. when and/or where can i get a patch for these mods? Also wondering about FusionCellsAreBatteries.
first off good stuff archer! but a personal request can you make it so the cryolance and ruger can be reverse engineered? and maybe make it so thares a option for them to scale with future soldier or Marksmanship? like an option when you install the mod? :3 or a seperate ESP all together if its not possable its all good ^^ i want thare to be more ice weapons with horizon also think you can take a crack at this one? https://www.nexusmods.com/fallout4/mods/40409 and https://www.nexusmods.com/fallout4/mods/40268 :D
Thanks for the Ruger patch. The patch is definitely working as the Ruger accepts augmentations, ammo switches and upgrades with Horizon components as per v1.6.4+.
The issue is that Horizons ZX-1 Experimentation Lab does not register the Ruger pistol as any weapon. When attempting to reverse engineer the pistol, it simply does not show up anywhere which means you cannot produce legendary effects on it.
Might be a stretch asking this but will there be any future update?
why cryolance use ballitic dmg instead of cold dmg? or not both and cryolance is using MC cell, it would be nice for it to use cryo cell for balance issue, since it wont competite with laser rifle for ammo that way. and dmg is way to high, cryolator have 6 cold dmg which i think is too low, but cryolance is 240 ballistic dmg.....
I've ran into a little issue and i'm unsure if its from the patch or the base mod, i noticed when i use the Ruger i have the ability to one shot everything i come into contact with, i've disabled every other mod i had besides horizon and the weapon + the patch but it still seems to happen. It says it does 15 damage, but i sense its lying to me lol. I cant seem to find any conflicts i may have after looking for hours, just letting you know, hopefully its just me missing something. I'll keep testing, but i figured i would let you know.
Edit: i can confirm its anything with one shot, mirelurk queen, behemoth, everything i spawn in dies with a single bullet.
Edit 2: I fixed it and i have no idea how, i must have buggered something up. but no need to look into anything! sorry for being slightly dumb :P
Edit 3: Good lord i can't believe im still trying, so i tested multiple of them now. up to 20% deteriorated, The Ruger that is in perfect condition does normal damage as advertised, 10% is the same, 15% is the same, damage scales down just fine. but then i hit 20% and the thing just wipes out anything.
Looking forward to the update for this on Horizon 1.6 The Ruger especially was my go to for my primary firearm.
About to start up a new game with 1.6 now and will be making sure I reserve esp space just in case for your updates. Appreciate the work on all your updates and really love that you've made the Cross Armor patches w/replacer options as well. Kudos to you! Edit: was also wondering. Would it be safe to run the current version of this with 1.6 and just update to the new version when you're able to release it or should I hold off on using this version of the patch?
Hello you can still use v1.5.4 of this patches with v1.6+ there are no conflicts since Niero uses script to inject the weapons into the level lists but there may be some inconsistencies and the weapons will lack some of the new horizon features. I will try to update soon ;)
26 comments
The patches on this page are compatible for Horizon 1.6.4, but no further updates will be made, I will leave this and my other mod pages active in case some one else find this files useful for their own patches.
I just started a new playthrough of FO4 with Horizon installed (and a "few" mods) and I love the weapons added by Niero!
Are you planning on implementing the other Weapon Mods from Niero?
Mainly the Cryolance and the BreakActionLaser
https://www.nexusmods.com/fallout4/mods/31336
https://www.nexusmods.com/fallout4/mods/27050
And keep up the good works!
when and/or where can i get a patch for these mods?
Also wondering about FusionCellsAreBatteries.
Any News about this patch how is it working??
(I have a save file with Horizon 1.5.4)
The issue is that Horizons ZX-1 Experimentation Lab does not register the Ruger pistol as any weapon. When attempting to reverse engineer the pistol, it simply does not show up anywhere which means you cannot produce legendary effects on it.
Might be a stretch asking this but will there be any future update?
Edit: i can confirm its anything with one shot, mirelurk queen, behemoth, everything i spawn in dies with a single bullet.
Edit 2: I fixed it and i have no idea how, i must have buggered something up. but no need to look into anything! sorry for being slightly dumb :P
Edit 3: Good lord i can't believe im still trying, so i tested multiple of them now. up to 20% deteriorated, The Ruger that is in perfect condition does normal damage as advertised, 10% is the same, 15% is the same, damage scales down just fine. but then i hit 20% and the thing just wipes out anything.
The Ruger especially was my go to for my primary firearm.
About to start up a new game with 1.6 now and will be making sure I reserve esp space just in case for your updates. Appreciate the work on all your updates and really love that you've made the Cross Armor patches w/replacer options as well.
Kudos to you!
Edit: was also wondering. Would it be safe to run the current version of this with 1.6 and just update to the new version when you're able to release it or should I hold off on using this version of the patch?
So I should be able to just use it and then update to the new version once you're able to update the patch?