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JohnnyBlade

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JohnnyBlade

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36 comments

  1. JohnnyBlade
    JohnnyBlade
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    Want to add the west tek optics vision modes to the synth helmet? See this mod that I recently released

    https://www.nexusmods.com/fallout4/mods/41745

    Quick summary from mod page: "Creates an invisible eye piece that uses FadingSignal's West Tek Tactical Optics framework. Lets you have the benefits of west tek optics vision modes wearing whatever armor you want. Can be customized to use 7 different armor slots for maximum compatibility. Designed for vanilla FO4, does NOT use Armorsmith Extended."
  2. JohnnyBlade
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    Added an alternate version of the the Synth Helmet Light ESP that uses different addon nodes. Use this version to avoid conflicts with other mods or if you have floating lights. Safe to overwrite the main ESP file version. Does not work with ESL version. Special thanks to effelo for making this compatibility version.
  3. wiredgutter
    wiredgutter
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    Thank you this worked great for me
  4. Ladiesman129
    Ladiesman129
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    Please do this for Combat armor helmet as well because the one from combat helmet illumination is too much buggy and conflicts alot!
    1. Conshagen
      Conshagen
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      As far as I'm able to find none of the combat helmet ones work properly atm, either the light is wrong or missing stuff from armorsmith.
  5. Iradox
    Iradox
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    Could you add a version with hair? The current one is awesome but can't be worn with the balaclava from the mercenary back. I use it to conceal the exposed neck.
  6. retro316
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    im creating a vanilla paintjob framework with somes fixes(made a vanilla patch and random lights in the helmets)
    i want to incorporate your fix in the framework
    and put paintjobs of various mods directly in the game
    i have your blessing? xD
    sorry english is not my main language
  7. ShotVirus87
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    Can you add these to the leveled list? Id like to see synths using these. Also could you merge this with Synth Overhaul C.A.S.T?
  8. CrunchyWithKetchup
    CrunchyWithKetchup
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    Is this really lore-friendly, though? Or just a convenience thing? Like, honestly curious. With the Combat and Marine armors, I can see adding a missing helmet light source, as they have the spot lamp built in, but there's no such thing on the synth armor helmets, presumably because Gen 1 synths have enhanced optics built into them.
  9. simagination
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    Would be cool if the synths also hd the light turned on as they patrolled at night.
    1. JohnnyBlade
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      I'm tinkering again with this mod & will try to to include a replacer version visor light. The only drawback would be that you can only have one colour of light at a time. I can make different versions but if you choose for e.g blue colour version, then all synth npc's will use blue. I believe it would be possible to give lower level synth npc's a color (blue) & higher level synth npc "Infiltrators" a color (red).

      I was also looking to include a version where you can change the visor light shape so that it isn't flashlight round but is similar to the visor shape itself. User "ThatSpartucusGuy" gave me the heads up on the mod here: https://www.nexusmods.com/fallout4/mods/13794

      I can't promise anything & will try to update the mod but thanks to the continued interest & people still downloading it.

    2. qwertysmosh
      qwertysmosh
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      Any news about this?
  10. UncleFlu
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    Sadly conflicts with the "Glowing Animals Emit Light" mod, but your other helmet light mods work fine.
  11. dferstat
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    Does just what it says on the lid. :)

    Endorsed, with thanks.
  12. ShotVirus87
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    Is this compatible with C.A.S.T? Also, are synths able to use the lights?
    1. JohnnyBlade
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      Yes it is compatible with CAST but it was not built using CAST. This means that any synth helmets from CAST will not have the light functions from my helmet mod. My mod is a standalone craftable helmet that creates a new helmet that does not alter the original vanilla synth helmet or anything from CAST. Enemy synth npcs will not have helmet lights.