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RigidRaptor

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RigidRaptor

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22 comments

  1. Yokaisheru
    Yokaisheru
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    When should I start seeing them? New game and im still only seeing the vanilla submachine guns (the replacer I chose)
    Edit - I gave up. I couldn't get the replacer to work for anything.
  2. AxeBlade670
    AxeBlade670
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    why does this mod make the standard mag only 20 when the mag was made for 30..
    1. scoobiesdoobies
      scoobiesdoobies
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      All of the stats on my replacers are taken from the vanilla game weapons to keep them somewhat balanced with what they are replacing. They aren't based on the mod added weapons or the real-world weapons. I always disliked replacers that make vanilla guns overpowered since you can get legendary versions that are already overpowered.
    2. AxeBlade670
      AxeBlade670
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      could i request a patch or something that lets the mod override that cuze the 20 round stg mag is annoying me im going for realism.
  3. Amcf12312
    Amcf12312
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    Does the SMG replacer change the silver shroud submachine gun?
  4. soner905
    soner905
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    how much time did it tkae you to create one of those replace?
  5. Kharyon
    Kharyon
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    Is it possible you could set this to replace the handmade rifle?
  6. Grox3000
    Grox3000
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    So does this actually modify stats? Can I use it with Horizon?
  7. Sachelman
    Sachelman
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    I think you accidently uploaded the wrong file for the AR replacer
    1. scoobiesdoobies
      scoobiesdoobies
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      Thanks, Fixed it.
  8. Chumpkins600
    Chumpkins600
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    Is there any chance you would be willing to make a mod that replaces the Thompson submachine gun instead? I don't mind the combat rifle but the submachine gun seems useless, although if you did make this mod I don't know how it would affect the Silver Shroud mission
    1. scoobiesdoobies
      scoobiesdoobies
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      I could easily create one of those versions. I went with the combat rifle because I modded my Submachine gun into a real Thompson with the damage stats of a combat rifle, which I could also release. It wouldn't be able to affect the unique silver shroud sub though.
    2. scoobiesdoobies
      scoobiesdoobies
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      Finished the SMG version. Let me know if there are any issues.
    3. Chumpkins600
      Chumpkins600
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      Cheers for the quick reply. I do like the Thompson, it's just not really viable to use. Especially as I have mods to increase NPC health so if you did release a mod to buff the gun, I would appreciate it.
    4. scoobiesdoobies
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      I have a Vanilla weapon rebalance mod for myself. It changes the stats for the Double Barrel, Thompson, and Hunting Rifle to be a bit stronger and more viable. The Thompson is identical damage to a Combat Rifle with all the increased fire rate and recoil of the vanilla SMG. I can publish it now. (I also have leveled enemies mod and SMR, so they work well against high HP targets)

      * Now Published the Thompson Mod: https://www.nexusmods.com/fallout4/mods/34844/
  9. Tskales
    Tskales
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    Can always appreciate mods that add older weapons and/or replace the crappy vanilla ones.

    Thanks.
  10. PBAporkpies
    PBAporkpies
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    Are you planning anymore replacers? Ww2 weapons?
    1. scoobiesdoobies
      scoobiesdoobies
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      I actually already made a couple for myself already. So far, I have the M1918 BAR replacing pipe revolvers, and working on Mauser family replacer for pipe bolt actions.