The mod shows up for me in the MCM menu but anytime I set/change any options, it reverts back to default when I exit and it doesn't even let me change the Hotkey.
I activated the Papyrus log and this is what I saw regarding the mod. [02/18/2023 - 09:20:18AM] Error: Unable to link types associated with function "EquipSavedHeadgear" in state "" on object "wmktph_managerscript". [02/18/2023 - 09:20:18AM] Error: Unable to link types associated with function "GetEquippedHeadgear" in state "" on object "wmktph_managerscript". [02/18/2023 - 09:20:18AM] error: Unable to bind script wmktph_managerscript to WmkTPH_Quest (07000800) because their base types do not match
This mod works, but I decided I no longer needed it and disabled it. However it still seems to be working. Even when I re-enable it and change the options to "Never Unequip During Dialogues", it still does it every single time.
Revert to save created before you installed this mod. Otherwise, you can't. Scripts got baked in your save game. Removing any mod once you've started a game is usually never a good idea.
Is there anyone who has issue on saving head wear? I put every head wears I had(captain's hat, silvershrowds' hat and cvc helmet mod that I added) and everytime I pressed save key it says "(none)" or something. I think it can't recognize headwears at all.
I like your helmet idea but I'm looking for a mod that doesn't remove any head items and just removes and equips the helmet. I would like it to work for any companions using power armor so they don't steal the helmet when they exit the power armor. I would be able to control when they need to wear the helmet or un-equip it.
Works fine for me, but not really doing what I wanted (aka have a non-power armor head gear equipped in power armor... but that's bethesda putting technical limitations on stuff for no reason I guess).
Dunno how this mod detects PA helmets because it works for mod PA helmets, but not for the mod that makes the vanilla PA helmets smaller for some reason..
Still, it's great. I can show my head around town and switch on the helmet in combat or when I need the headlight in the dark.
Sorry, but I genuinely have no idea how to make the mod work as you designed it. Saving it while outside power armor is vague, can someone specify how I do that? I made it half work, by binding the helmet to favorites to put it on and then pressing my binded key to take it off.
Basically put on what ever head gear (helmet, glasses, etc) press the hot key you have saved to use the mod and that will save that head piece so that when you press the same hot key in power armor it will switch to the saved head gear
Why is this not downloaded more? This, along with low fusion core drain mods and "some assembly required" i can basically go around in power armor just like Danse! Greatly appreciated!
I can't get the hot key to save in the MCM. I click on it to set it and is shows for a second but then switched back to none. Not sure why it's not working.
26 comments
[02/18/2023 - 09:20:18AM] Error: Unable to link types associated with function "EquipSavedHeadgear" in state "" on object "wmktph_managerscript".
[02/18/2023 - 09:20:18AM] Error: Unable to link types associated with function "GetEquippedHeadgear" in state "" on object "wmktph_managerscript".
[02/18/2023 - 09:20:18AM] error: Unable to bind script wmktph_managerscript to WmkTPH_Quest (07000800) because their base types do not match
How do I fix this?
Removing any mod once you've started a game is usually never a good idea.
This worked out the box removes army berry puts on pa helm, and reverse. Great mod.
Dunno how this mod detects PA helmets because it works for mod PA helmets, but not for the mod that makes the vanilla PA helmets smaller for some reason..
Still, it's great. I can show my head around town and switch on the helmet in combat or when I need the headlight in the dark.
very nice thing: D has become one of my mainly used mods