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This page was last updated on 02 December 2024, 9:07AM
- Changelogs
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Version 024
- IN DEVELOPMENT
- New: Keyword SKK_CSETIgnoreActor 0x00030258 apply to actors before CSET is enabled
- New: Holotape option to force all local settlers to check workshop for weapon upgrades.
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Version 023
- UPDATE NOTES: Transparent update in place. Requires Fallout4.exe 1.10.162.0 (or later).
- Change: actor configuration queues multithreaded for performance
- New: Main menu option to open all followers and local settlers inventories to find who has your missing stuff.
- Fix: Manage weapons now detects weapon ammo conversion OMODs to match ammo
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Version 022
- UPDATE NOTES: Transparent update in place. Requires Fallout4.exe 1.10.162.0 (or later).
- New: manage outfits CUSTOM setting can apply a user defined outfit (xEdit SKK_CSETOutfitCustom & its Level Lists) to new managed settlers.
- Fix: Weapons and Armor can be managed on WorkshopNPCGuards
- Change: for performance workshop actors whos configuration has not changed since the last settings update are skipped.
- Change: for performance workshop actors are not updated until the player is within 5000 game units of a workshop to ensure all actor objects are loaded and allow space for other OnLoad/OnLocationChange triggered workshop scripts. This may deliver split actor behaviors if an attack is in progress.
- Change: Follower loot corpses function removed as looting quest items to NPC actors can break quests. Player loot function is in Survival Utilities.
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Version 021
- UPDATE NOTES: Transparent update in place. Requires Fallout4.exe 1.10.162.0 (or later).
- New: Combat Follower loot corpses activation menu command or console [cqf SKK_CSETQuest "SKK_CSETFollowerScript.LootCorpses"]
- Change: move bleedout loop events to a new alias script for performance.
- Fix: Protect unique settlers can get stuck in a self recover bleed-out loop.
- Fix: Combat follower resets combat on bleedout to avoid aggro on player hostility.
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Version 020
- UPDATE NOTES: Before updating, set Combat Settlers holotape configuration to OFF >> SUBMIT to ensure a smooth transition. Requires Fallout4.exe 1.10.162.0 (or later).
- Fix: Settlers no longer equip their default outfit when they scavenge and auto upgrade their weapons.
- Fix: Automatically removes any Brahmin, Dogs, Turret actors that may have snuck into the managed list.
- Fix: avoid settlers looting copies of the same weapons after back to back attacks before the game can remove old instances.
- New: Aware of SKKGlobalStashScrapping.esp global stash for settlers take stimpak central replenishment
- New: Follower dismiss message warns that the new home workshop 3D must reload to register the settler for assignment.
- Change: separate settler configuration scripts with asynchronous calls to avoid latent blocking by WorkshopParentScript.
- Change: Spawn radio recruits a Nuka faction raider if an outpost.
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Version 019
- UPDATE NOTES: all updates since 014 are additive, do not affect the current game so fine to update in place at any time.
- New: Auto upgrade new settler weapons from pipe to player leveled ranged weapon from LLI_Raider_Weapons.
- New: settlers collect and return extra weapons and ammo to the workshop after combat.
- New: Command menu option to dismiss settlers (with unique protection)
- New: Command menu shows provisioner route, option to cancel that route.
- New: Holotape option to map mark provisioners
- Fix: Unassigned actor detection excludes local provisioners
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Version 018
- Transparent update will not affect your savegame if updating v014 and above
- New: Set combat aggression (Cowardly, Unaggressive, Aggressive)
- New: holotape option to find unassigned settlers
- New: Settler reset command menu option
- New: If player loses ownership of a settlement all CS changes reverted to base game Protected.
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Version 017
- Transparent update will not affect your savegame if updating v014 and above
- Change: Split holotape actions and settings menu
- Fix: Remove set ghost on cripple condition
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Version 016
- Transparent update will not affect your savegame if updating v014 and above
- Fix: Block queuing settler commands
- Fix: Combat Follower Power armor command package
- Add: Combat Follower OpenInventory command hotkey [ cqf SKK_CSETQuest "SKK_CSETFollowerScript.OpenInventory" ]
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Version 015
- Transparent update will not affect your savegame if updating v014 and above
- New: Option to add and maintain player shooting perks (Gunslinger, Reifleman, Commando, HeavyGunner) to settlers, can become OP.
- New: Any combat settler can become a follower with [trade - wait - leave - powerarmor] dialog tree.
- New: Settler command popup menu to support the multiple commands
- New: Fallout 4-76 Settlers and Survivors are included in management (requires Fallout 4-76 Update 32)
- Change: speed up detecting new workshop settler adds though spawn button or recruitment beacon (10 real time minutes).
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Version 014
- HOLOTAPE DISABLE AND REMOVE OLDER VERSION BEFORE UPGRADING TO 014 OR LATER
- New: Option to keep Unique named workshop actors Essential & self recover (like Sturges, Abernathy, Finch) to complete related quests.
- New: Settlers in bleedout without auto recovery enabled can be Stimpaked from their activate menu (if the player has Stimpaks)
- Change: Fragile PA command dialogue scenes replaced with with actor activate menus.
- Change: file names have changed from original SKKSettlersneedStimpaks to SKKCombatSettlers
- Change: removed the option to rename managed actors Combat Settler
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Version 013
- Fix: Workshop vendors totally excluded from [ Enter Power Armor ] dialogue tree to avoid replacing their vendor dialogue plus exception for Ronnie Shaw.
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Version 012
- Fix: Unworn PowerArmor frames in a workshop build area have ownership set to none when settlers are commanded to find and use it as they sometimes refuse to get in.
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Version 011
- Fix: regression that caused some settlers to be player hostile on bleedout recovery until their 3D unloaded/reloaded.
- New: menu option to map mark local workshop settlers if they get stuck or wander off.
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Version 010
- Fix: Settlers will only enter power armor frames that are in their owning workshop build area.
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Version 009
- Menu option to Enable/Disable settlers damaging power armor.
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Version 008
- Menu option to add or clear the [ Combat Settler ] name tag from managed actors
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Version 007
- Excludes Fallout 4-76 workshop survivors that are already health managed
- Improved Power Armor management (assigning to settlers and actor package pathing)
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Version 006
- Command individual settlers ENTER and EXIT power armor if enabled.
- Command all local settlers ENTER and EXIT power armor if enabled.
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Version 005
- Settlers exit worn power armor when setting is disabled.
- Rebrand "Settlers need Stimpacks" is now "Combat Settlers". File name remains SKKSettlersNeedStimpacks.ESP
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Version 004
- Enable/Disable settlers from using Power Armor
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Version 003
- Option for settlers to take one stimpak from local workshop (or SKK Global Workshop storage if autotransfer enabled)
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Version 002
- Option to scale settler NPC health with player level
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Version 001
- Public
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- Author's activity
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February 2025
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21 Feb 2025, 10:18AM | Action by: SKKmods
Permission change
'Author changed their permission instructions.'
December 2024
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02 Dec 2024, 9:07AM | Action by: SKKmods
Attribute change
'Description changed.'
August 2024
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09 Aug 2024, 7:31AM | Action by: SKKmods
Attribute change
'Description changed.'
January 2024
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17 Jan 2024, 1:10PM | Action by: SKKmods
Permission change
'Bug tracker disabled.'
July 2023
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17 Jul 2023, 6:23AM | Action by: SKKmods
Attribute change
'Description changed.'
February 2023
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09 Feb 2023, 4:24PM | Action by: SKKmods
Attribute change
'Description changed.'
November 2022
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21 Nov 2022, 8:40AM | Action by: SKKmods
Attribute change
'Description changed.'
October 2022
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15 Oct 2022, 9:55AM | Action by: SKKmods
Attribute change
'Description changed.'
August 2022
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16 Aug 2022, 4:51PM | Action by: SKKmods
Mod edited
'Combat Settlers console configuration'
August 2021
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04 Aug 2021, 8:59AM | Action by: SKKmods
Attribute change
'Description changed.'
July 2021
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31 Jul 2021, 7:05PM | Action by: SKKmods
Attribute change
'Description changed.'
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23 Jul 2021, 10:26PM | Action by: SKKmods
Attribute change
'Description changed.'
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06 Jul 2021, 5:25PM | Action by: SKKmods
Attribute change
File 'SKKtoolsWeaponsTest_001' changed to 'PleaseRemoveThisFuckingArchiveFileFromYourSiteThankYou'.
File 'PleaseRemoveThisFuckingArchiveFileFromYourSiteThankYou' description changed.
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06 Jul 2021, 5:25PM | Action by: SKKmods
Attribute change
File 'SKKCombatSettlers_019' changed to 'PleaseRemoveThisFuckingArchiveFileFromYourSiteThankYou'.
File 'PleaseRemoveThisFuckingArchiveFileFromYourSiteThankYou' description changed.
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06 Jul 2021, 5:25PM | Action by: SKKmods
Attribute change
File 'SKKCombatSettlers_023' description changed.
May 2021
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06 May 2021, 5:34PM | Action by: SKKmods
Changelog added
Change log added for version 024
March 2021
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16 Mar 2021, 4:57PM | Action by: SKKmods
Attribute change
Description changed.
February 2021
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27 Feb 2021, 9:48AM | Action by: SKKmods
Changelog added
Change log added for version 024
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27 Feb 2021, 9:48AM | Action by: SKKmods
Changelog added
Change log added for version 024
January 2021
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24 Jan 2021, 10:39AM | Action by: SKKmods
File added
SKKCombatSettlers_023 [version 023]
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- Mod page activity
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May 2025
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14 May 2025, 1:42PM | Action by: 32129308
Endorsed
'SKK Combat Settlers (health and power armor)'
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13 May 2025, 2:46PM | Action by: bizebs
Endorsed
'SKK Combat Settlers (health and power armor)'
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10 May 2025, 1:38PM | Action by: BUTA
Endorsed
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10 May 2025, 9:19AM | Action by: ZeonicWarrior
Endorsed
'SKK Combat Settlers (health and power armor)'
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09 May 2025, 6:07PM | Action by: XTAKD6V2EE4X
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07 May 2025, 8:01PM | Action by: shotgunsammy
Tracked
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07 May 2025, 7:23PM | Action by: davidhy5
Endorsed
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06 May 2025, 9:17AM | Action by: EmilyIsHome
Endorsed
'SKK Combat Settlers (health and power armor)'
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03 May 2025, 10:06AM | Action by: Headlock1237
Tracked
'SKK Combat Settlers (health and power armor)'
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03 May 2025, 1:28AM | Action by: DeathTaser122
Endorsed
'SKK Combat Settlers (health and power armor)'
April 2025
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27 Apr 2025, 2:26PM | Action by: GoldhinDN
Endorsed
'SKK Combat Settlers (health and power armor)'
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26 Apr 2025, 10:46AM | Action by: sasha11y
Endorsed
'SKK Combat Settlers (health and power armor)'
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25 Apr 2025, 3:21AM | Action by: dly3
Tracked
'SKK Combat Settlers (health and power armor)'
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24 Apr 2025, 6:56PM | Action by: TjD1D1T
Untracked
'SKK Combat Settlers (health and power armor)'
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19 Apr 2025, 3:02PM | Action by: ianramage
Endorsed
'SKK Combat Settlers (health and power armor)'
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19 Apr 2025, 7:37AM | Action by: HelminthCharger
Tracked
'SKK Combat Settlers (health and power armor)'
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18 Apr 2025, 3:14PM | Action by: Bombardier27
Endorsed
'SKK Combat Settlers (health and power armor)'
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18 Apr 2025, 3:08PM | Action by: Vneckjumper
Endorsed
'SKK Combat Settlers (health and power armor)'
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17 Apr 2025, 8:31PM | Action by: xodns214
Endorsed
'SKK Combat Settlers (health and power armor)'
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17 Apr 2025, 12:25PM | Action by: RanargoDarr
Tracked
'SKK Combat Settlers (health and power armor)'
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