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CGRawchampion

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CGRawchampion

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23 comments

  1. zed140
    zed140
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    Mine is near this problem but a bit different. I have combat boots that In OS and Nifskope they are well aligned with the ground, but in game they are floating at few inch over the ground...

    Finally I found why, it's related to HHS... the file .nif is called boots.nif and in hhs folder we already have an existing height file called boots.txt
    HHS think the combat boots must use this boots.txt because they use the same filename.

    Solution, change nif filename or remove the boots.txt



  2. mamorukusanagi
    mamorukusanagi
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    What base armor are you using in this image? the under layer I should say
    1. CGRawchampion
      CGRawchampion
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      Hmmm, been awhile but I think its a set within the Militarized Minutemen mod.
  3. 794215001
    794215001
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    thank you! FYI to anyone wanted to mod metro conflict trish's outfit, this alignment worked greatly!
    1. CGRawchampion
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      Happy to assist! That profile pic though...lmao
  4. Blinxys
    Blinxys
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    Not sure why I even had your page open in my browser...

    but for some interesting "behind the scenes" perspective on the mechanics of this issue:
    https://github.com/ousnius/BodySlide-and-Outfit-Studio/issues/293
    ...A page I found a few days ago seeking a solution to the same problem.
    Seems to indicate the nature of the issue/solution from the source.
    1. CGRawchampion
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      'Preciate you sharing!
  5. Obscene911
    Obscene911
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    I've moved a lot of gear and it's never screwed it up in the game. I move it down to the body, position it, conform all, mask weighted portions, copy all weights, and then export or save my project. My clothing all fits perfectly in game so far.
    1. CGRawchampion
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      Probably because all the gear had their xforms zeroed out properly. This is not the case for all meshes.
  6. DmAnsager
    DmAnsager
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    What body armor (vest) on the screenshots?
    1. CGRawchampion
      CGRawchampion
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      It's a part of the Modern Firearms mod not found on the nexus
  7. wolfgrimdark
    wolfgrimdark
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    I know Neiro (sp?) made a post on this and it has solved all my issues with armor that "floats" above someone's head in OS. Except the key was the exact movement. I had run into two issues moving things as A) I didn't know you had to move them back before saving and B) the exact coordinates. Here is the post from Neiro and I have been following these since I found it ... and have been able to successfully convert every floaty armor to SHB that I have found so far. At least I got good results from it:

    select the outfit's meshes > right click > Move...
    and in the movement box use the offset Y 0.882 Z -120.844.
    That will put the meshes back on top of the default [CBBE - also works for SHB] body where you can then conform sliders or make changes.
    When you're finished you have to do the opposite move of
    Y -0.882 Z 120.844, otherwise the rigging will be wrong.
    1. User_42537105
      User_42537105
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      I have no idea of how to explain why this works, but it does and opens up a lot of possible mashups I had given up on. Big thanks to 'rawchampion' !
  8. Gambit77
    Gambit77
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    Things that aren't on true zero, it's because their xforms weren't zeroed out before the mesh was exported from 3DS Max
    1. User_42537105
      User_42537105
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      @Gambitt77 - that's the first explanation to the problem that actually seems to explain this split. It has been frustrating when I encounter this in Outfit Studio trying to make mashups. So this method of 'rawchampion' is something I'm going to try out since I have no experience in 3DS MAX and limited experience in Blender. It looks to me like this could solve a problem that has daunted me.
    2. CGRawchampion
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      You are definitely correct Gambit77; however, I don't remember all the terminology from when I learned 3D modelling (2015) so I figured I'll let someone else explain but, give those who need one a quick workaround.
    3. trissy
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      Gambit, do you know of a script that would zero out xforms in a simpler editor than 3dsmax, say, nifscope?
  9. JayMercer
    JayMercer
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    There actually is documentation on how to fix this it's just extremely well hidden.
    https://wiki.nexusmods.com/index.php/Creating_an_armour_for_Fallout_4._Part_2
    https://i.imgur.com/P5GFK4O.png
    1. CGRawchampion
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      Oh cool; well its more or less in two places now.
  10. JohnnyBlade
    JohnnyBlade
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    Really appreciate this, thanks