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This page was last updated on 13 October 2022, 3:15AM
- Changelogs
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Version v1.7.4
- v1.7.4 Update Info
- - Added a new interior, BosCom: Concord Station, a ruined prewar television station which broadcasted in the area of Concord. A small but rewarding area to trek through, but has a few dangers lurking as well.
- - Fixed the placement and scraping in the Museum, you can now (nearly) scrap everything. (I still recommend a place anywhere or scrap everything mod to help with building)
- - Changed Jessup's name again (didn't realize a random name I picked happened to be a main story character in NV), its jess now. (simple, sweet, and better than Jared)
- - Adjusted Harper Station just a bit for playability sake (this trash is one pixel off, literally unplayable)
- - Changed a few locks around, some are now a bit easier others much harder but mainly removed the pointless/ repetitive ones.
- - Hammond's gun store has been adjust a bit to prevent continual stealing without any incidents, as well as moving things around and placing the store inventory into the store itself behind the counter. (Good luck getting it without killing Welsh)
- - Adjusted the Boomstick, moved it to a different place entirely, as well as adding a little special upgrade to it (it'll definitely need tweaking, but feel free to test it out)
- - Removed the room bounds in the Hotel Colonial, it was causing issues. (Plus wasn't needed)
- - Added ambient lighting to Daytona's general so no more broken character textures.
- - Removed any changes my mod made to the surrounding areas in Concord as a way to allow compatibility between most mods.
- - Adjusted enemy difficulty in most areas.
- - Various tweaks and changes that I forgot to write down over the course of a year.
- - Added different repaired states of the Museum as separate cells for performance reasons. They are currently unimplemented into normal gameplay as I'm mentally deficient when staring at the papyrus scripting language. The workshops do in fact work and could be used like normal, if you wish to see/test them out then use the command "coc concordmuseumpreclean" to teleport to the cleaned and refurbished version (my favorite version). The same goes for the rest: concordmuseumpostclean(postwar textures over a prewar layout), concordmuseumrepaired(vanilla+ interior with removed garbage and patchwork repairs). All of these interiors are setup for the player to do as they wish so the "empty" look in all of them will most likely be here to stay; Though if I EVER figure out how to transition the interiors from vanilla to *selected interior* then it'll be added in the 1.8 update which is postponed until I figure this s*** out.
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Version V1.7
- Fixed the previs bug that most users were having as well as a few other small bugs that are irrelevant at this point. (also because i forgot most of them ;p)
- Added two new interiors the "Waste water pumping plant" basically a place that "takes the shit, and moves it over there" but done so in a scenic fashion that looks familiar to the original look, and "Wrights inn basement" you can only get in with a key but where is it? (spoilers down below)
- Added some much needed character to a few people. (done so in the simplest way possible) Yevern was just a placeholder name, he's been renamed to Jessup Arundel and Jessup's last name has been changed to Arundel (yep he's same person now, like i said "simplest way possible".)
- Wrights inn trapdoor key is in the safe in Dar's house in the abandoned slum inside civic access. The briefcase key has also been relocated to the basement in a master locked safe.
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Version V1.6
- Adds a new interior with a merchant named welsh (fully voiced too!), Reduxed interiors for Civic access and Museum of freedom, Reduxed the Harper station entrance, adjusted enemies in Harper station and subway tunnels, fixed some issues added more issues (the usual).
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Version 1.5
- Adds three more interiors bringing the total to 6, optimizes lag intensive areas, fixes several annoying bugs, and removes the Concord settlement in favor of compatibility with Concord township.
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Version 1.4
- Settlement fix and figured out how to clean the mod update.
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Version 1.1
- Bug fix update.
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Version 1.0
- Published Mod adding new three interiors, an edit vanilla interior, and a new settlement. (a heavily modified version of my previous Museum of Freedom - Cut Content - Settlement - and more)
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- Author's activity
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November 2022
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23 Nov 2022, 11:55PM | Action by: jafr5625
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23 Nov 2022, 11:55PM | Action by: jafr5625
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23 Nov 2022, 11:55PM | Action by: jafr5625
User submitted image verified
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23 Nov 2022, 11:55PM | Action by: jafr5625
User submitted image verified
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23 Nov 2022, 11:55PM | Action by: jafr5625
User submitted image verified
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23 Nov 2022, 11:55PM | Action by: jafr5625
User submitted image verified
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23 Nov 2022, 11:55PM | Action by: jafr5625
User submitted image verified
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23 Nov 2022, 11:55PM | Action by: jafr5625
User submitted image verified
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23 Nov 2022, 11:55PM | Action by: jafr5625
User submitted image verified
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23 Nov 2022, 11:55PM | Action by: jafr5625
User submitted image verified
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23 Nov 2022, 11:55PM | Action by: jafr5625
User submitted image verified
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23 Nov 2022, 11:55PM | Action by: jafr5625
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23 Nov 2022, 11:55PM | Action by: jafr5625
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23 Nov 2022, 11:55PM | Action by: jafr5625
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23 Nov 2022, 11:55PM | Action by: jafr5625
User submitted image verified
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23 Nov 2022, 11:55PM | Action by: jafr5625
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23 Nov 2022, 11:55PM | Action by: jafr5625
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23 Nov 2022, 11:55PM | Action by: jafr5625
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23 Nov 2022, 11:55PM | Action by: jafr5625
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23 Nov 2022, 11:55PM | Action by: jafr5625
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- Mod page activity
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May 2025
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13 May 2025, 11:31AM | Action by: Orionpax96
Tracked
'Concord Revised'
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07 May 2025, 8:02PM | Action by: shotgunsammy
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'Concord Revised'
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04 May 2025, 9:57PM | Action by: PixelHeadMods
Endorsed
'Concord Revised'
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04 May 2025, 3:19PM | Action by: PixelHeadMods
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'Concord Revised'
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03 May 2025, 7:24AM | Action by: enecseli
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'Concord Revised'
April 2025
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27 Apr 2025, 12:58AM | Action by: s181702534
Endorsed
'Concord Revised'
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26 Apr 2025, 12:46PM | Action by: Ty637
Endorsed
'Concord Revised'
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20 Apr 2025, 6:55PM | Action by: MDKalldamnday
Untracked
'Concord Revised'
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20 Apr 2025, 10:32AM | Action by: CabNova
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'Concord Revised'
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16 Apr 2025, 2:10PM | Action by: AzureGem92
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'Concord Revised'
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14 Apr 2025, 11:40PM | Action by: Crygreg
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'Concord Revised'
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13 Apr 2025, 7:50PM | Action by: TheCross01
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'Concord Revised'
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12 Apr 2025, 8:25PM | Action by: CabNova
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'Concord Revised'
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11 Apr 2025, 8:52PM | Action by: Voelkel
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'Concord Revised'
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10 Apr 2025, 10:14PM | Action by: FoxtrotTangoSierra
Tracked
'Concord Revised'
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10 Apr 2025, 12:10AM | Action by: Voelkel
Tracked
'Concord Revised'
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08 Apr 2025, 8:13AM | Action by: Maxtron01
Untracked
'Concord Revised'
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06 Apr 2025, 8:23AM | Action by: Favnir9fir
Endorsed
'Concord Revised'
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06 Apr 2025, 6:38AM | Action by: Ronsworth
Endorsed
'Concord Revised'
March 2025
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29 Mar 2025, 2:16PM | Action by: loganwx4
Endorsed
'Concord Revised'
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