Remove some orginal "fake" light sources, add more dynamic lights, casting more realistic shadows, showing a real nighttime view in wasteland.
Requirements
DLC requirements
DLC name
Wasteland Workshop
Contraptions Workshop
Vault-Tec Workshop
Permissions and credits
Author's instructions
If you would use this mod for editing, please contact me.
File credits
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Donation Points system
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Changelogs
Version 1.5.3
Use FO4Edit to replace some location broken texts(abnormal location names). Thanks alot for all player's help!
Egret Tours Marina, cooking fire setting to be scrapable, no lighting after scraped. (Some settlements may have same problems, I will fix ASAP.)
Version 1.5.2.1
Hi-end version, some lighting glitches quick fixed.
Version 1.5.2
Adding many lights to sporadic warehouses, deserted Red Rockets.
Version 1.5.1
Some lighting gitches fixed.
Diamond City inside, remove some scripts, no lighting flickering again.
REMEMEBER edit your "Fallout4Custom.ini", adding the [LOD]..... see DESCRIPTION or POSTS...
Version 1.5
Highly recommend to update to this version!
Thorough checkout, preventing lights in location occationally not functioning .
Greater Mass Blood Clinic, adding lights.
Lexington, adding lights. Malden area, adding lights. East Boston Policestation, adding lights. And a lot of lights added....
A lot of lighting glitches fixed.
Version 1.4.1
Quick fix lights not function in some location: FiddlersGreen, Saugus Ironworks, The Slog;
If you find lighting not works in some location, tell me at once. I will fix A.S.A.P :-D
Version 1.4
Military depots south to GreaterMassBlood Clinic, adding lights.
Irish Pride Shipyard, adding lights.
Bunker Hill, lights modified.
Adding a lot of sporadic lights in cottages, warehouse, factory buildings....and so on.
Version 1.3
A transformer station on hill, west to Natick Bank. Adding spotlights and light sources.
Robotics Pioneer Park, adding some lights.
River Dam (or a lock?) north to Forest Groove Marsh, adding lights.
Coastlines from The Shamrock Taphouse to Pickman Gallery, adding a lot of streetlamps lighting!
Version 1.2
A deserted RedRocket south of Lexington, light leaking fixed.(Not perfect)
Fiddler's Green Trailer Estates, adding some streetlamp light sources.
Rural areas south of Vault 111, a Raider's campfire.
West of Revere Beach Station, adding two metalbarrel fire light sources.
Version 1.1
Fallons Department Store, metalbarrels flames adjust, set a trigger to prove lights of the scene "on".
Boston Airport, some metalbarrels flames glitches fixed.
some scenes light leaking fixed.
Version 1.0
Commonwealth scenes only. No DLC scenes touched.
Donations
No donations accepted
I have quit Fallout4, v1.5.3 is the FINAL version. Thank you for you focusing on my mod.May you enjoy it. :-) Highly recommend a amazing lighting mod "Ultra Exterior lighting", that is a fantastic mod for exterior lightings of Fallout 4, and well competible.
This mod only modified "exterior"scenes in Commonwealth. No interior scenes touched. No DLC scenes edited. All screenshots are from Hi-end version.(Standard version may not show some shadows .) (For interior scenes, try "Ultra Interior Lighting", that's a fantastic Mod.)
Brief Intro.
Adding tons of dynamic light sources, may costing more fps! But could give you more realistic nighttime view.
Considering performance, I released two version of this mod: standard version, hi-end version.
Standard version: If your rig running at 1080p/60fps well in original Fallout 4, this version should works well on your rig;
Hi-end version: Adding more light sources than the Standard version.
Especially in some location: Diamond City Inside, Convega Assembly Plant, Libertalia, Boston Airport - Brotherhood-in Trinity Tower,
May cost more 10-20fps than the Standard version! Recommended rigs: i7-3.7G or higher, 16G ddr4 or higher, Nvidia 1060/AMD counterpart or higher, SSD. May burning your cpu & gpu ! Cautiously! :-D
2. Installation Use NMM. Put to the list end as much as you can. DO NOT use with the mod "True Shadows", that will makes weird effect! I don't have tests with many ENB plugins and others graphic enhancing mods. But this mod did't modify color tones, so I think should be compatible with those mods and ENB...Maybe..
3.IMPORTANT Tips !!
1.Open your Fallout4Custom.ini, search if there is a option [LOD]. 2. adding below texts to your Fallout4Custom.ini: [LOD] fLightLODFadeMin=0.0000 fLightLODFadeMax=3000.0 fSpecularLODFadeStart=0.0900 fSpecularLODFadeEnd=1.0000 fRefractionLODFadeEnd=0.0300 fRefractionLODFadeStart=0.0250 fEnvmapLODFadeStart=0.0900 fEnvmapLODFadeEnd=0.1000