0 of 0

File information

Last updated

Original upload

Created by

HeroinZero

Uploaded by

HeroinZero

Virus scan

Safe to use

35 comments

  1. HeroinZero
    HeroinZero
    • premium
    • 377 kudos
    Locked
    Sticky
    To everyone asking for an .esl version : you can do it yourself, it's pretty easy, just google some tutorials.
    I'm not going to bother, since I against all Creation Club stuff (and .esl files are actually part of it), and don't need it myself because my load order is well under 255 plugin limit.
  2. MarcusArabela
    MarcusArabela
    • premium
    • 5 kudos
    To aid others, the Community Fixes Merged mod, v3.2.6 release, has now incorporated this fix, if you use the Community Fixes Merged. So this mod looks to be redundant now if you use Community Fixes Merged mod. One less ESP file for your load order!
    1. HeroinZero
      HeroinZero
      • premium
      • 377 kudos
      It's only redundant if you're using aforementioned fix pack, personally I prefer to use separate fixes because this way you can be 100% sure
      you're up to date while there's possibility that fix pack author may abandon his creation
    2. MarcusArabela
      MarcusArabela
      • premium
      • 5 kudos
      I agree and do the same to a point. I've got a 250+ mod collection I play with currently though, so any chance I get to shorten the list is good for me.

      I edited my post to better reflect my intent  Thank you for mentioning. Plus, there are plenty of people that don't use the Community Fixes Merged mod that this mod will be a blessing to.
    3. ThisIsMe84
      ThisIsMe84
      • member
      • 5 kudos
      @MarcusArabela Thank you for the heads up. Sent you some kudos.

      Most everyone should be using UFO4P & CFM nowadays. To me, it's just a matter of practicality and time. If you have the time and the knowledge to find all the required fixes and make them coexist peacefully, sure, this option always remains available.

      This does NOT invalidate in any way the credit and gratitude we as community members owe to mod authors for their creations and generously accepting to share them with us.
  3. HellWitcher93
    HellWitcher93
    • member
    • 1 kudos
    This mod is awesome. Thanks for sharing with the community. 

    Was wondering if you would be willing to set console permissions to green tick so this could be ported to Xbox. Full credit of course. 

    Bethesda changed their porting requirements to mods needing console permission on main page ie green tick. 

    Thanks for your labour and consideration of my request. 
    1. HeroinZero
      HeroinZero
      • premium
      • 377 kudos
      I have an update for this mod laying around which greatly improves the way it works, wait til I release it and then you can port it anywhere, a bit busy IRL right now but I think I'll do it in a few weeks
    2. HellWitcher93
      HellWitcher93
      • member
      • 1 kudos
      Thanks for the response. Yes, no problem. I will wait. 

      Once you update it if you could set the console port to green tick. Means your port wont get removed once it is ported. 

      I appreciate the heads up and just let me know here about the update. 
    3. EmperorNiro
      EmperorNiro
      • premium
      • 17 kudos
      I hope the update will be released soon.
    4. rover440
      rover440
      • member
      • 1 kudos
      is the update still work in progress or is it done and literally just needs to be uploaded
    5. HeroinZero
      HeroinZero
      • premium
      • 377 kudos
      Sorry guys got a bit carried away by RL, the update is now up and permissions open, enjoy!
    6. rover440
      rover440
      • member
      • 1 kudos
      tysm I had this bookmarked for months 
  4. kotjarich16
    kotjarich16
    • member
    • 0 kudos
    Currently breaks the pipe grenade launcher from next-gen update.
    1. HeroinZero
      HeroinZero
      • premium
      • 377 kudos
      I've just updated the mod test it out pretty sure it won't be broken now
  5. GliOcchi
    GliOcchi
    • premium
    • 30 kudos
    Hey friend, great mod, I don't know if you're still active, but it seems like leaving workshop also resets the reload speed until you change weapons, if you could update please.
    1. HeroinZero
      HeroinZero
      • premium
      • 377 kudos
      I've tried to replicate it and cannot see the difference, maybe I'm doing it incorrectly, can you provide a video?
    2. GliOcchi
      GliOcchi
      • premium
      • 30 kudos
      Here it is https://youtu.be/ypcJkooWlwY
      It also happens with vanilla weapons
    3. HeroinZero
      HeroinZero
      • premium
      • 377 kudos
      Okay, I'll look into it more closely when I get a free time (in a few days).
    4. HeroinZero
      HeroinZero
      • premium
      • 377 kudos
      Sorry, I've been kinda busy lately and had no time to look into this problem, but soon I look into it anyway (hopefully in October).
    5. GliOcchi
      GliOcchi
      • premium
      • 30 kudos
      Hey man, no worries, take your time!
    6. HeroinZero
      HeroinZero
      • premium
      • 377 kudos
      Hey I know it's been a very long time but I've finally got around to check it more thoroughly, and I still can't replicate this on my setup

      I've barely any mods installed atm and using the latest game version and while using 10mm pistol or Submachine gun with artificially increased reload speed from the attachment (to make it obvious), reload speed doesn't seem to reset after entering/exiting the workshop

      I suggest it has something to do with your mod setup since judging by your video you can fly while in workshop which isn't possible in vanilla so I suspect it's not the workshop itself but the changes made to it by some other mod i.e. we have incompatibility here
    7. GliOcchi
      GliOcchi
      • premium
      • 30 kudos
      Ha yeah most likely was something in my modlist, It's been ages I don't play FO4 xD Hopefully it won't happen again when I decide to reinstall
  6. TealAevitas
    TealAevitas
    • member
    • 0 kudos
    OMG I never even thought of looking this glitch up and have just been living with it this whole time.

    Ty so much for this fix
  7. Evi1Panda
    Evi1Panda
    • premium
    • 193 kudos
    Will it work correctly if i have more then one same-same weapons in inventory?
  8. mfvicli
    mfvicli
    • premium
    • 118 kudos
    This mod is incompatible with the Fusillade Grenade Launcher. It causes it to loop when equipping.
    1. HeroinZero
      HeroinZero
      • premium
      • 377 kudos
      Thanks for the report, I'll add it in the description.
  9. NewVegasJoker
    NewVegasJoker
    • premium
    • 28 kudos
    Ahhh, I was wondering why, f*#@ this bug. Great mod!
  10. DrevinCarias
    DrevinCarias
    • member
    • 1 kudos
    Thank you so much for this mod!
    1. HeroinZero
      HeroinZero
      • premium
      • 377 kudos
      I'm glad it remains useful :)
  11. keithapple
    keithapple
    • member
    • 9 kudos
    The bug wasn't as noticeable at first but after i tinker with reload speed values because Modern Firearms mod sometimes has grossly slow animation, i notice at occasions reload animation seems slower... then i found out about this.
    Many thanks.