To everyone asking for an .esl version : you can do it yourself, it's pretty easy, just google some tutorials. I'm not going to bother, since I against all Creation Club stuff (and .esl files are actually part of it), and don't need it myself because my load order is well under 255 plugin limit.
To aid others, the Community Fixes Merged mod, v3.2.6 release, has now incorporated this fix, if you use the Community Fixes Merged. So this mod looks to be redundant now if you use Community Fixes Merged mod. One less ESP file for your load order!
It's only redundant if you're using aforementioned fix pack, personally I prefer to use separate fixes because this way you can be 100% sure you're up to date while there's possibility that fix pack author may abandon his creation
I agree and do the same to a point. I've got a 250+ mod collection I play with currently though, so any chance I get to shorten the list is good for me.
I edited my post to better reflect my intent Thank you for mentioning. Plus, there are plenty of people that don't use the Community Fixes Merged mod that this mod will be a blessing to.
@MarcusArabela Thank you for the heads up. Sent you some kudos.
Most everyone should be using UFO4P & CFM nowadays. To me, it's just a matter of practicality and time. If you have the time and the knowledge to find all the required fixes and make them coexist peacefully, sure, this option always remains available.
This does NOT invalidate in any way the credit and gratitude we as community members owe to mod authors for their creations and generously accepting to share them with us.
I have an update for this mod laying around which greatly improves the way it works, wait til I release it and then you can port it anywhere, a bit busy IRL right now but I think I'll do it in a few weeks
Hey friend, great mod, I don't know if you're still active, but it seems like leaving workshop also resets the reload speed until you change weapons, if you could update please.
Hey I know it's been a very long time but I've finally got around to check it more thoroughly, and I still can't replicate this on my setup
I've barely any mods installed atm and using the latest game version and while using 10mm pistol or Submachine gun with artificially increased reload speed from the attachment (to make it obvious), reload speed doesn't seem to reset after entering/exiting the workshop
I suggest it has something to do with your mod setup since judging by your video you can fly while in workshop which isn't possible in vanilla so I suspect it's not the workshop itself but the changes made to it by some other mod i.e. we have incompatibility here
The bug wasn't as noticeable at first but after i tinker with reload speed values because Modern Firearms mod sometimes has grossly slow animation, i notice at occasions reload animation seems slower... then i found out about this. Many thanks.
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I'm not going to bother, since I against all Creation Club stuff (and .esl files are actually part of it), and don't need it myself because my load order is well under 255 plugin limit.
you're up to date while there's possibility that fix pack author may abandon his creation
I edited my post to better reflect my intent Thank you for mentioning. Plus, there are plenty of people that don't use the Community Fixes Merged mod that this mod will be a blessing to.
Most everyone should be using UFO4P & CFM nowadays. To me, it's just a matter of practicality and time. If you have the time and the knowledge to find all the required fixes and make them coexist peacefully, sure, this option always remains available.
This does NOT invalidate in any way the credit and gratitude we as community members owe to mod authors for their creations and generously accepting to share them with us.
Was wondering if you would be willing to set console permissions to green tick so this could be ported to Xbox. Full credit of course.
Bethesda changed their porting requirements to mods needing console permission on main page ie green tick.
Thanks for your labour and consideration of my request.
Once you update it if you could set the console port to green tick. Means your port wont get removed once it is ported.
I appreciate the heads up and just let me know here about the update.
It also happens with vanilla weapons
I've barely any mods installed atm and using the latest game version and while using 10mm pistol or Submachine gun with artificially increased reload speed from the attachment (to make it obvious), reload speed doesn't seem to reset after entering/exiting the workshop
I suggest it has something to do with your mod setup since judging by your video you can fly while in workshop which isn't possible in vanilla so I suspect it's not the workshop itself but the changes made to it by some other mod i.e. we have incompatibility here
Ty so much for this fix
Many thanks.