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Alex

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AngryKarakuri

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107 comments

  1. AngryKarakuri
    AngryKarakuri
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    New version 2.0 has been released. Immersive version will be released at some point in the near future.
    Check the description to see what's up with this now.
  2. dangermouse330
    dangermouse330
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    I love this mod, so thanks for adding first of all! But just a heads up, I still get sent to kill random settlers in my own settlements, lol. Did a fresh new install on a new game too :/
  3. blackdraggn
    blackdraggn
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    Anyone with the know how willing to share how to move the mailbox close to sanctuary?
  4. hoangkien
    hoangkien
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    Does the reward include level experience? Or just caps?
  5. Can the mailbox be built in a settlement?
    1. AngryKarakuri
      AngryKarakuri
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      If you mod the mod, maybe yes. It's hard-coded to be the one specified by default. You can always open the CK and move it and fix up references.
  6. Paladinboyd
    Paladinboyd
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    Somewhat of a stupid question but would moving the mail boxes to the sanctuary and changing their models break anything?


    Oh never mind someone else already beat me to it, good to know it can be move. hopefully the model swap works just as well

    update: yay i got a mailbox outside my house feels like i am getting mail. 
    1. Dodo99
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      How can I move the mailbox to Sancturary?Any Mod expertise needed?
  7. killemloud
    killemloud
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    Is there any way to modify this to make it so it immediately places a new bounty in the mailbox as soon as the current bounty is discarded or completed? Meaning remove the requirement to travel around in order to issue a new bounty. 
  8. silentgods
    silentgods
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    For a while now I was looking for an alternative to Bountiful Boards so I'm exited I stumbled across this.

    Looking under the hood a bit I can see how everything is linked to the two mailboxes but I can't see any reason why I can't pick them up and move them to another location (i.ejust change theirs&their markers coordinates). They are persistent so obviously they cannot be moved after you started a game with them. Unless there is something else that needs to keep them there.

    Will try, worst case it won't work... :-)

    I use a different area as a base so it would do wonders for my roleplaying if I can have them nearby.

    Many thanks for the mod.
    1. AngryKarakuri
      AngryKarakuri
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      Yo, been too long since I've made this but you can always customize things and back them up for personal use. Nobody can say a thing about that. It's what I've done on many, many occasions.
    2. silentgods
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      Thank you for the response, yes it is seems to work with no issues. Moved it close to my base so now I can get the latest "news" with my morning coffee :-P

      Thanks again for the mod!
  9. lance135
    lance135
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    This is very useful for adding a bit of content and purpose if you're tired of the vanilla quests and want to do something more than aimless wandering. The rewards are not OP, either, simply some caps. I appreciate the cancel feature as it can be quite unpredictable what and where the target will be; it might send you to a dangerous location for your character level. Thanks!
    1. AngryKarakuri
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      You're welcome. Have fun!
      Just pretend its some free DLC thing to get money. lol
    2. ilimir10
      ilimir10
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      Hi! Can you make esl version of this mod? Because esp files are limited by 244
  10. ilimir10
    ilimir10
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    no esl version?
  11. killemloud
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    For anyone wondering, the mailbox is near the castle