I don't know if i'm doing it wrong or what but does this mod work with Conquest settlements? I love the idea of this mods just like Altraip's Animal farms so was wondering if maybe I'm just doing it wrong since the workshops never seem to find anything. Can't seem to get FP points either but it's a brand new playthrough with this mod so don't have the base built up for happiness quite yet.
Hello! It seems Conquest doesn't use the vanilla workshop framework while GOT does: that's why you are experiencing issues. Try to run my mod within vanilla settlement borders and let me know if problems continue to show.
Hello madpaddy, no chances to release this mod in ESL format: too much big, too many records. I'll upload an all-in-one ESP along with the next update (imminent).
Tried that one recently and found lots of lake plants floating above water surfaces. Would not recommend until the author addresses it which he probably will given its Zorkaz.
Hello everybody I like the idea, but before installing this mod I'd like to know Do herbalists/hunters/scavengers can die while they're exploring in the wild? Thanks for your answers.
Settlers are flagged as protected actors (1) by default. This does not apply if you use mods that make settlers mortal. __________________________________________________ (1) Protected actors are treated as essential to all damage except that delivered by the player. The player is the only one allowed to kill a Protected actor.
Any chance on removing the local leader requirement? I tried finding it in fo4 edit, but could not. Most of my load order revolves around some realism mods and one removed the local leader perk from being selected. I tried giving myself local leader perk via console, but I still cannot built the GOT workbenches :(
Mod looks absolutely great, but sadly the workbenches (show menu and upgrade scavenging station buttons) can't be interacted with, while Workshop+ mod is installed:(
Hello! I VERY hope that the comments are still being read, and there is someone who knows something. According to the description, this is just a chic mod for immersion, to see how the settlers do not just work in a shelter, but dare to go beyond it, showing them capable of standing up for themselves, but also doing the job. But here's the problem, any "numbered" value, where numbers should be written, looks like signs Of%. Is this something broken? I use a translator, is this related to it? For as I understand it, the mod does not work for me, because the settler whom I put as a herbalist just stands with a cup of coffee, and goes nowhere. I would add a screenshot, but I'm afraid I can't for some reason. In the end, the very essence looks like this. Shows me "Local flora: such and such plants" "Duty herbalists :%of" "Collection percentage: %of" As a result, instead of any digital values, I have the following values ..
All the gatherers start to wander after a while. Try a test: open the console, type set Gamehour to Gamehour+24and press Enter. They should go somewhere now! If you haven't an access to the console, sleep for 18/24 hours.
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that issue will be solved if you install the dlc patch or follow the procedure shown below:
no chances to release this mod in ESL format: too much big, too many records.
I'll upload an all-in-one ESP along with the next update (imminent).The herbalist workshop does not seem to recognize the new flora or chems. Would it be difficult to add recognition to it? Thank you!
Can end up with a very funny compatibility with Institute Centaurs. In a good way.
I like the idea, but before installing this mod I'd like to know
Do herbalists/hunters/scavengers can die while they're exploring in the wild? Thanks for your answers.
__________________________________________________
(1) Protected actors are treated as essential to all damage except that delivered by the player. The player is the only one allowed to kill a Protected actor.
Edit: Solved Conflict was from another mod! :)
I would add a screenshot, but I'm afraid I can't for some reason.
In the end, the very essence looks like this. Shows me
"Local flora: such and such plants"
"Duty herbalists :%of"
"Collection percentage: %of"
As a result, instead of any digital values, I have the following values ..
See also: https://www.creationkit.com/fallout4/index.php?title=Show_-_Message
All the gatherers start to wander after a while. Try a test: open the console, type set Gamehour to Gamehour+24 and press Enter. They should go somewhere now! If you haven't an access to the console, sleep for 18/24 hours.