Fallout 4

File information

Last updated

Original upload

Created by

ghozt24

Uploaded by

ghozt24

Virus scan

Safe to use

346 comments

  1. Nerboruto
    Nerboruto
    • member
    • 0 kudos
    Locked
    Sticky
    hi, is it normal that my tribute chests from nuka world is treated like a scavenging station and no more like tribute chests?
    1. ghozt24
      ghozt24
      • supporter
      • 205 kudos
      Hello,
      that issue will be solved if you install the dlc patch or follow the procedure shown below:
  2. AzrealsWrath
    AzrealsWrath
    • member
    • 0 kudos
    Locked
    Sticky
    I don't know if i'm doing it wrong or what but does this mod work with Conquest settlements? I love the idea of this mods just like Altraip's Animal farms so was wondering if maybe I'm just doing it wrong since the workshops never seem to find anything. Can't seem to get FP points either but it's a brand new playthrough with this mod so don't have the base built up for happiness quite yet.
    1. ghozt24
      ghozt24
      • supporter
      • 205 kudos
      Hello! It seems Conquest doesn't use the vanilla workshop framework while GOT does: that's why you are experiencing issues. Try to run my mod within vanilla settlement borders and let me know if problems continue to show.
  3. madpaddy
    madpaddy
    • premium
    • 94 kudos
    Locked
    Sticky
    Please do the ESL or even a all in one esp love this mod but running low on esp slots. Great mod thanks for sharing.
    1. ghozt24
      ghozt24
      • supporter
      • 205 kudos
      Hello madpaddy,
      no chances to release this mod in ESL format: too much big, too many records.
      I'll upload an all-in-one ESP along with the next update (imminent).
  4. mikeboydus
    mikeboydus
    • premium
    • 23 kudos
    There is this amazing flora mod Alchemy - New Flora for Botanists by Zorkaz https://www.nexusmods.com/fallout4/mods/67156

    The herbalist workshop does not seem to recognize the new flora or chems. Would it be difficult to add recognition to it? Thank you!
    1. glacialmind101
      glacialmind101
      • member
      • 10 kudos
      Tried that one recently and found lots of lake plants floating above water surfaces.  Would not recommend until the author addresses it which he probably will given its Zorkaz.
    2. mikeboydus
      mikeboydus
      • premium
      • 23 kudos
      I have not seen any plants doing that. I don't use any terrain or map overhauls either though. 
  5. potam750
    potam750
    • supporter
    • 1 kudos
    would it be possible to create a patch for sim settlement 2? i can't see this mod running with a lot of other mods and it is rgretabble 
  6. 77px
    77px
    • member
    • 2 kudos
    Enjoyed this mod on Xbox, enjoying it on PC.

    Can end up with a very funny compatibility with Institute Centaurs. In a good way.
  7. Duzlo
    Duzlo
    • member
    • 1 kudos
    Hello everybody
    I like the idea, but before installing this mod I'd like to know
    Do herbalists/hunters/scavengers can die while they're exploring in the wild? Thanks for your answers.
    1. ghozt24
      ghozt24
      • supporter
      • 205 kudos
      Settlers are flagged as protected actors (1) by default. This does not apply if you use mods that make settlers mortal.
      __________________________________________________
      (1) Protected actors are treated as essential to all damage except that delivered by the player. The player is the only one allowed to kill a Protected actor.

    2. Duzlo
      Duzlo
      • member
      • 1 kudos
      I have a mod that makes children mortals but nothing about settlers, so that fully answers it. Thanks! Have a nice day
  8. mbhibberd
    mbhibberd
    • premium
    • 0 kudos
    Any chance on removing the local leader requirement? I tried finding it in fo4 edit, but could not. Most of my load order revolves around some realism mods and one removed the local leader perk from being selected. I tried giving myself local leader perk via console, but I still cannot built the GOT workbenches :(

    Edit: Solved Conflict was from another mod! :)
    1. eseveRReverse
      eseveRReverse
      • member
      • 1 kudos
      Was gonna say any mod removing local leader is a crappy mod.
  9. prosciuttanzafotonica
    prosciuttanzafotonica
    • supporter
    • 0 kudos
    Awesome mod for immersion, Kudos given <3 anyway, is it possible to use Automatrons as hunters, herbalists and scavengers?
  10. BarneyCrooks
    BarneyCrooks
    • member
    • 0 kudos
    Hi, for whatever reason, trying to download this mod throws 401 error, both when attempting to do so with vortex and manually..is there any fix?
  11. Kepii
    Kepii
    • member
    • 11 kudos
    Mod looks absolutely great, but sadly the workbenches (show menu and upgrade scavenging station buttons) can't be interacted with, while Workshop+ mod is installed:(
    1. Kepii
      Kepii
      • member
      • 11 kudos
      nvm, if sb uses those two mods he just needs to get rid of "workstation interaction" in Workshop+'s options
  12. ThrowableWrench
    ThrowableWrench
    • member
    • 0 kudos
    What defines a "hunting weapon" for the hunter settlers, is it only the listed weapons in the guide?
  13. furri2000
    furri2000
    • member
    • 0 kudos
    Hello! I VERY hope that the comments are still being read, and there is someone who knows something. According to the description, this is just a chic mod for immersion, to see how the settlers do not just work in a shelter, but dare to go beyond it, showing them capable of standing up for themselves, but also doing the job. But here's the problem, any "numbered" value, where numbers should be written, looks like signs Of%. Is this something broken? I use a translator, is this related to it? For as I understand it, the mod does not work for me, because the settler whom I put as a herbalist just stands with a cup of coffee, and goes nowhere.
    I would add a screenshot, but I'm afraid I can't for some reason.
    In the end, the very essence looks like this. Shows me
    "Local flora: such and such plants"
    "Duty herbalists :%of"
    "Collection percentage: %of"
    As a result, instead of any digital values, I have the following values ..
    1. ghozt24
      ghozt24
      • supporter
      • 205 kudos
      any "numbered" value, where numbers should be written, looks like signs Of%. Is this something broken? I use a translator, is this related to it?
      Probably an issue due to the translation: the correct syntax is %.0f where there are ".0" (point and zero) instead of an "o" (letter).
      See also: https://www.creationkit.com/fallout4/index.php?title=Show_-_Message

      the mod does not work for me, because the settler whom I put as a herbalist just stands with a cup of coffee, and goes nowhere.
      All the gatherers start to wander after a while. Try a test: open the console, type set Gamehour to Gamehour+24 and press Enter. They should go somewhere now! If you haven't an access to the console, sleep for 18/24 hours.