Hello Settlement of quincy red rocket and wilson atomatoys factory mod appears on the map, but Data-workshops is not on the menu. Settlers are tasked. They are working. However, since it does not appear in the workshops, it cannot be sent there. How can I fix. And I don't know about the situation there. I have to go and look.
Love your mods, use nearly all of them. Have a few comments/questions.
1. Have you considered the Wilson factory's respawn of super mutants? I do not usually see you put your new settlements in locations where there is constant respawns of enemies, especially ones like super mutants and the named MG carrying one in Wilson. Asking as I foresee this being highly problematic for settlers.
2. I was wondering if you had re-considered your stance on making borders. It is very hard to pre-plan a design for a settlement when there is no border to view beforehand. I am especially critical of my designs, making this even more imperative. Although I have the CK, I typically only use it to modify broken/bugged items or locations, not to create new ones. I am not sure if there is a tutorial on how to create borders as I have not checked, but am to the point of finding out how to do so to work around this issue myself. I guess I would just find it easier to ask you to reconsider than go through that process, besides the fact that I am quite sure you would get more downloads to each of your settlement mods if they had a border.
3. Any plans in the future to add a new settlement to downtown locations besides the library? I would like to see a better connection between Hangmans Alley and the Castle, and there are a ton of locations downtown (including locations that use load doors that do NOT have enemies inside) that could be used for this purpose.
4. What further scripting (if any) is required to add a settlement/supply lines to locations behind load doors?
"Locations behind load doors" you mean interior places? I don't know of interior settlements that work very well, except player homes so not exactly settlements. Vault 88 is a notable exception.
Goodness gracious! That's the constant war for Quincy. That alone worth getting this settlement. Endless source of loot. And with mods like mortal NPCs and advanced robotics, it's promising a good bloodbath. But I am not going to have a location with such a long name, thinking of all the problems with other mods caused by it.
Maybe I should start using only something like: SoQRRaWAF? I am sure everyone would always remember what that stands for. :) However, if you are REALLY serious about the name, give me a suggestion.
BTW, I have Quincy Downtown made into settlement, anyone interested?
Call it "Wilson's Red Rocket", for example. Oh, wait, no. How about "Tranquility Plains"? Or just "Wilson Automatoys". But even SoQRRaWAF would be better, yes.
See, when we have IDEKs provisioners installed (Sim Settlements stuff), it renames provisioners to "Provisoner: Settlement One to Settlement Two". Guys name will be "Provisioner: Settlement Of Quincy Red Rocket And Wilson Atomatoys Factory to Jamaica Plains". Dude would never have official papers issued with that name. That is - if it wouldn't glitch, I'll check it now, because I can't miss THAT location.
I'd really love to be able to build at every red rocket but still have to remove the debris myself for immersion and personal touch. Is this something you could tackle?
If you mean would I make each and every Red Rocket into Settlement, then the answer is probably no. However, many of them have been done into settlements already.
17 comments
Settlement of quincy red rocket and wilson atomatoys factory mod appears on the map, but Data-workshops is not on the menu. Settlers are tasked. They are working. However, since it does not appear in the workshops, it cannot be sent there. How can I fix. And I don't know about the situation there. I have to go and look.
And fast fix to try is to toggle Load Order, it often works. Might need Restarting the Settlement though (roll back to earlier save)
1. Have you considered the Wilson factory's respawn of super mutants? I do not usually see you put your new settlements in locations where there is constant respawns of enemies, especially ones like super mutants and the named MG carrying one in Wilson. Asking as I foresee this being highly problematic for settlers.
2. I was wondering if you had re-considered your stance on making borders. It is very hard to pre-plan a design for a settlement when there is no border to view beforehand. I am especially critical of my designs, making this even more imperative. Although I have the CK, I typically only use it to modify broken/bugged items or locations, not to create new ones. I am not sure if there is a tutorial on how to create borders as I have not checked, but am to the point of finding out how to do so to work around this issue myself.
I guess I would just find it easier to ask you to reconsider than go through that process, besides the fact that I am quite sure you would get more downloads to each of your settlement mods if they had a border.
3. Any plans in the future to add a new settlement to downtown locations besides the library? I would like to see a better connection between Hangmans Alley and the Castle, and there are a ton of locations downtown (including locations that use load doors that do NOT have enemies inside) that could be used for this purpose.
4. What further scripting (if any) is required to add a settlement/supply lines to locations behind load doors?
1. I did consider it, but the 'fun place' -factor won against the 're-spawning super mutants' -factor
2. I haven't reconsidered my stance on making border, but I think you have noticed that I now take picture to show the building area?
3. Sounds interesting, hit me with 2 or 3 examples and I will look into them!
4. I do not think any additional scripting is needed for this.
Maybe I should start using only something like: SoQRRaWAF? I am sure everyone would always remember what that stands for. :)
However, if you are REALLY serious about the name, give me a suggestion.
BTW, I have Quincy Downtown made into settlement, anyone interested?
See, when we have IDEKs provisioners installed (Sim Settlements stuff), it renames provisioners to "Provisoner: Settlement One to Settlement Two". Guys name will be "Provisioner: Settlement Of Quincy Red Rocket And Wilson Atomatoys Factory to Jamaica Plains". Dude would never have official papers issued with that name. That is - if it wouldn't glitch, I'll check it now, because I can't miss THAT location.
1. Are there any more workshops for the area (and if so, can you please tell me where they are)?
2. Are these three settlements or one?
Thanks
EDIT 16.1.2021: I think I'll have to totally rethink Quincy area, so this will take longer, sorry for delay.
Is this something you could tackle?