Fallout 4

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Ragoda

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Ragoda

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33 comments

  1. JudovanMoord
    JudovanMoord
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    You say this settlement doesn't have borders. How does that work exactly? If you download this, does the build area just spread infinitely over the entire world map? I doubt that's the case. So what do you mean exactly?
    1. Ragoda
      Ragoda
      • supporter
      • 190 kudos
      So, when I say that build area has no borders, I mean visible border. Build area naturally has limits! Those limits are somewhat beyond the edges of the quarry hole itself. There is little bit extension on quarry cubes side.
    2. JudovanMoord
      JudovanMoord
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      Alright, thanks for clearing that up! XD
  2. AndyJP
    AndyJP
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    • 3 kudos
    Hi Ragoda, I have a problem! I like to live dangerously so I am using around 30 of your settlements at once! (I wanted to run all of them but was pushing the mod limit) All of the settlements I have discovered so far are working correctly, but I have found myself unable to scrap anything in this Dunwich Borers settlement! I can scrap at all other settlements but not here for some reason, and I can't think of any mod I am using that touches this location. Any ideas?
    1. redbaron97
      redbaron97
      • supporter
      • 0 kudos
      No, I have the same issue. Yo can't scrap the most of the things, even when using the extra selection from place everwhere. I hope this gets fixed. I don't want that big fire and cage inside my settlement XD. Otherwise, great work! I'm looking forward to build a nice settlement in there. Oh, by the way, could you add a version where you disable the raider spawn?
    2. Ragoda
      Ragoda
      • supporter
      • 190 kudos
      I will try to fix this, but be warned that sometimes there are things you just can't scrap!
    3. redbaron97
      redbaron97
      • supporter
      • 0 kudos
      Yeah, I donĀ“t need every single thing to be scrapped, but there are a few things that are just annoying when you try to build
    4. YourMuse
      YourMuse
      • supporter
      • 2 kudos
      I love all your settlements, all in exclusive spots that are not done by everyone else, and of course this CREEPY place, maybe you can just FILL IT UP WITH WATER>>>>LOL
    5. Ragoda
      Ragoda
      • supporter
      • 190 kudos
      LOL YourMuse, I actually turned that crater of Atom Lovers into settlement, but I have a problem. Little before I made this settlement I activated MOD by someone else that was supposed to kill radiation. Guess what? It worked! Too well actually, as I can't turn radiation back on. This is bothersome especially in this radiation filled crater, as I tried moving the radiation a tad to side, but I have no way to test if I succeeded. Otherwise said MOD would already be either published or buried deep, depending on result of testing.

      Hmm, come to think of it, if your radiation works as it should YourMuse, how about testing that MOD for me?
  3. BreqVendaai
    BreqVendaai
    • BANNED
    • 3 kudos
    hi , i have a short question . could you perhaps make a settlement inside the crater of atom? ( near virgils lab) thats a rly nice place for a settlement , that would be great
     
     
     

    could you perhaps make a settlement out of the atom's crater?
    1. Ragoda
      Ragoda
      • supporter
      • 190 kudos
      I am not too sure how easy it is to remove the radiation from the area.
    2. YourMuse
      YourMuse
      • supporter
      • 2 kudos
      They have a mod that removes radiation from the area....with all that being said, this particular location I would just love to fill it with water and call it a day....this is the location of raiders who live there and go to the greenhouse settlement and cause problems and Preston sends you to go help them and then you gotta go kill all the raiders, now when you go deep into those caves, there are tremmors and if you go deep enough there is a chained door and some zombies on the other side....the only reason I went into it is I could not find the last of the raiders, and had to kill them to go back to the settlement and finish the mission...I WOULD LOVE TO JUST FILL THIS HOLE WITH WATER...nothing would be more wonderful than this HOLE in the ground to be filled up.  It's so creepy inside.
  4. deadpool0600
    deadpool0600
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    • 26 kudos
    Hey, not sure if its just me, but my settlers keep speaking in tongues and sacrificing one another. Is this a bug?
    1. Ragoda
      Ragoda
      • supporter
      • 190 kudos
      No, totally normal behavior! Especially if they also do pizza baking contests.
  5. deleted29353630
    deleted29353630
    • account closed
    • 8 kudos
    I appreciate your work and the idea. Respawn raiders?
    1. Ragoda
      Ragoda
      • supporter
      • 190 kudos
      Haven't touched raiders, so probably yes.
    2. BeechMasters
      BeechMasters
      • member
      • 10 kudos
      Dang, kind of sucks to build a nice settlement only to have them re-spawn every week or so and destroy everyone.
      Ok then thanks.
    3. Ragoda
      Ragoda
      • supporter
      • 190 kudos
      Placing 2-3 turrets at right places solves that little problem.
    4. CodeNamed1
      CodeNamed1
      • supporter
      • 17 kudos
      Why haven't you just disablet the respawns?
    5. Ragoda
      Ragoda
      • supporter
      • 190 kudos
      Because I want to leave game as much as possible original.
  6. CodeNamed1
    CodeNamed1
    • supporter
    • 17 kudos
    How come it dosen't have borders?? How does it work? Do I have to whatch out not to place anything too far or what?

    Plz explain can this cause issues or whatch the deal?
    1. Ragoda
      Ragoda
      • supporter
      • 190 kudos
      First of all, there are no VISIBLE borders, but of cause there are limits to building area. Mainly I'd say building area is all the marble and little extra on North side, (where a path goes by the quarry.) About placing things too far, thing is, you can't. If you can place something, that means it is within building area, and naturally vice versa.

      The lack of visible borders is due to me hating to try make them fit the actual building area.
    2. CodeNamed1
      CodeNamed1
      • supporter
      • 17 kudos
      Thx
    3. Ragoda
      Ragoda
      • supporter
      • 190 kudos
      De nada, I hope you can enjoy this settlement even with the lack of visible borders!
    4. CodeNamed1
      CodeNamed1
      • supporter
      • 17 kudos
      I surely will!
  7. BeechMasters
    BeechMasters
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    • 10 kudos
    Looking good again [dang it].
    Ok so if I understand this then. NOTHING has been done to the inside and so long as we do not go inside then they won't bother us. Is that about right?
    Also do the raiders respawn inside the settlement?
    Thanks Ragoda once again :)
    1. Ragoda
      Ragoda
      • supporter
      • 190 kudos
      Yup, I haven't touched the tunnels at all, and they should not bother you, unless you insist on spelunking. As to raiders, I already answered this but lets repeat it: I haven't touched them so I expect them to spawn spontaneously.

      :D
  8. obliviondust
    obliviondust
    • member
    • 1 kudos
    i like your mods and appreciate that you've made all these cool areas available to upgrade to their their maximum personal potential!! thank you! thank you! also appreciate your quick work, seeing lots of these coming out.
    that said, when you make these in the future, could you make a clean version in which you've removed/added ONLY the workbench? i assume lots of mod users have lots of building mods, like me, and like me, might find it more appealing to build/place everything on their own. this isn't in response to this particular mod--i haven't seen it yet. just in general!
    i know i could probably just disable whatever i don't want, but it's hard to tell what's new and what's not sometimes :\
    cheers!
    1. Ragoda
      Ragoda
      • supporter
      • 190 kudos
      I like to add water source, and sometimes, like in case of this MOD, the pond I make needs a preset waterpurifier(s) since you can't build them in game.

      Most of my settlements are quite bare of anything added to them, and I get complains about that also, LOL, since survivalists e.g. want there to be a bed and cooking fire in minimum.

      Well, I build my own way, and sometimes even take requests, usually creating an optional version of the MOD, but I am sooo not going to change my ways of building settlement MOD's.

      Apart from very few MOD's I've made, the builds I've added are not many, and easily deleted.
  9. davethepak
    davethepak
    • member
    • 40 kudos
    First of all, thanks for posting - it is always appreciated when a mod author takes the time to make something and share it with the community.

    I love new settlement mod too - so this is very cool.

    it looks well thought out, and makes clever use of the unusual space.

    Now, having said all that.....

    OMG ARE YOU CRAZY!!!

    I'm safe in the light. I'm safe in the light. I'm safe in the light. I'm safe in the light. I'm safe in the light. I'm safe in the light. I'm safe in the light. I'm safe in the light. I'm safe in the light. I'm safe in the light. I'm safe in the light. I'm safe in the light. I'm safe in the light. I'm safe in the light. I'm safe in the light. I'm safe in the light. I'm safe in the light. I'm safe in the light. I'm safe in the light. I'm safe in the light. I'm safe in the light. I'm safe in the light. I'm safe in the light.
    ...
    1. Ragoda
      Ragoda
      • supporter
      • 190 kudos
      *grins wide*

      DO NOT VENTURE INSIDE THE QUARRY TUNNELS!

      Unless you want to of course. I even speculated about making tunnels into interior settlement or two, buuut, yeah, you know: I'm safe in the light. I'm safe in the light...
  10. twickstr
    twickstr
    • member
    • 2 kudos
    This will work with the other settlement (the Parking lot one) you have nearby right?
    1. Ragoda
      Ragoda
      • supporter
      • 190 kudos
      Yes, they do not mess each other. Also my Causeway To Nahant settlement, which is even closer to Lynn Pier Parking Settlement, is designed to work well with it.