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GAZArts

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GAZArts1

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346 comments

  1. UrMotherForMe
    UrMotherForMe
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    • 0 kudos
    What is Chris Fredericsons id? hes dead and a pile of ash...
    cant resurrect or resetactor on him
  2. Kreyd
    Kreyd
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    • 21 kudos
    No voice, nor lip sync for the player, kinda ruins the whole point of the other NPC good voice acting :/
    It totaly pulled me out of the moment.
    But the mod was made with care and the writing is good.
    However "gamedesign" wise it felt rough...Too much loot and too many enemies, copy pasted 3 enemy ghoul on two huge floors.
    Way too big vault with constant hundred locked sliding doors... a NPC fetchquest that seems to be here just because the mod author wanted to add a friend? What is the point of Annabelle?
    And no choice involved at any moment in the dialogue, you just kill everyone, wich is the most disppoiting part because the writing, the starting idea and dub is pretty good. 
  3. 1936329079
    1936329079
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    • 0 kudos
    ../ .-..--- ...-./ -.-- --- ..- / ... --- / --..- -.-..... --..-- / ../ .-- .- -.- / ..- ... / ---- / -... ./ - --- --..- .... ..-..-..-.-.-
    1. Tharte
      Tharte
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      • 0 kudos
      ??????
    2. Dahveed
      Dahveed
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      • 168 kudos
      I think it's code from an 8-track cassette from the 70s
  4. ShadeTheSilent
    ShadeTheSilent
    • member
    • 1 kudos
    Hi! I just completed your mod, and I just thought I'd pop up in here to say thanks.

    Good story, enjoyable voice acting, the vault was quite fun to explore (also the caves leading to it had a sort of horror movie vibe to me that felt quite thrilling) and loot. Finding out the story of the vault and the fate of its residents, the 'main characters' of the mod included, was quite interesting and well written despite the occasional typos others have already mentioned. In many ways, it felt like it could have been a regular location in Fallout, so big kudos.

    I did encounter the trees inside Chris' house issue like others have, user error due to using The Forest and failing to notice the existence of the compatibility patch. Still, TCL'd my way around them to advance and everything else went smoothly. And while I agree that the rewards for completing the mod were quite significant, sometimes it feels like some vanilla 'dungeons's reqards can be a little underwhelming, so I don't mind balancing it out like this, lol.

    All in all, great mod, loved it. Thanks for your work and cheers!
    1. catherynn
      catherynn
      • member
      • 0 kudos
      What is the mod# or the exact name of the "compatibilty patch" that you speak of.  I also use A Forest and have a bunch of trees growing up through the house. Thanks!
  5. faralsimbor
    faralsimbor
    • member
    • 2 kudos
    Seems i have found a bug, the fredriksons house is inaccessible for me because of trees that grow through the building.
    I`m using the german translation.
    1. Crumar
      Crumar
      • member
      • 5 kudos
      The same for me. House is full of trees. I'm through with TCL. But when I enter the Vault behind the metal plate I only have extreme graphic errors. Absolutely unplayable.
  6. Tharte
    Tharte
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    • 0 kudos
    how does the quest get started?
    Edit:Guess I shouldve just read before i asked, i know what to do, but guy is bugged, what do i do?whenever i try to interact he just does nothing but turn to me like he will talk but he doesnt
  7. pdxmike
    pdxmike
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    • 0 kudos
    I liked this mod much more than most : good story and writing. The quest line makes you search. I had two problems (my fault) - didn't turn on subtitles until the end - you need them for the final convo, also was convinced that the exit was in the broken ladder room so i tcl'd my way up through the hole.

    Thank you for the hard work
  8. bestpain
    bestpain
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    • 0 kudos
    If we're supposed to enter the basement, why is there a quest marker to the vault entrance near Oberland Station? Shouldn't it be just to the basement?

    When I was given the quest, since the marker was far away, I just assumed that the mod author was kinda off their knockers and put the basement there.
    1. GAZArts1
      GAZArts1
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      • 100 kudos
      When I created this mod many years ago I was still in this "learning how to make a mod while creating one" phase and although the quest marker does lead you to the basement it also leads you to the exit of Vault 28 and no matter what I did I couldn't stop this from occurring. It was my hope that players would listen to Mr Fredrickson's instruction when giving you the quest. "here's the key, the basement's just down the hall" 
  9. AZAZO9Maximus
    AZAZO9Maximus
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    Great Mod, great story. I actually took my time, and immersed all the data and lore included in the Story Line. It seems Edward was gone for a considerable length of time. With the exception of Anabel, all the inhabitants have been frenzied as well as no longer human.

    Did you catch it?  Anabel reveals that she is over 200 years old because of the mandatory " vaccine " issued by the Vault " Researchers ". Just how old is Edward and Chris?

    Perhaps a Sequel?
    1. Julizzy
      Julizzy
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      • 2 kudos
      There's little point in speculating about this, as Edward can't be much older than the player or his/her story! So between 210 and 250 years old on average. Why doesn't that work? Because the lore of Fallout 4 dictates it, so Annabelle must have been born shortly after the bomb was dropped for that age to be correct.
  10. Julizzy
    Julizzy
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    • 2 kudos
    Thank you very much for the mod, I had a lot of fun with it (and I only wanted to try it out to see if there were any problems with PRP because I'm putting together a new game. :D). Well, I got stuck with it. Well done, everything is logical, the only mistake I noticed was: no key card for level 2. None of the 3 ghouls in the canteen had it with them and so I had to get it via the mod editor. It would be nice if there was a PRP patch for the mod, I noticed a slight flickering in front of the house, by the Vault Tec car and then there was the problem with the trees in the house, despite the tree patch. What I would have liked is for Annabelle to join the player as a companion, or at least a settler. Nevertheless, thank you very much for your effort. :)