Q: Are the weapon names still vanilla? A: No, they are not vanilla. All replaced weapons will use the weapon mod instance naming instead of the vanilla weapon names
Q: Why is my mod manager not installing the mod correctly? A: If you are having trouble with your mod manager, you can install the plugins manually. Open the file structure, find the plugin(s) you want, and drag/drop or copy/paste into you Fallout 4 Data folder. Let Windows overwrite the original esp with the plugins from this mod.
Q: Does this mod change the stats of the guns? A: Most stats are changed to more closely mimic the original weapon mod. Some stats like magazine capacity, attack delay, etc are changed to mimic the original weapon mod. Other stats like base damage are left alone to avoid issues with balancing
Q: Can I still modify the replaced guns like normal? A: My replacers have the same modification parent slots as the weapon mod. So yes, you can change the damage modifier or paint job etc. of your replaced weapon
Q: What is the armor in your screenshots? A: Please read the credits section of the description where I describe where I get them. I don't post any direct links.
Is it Possible to get a version that Replaces The Combat Rifle instead as this would make more sense in my personal opinion, if not is there a way I can do this myself?
You can make a replacer yourself by using FO4Edit. You can view the esp file and try to see what changes are being made. Then you can try to apply the process yourself.
EDIT: When I have time, I'll make several more combinations including a combat rifle replacer
Hi cyanide4suicide, I'm a big fan of your weapon replacement mods they all work impeccably and ive downloaded pretty much all of them. I've got some recommendations for you if you want. I was thinking you could use VigViam33's mod Factor-modular rifle https://www.nexusmods.com/fallout4/mods/32908 as replacements for the laser/institute weapons and also the Aquila laser rifle https://www.nexusmods.com/fallout4/mods/30687 as a replacement for the gauss rifle. Your mods are the best and keep up the good work!
7 comments
Q: Are the weapon names still vanilla?
A: No, they are not vanilla. All replaced weapons will use the weapon mod instance naming instead of the vanilla weapon names
Q: Why is my mod manager not installing the mod correctly?
A: If you are having trouble with your mod manager, you can install the plugins manually. Open the file structure, find the plugin(s) you want, and drag/drop or copy/paste into you Fallout 4 Data folder. Let Windows overwrite the original esp with the plugins from this mod.
Q: Does this mod change the stats of the guns?
A: Most stats are changed to more closely mimic the original weapon mod. Some stats like magazine capacity, attack delay, etc are changed to mimic the original weapon mod. Other stats like base damage are left alone to avoid issues with balancing
Q: Can I still modify the replaced guns like normal?
A: My replacers have the same modification parent slots as the weapon mod. So yes, you can change the damage modifier or paint job etc. of your replaced weapon
Q: What is the armor in your screenshots?
A: Please read the credits section of the description where I describe where I get them. I don't post any direct links.
EDIT: When I have time, I'll make several more combinations including a combat rifle replacer