Fallout 4

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Colt SAA Revolver

Source: Resources posted by 500slr here on the Nexus
Conversion: jsnider193

1. Colt Single Action Revolver: A little bit of the wild west being added to the game thanks to 500slr.

Location: East Boston Preparatory School .. EastBostonPrep01 (where the boss is)

1a. Weapon ID: xxCADF99

1b. Ammunition: Uses either it's own special version of the 45 cal or a 357 Magnum round. Both may be built at a chem station.

45 Caliber ID: xx005C47
357 Magnum Base Round ID: xxC12696
357 Supra Round ID: xxC1269B
357 Explosive Round ID: xxC1269C

1c. Modifications: The basic SAA may be changed to different variants with different looks to them .. so pick your favorite.

Receiver: May change to Hardened, 357, Black Bart or a Fancy version. Each version itself has 2-3 additional upgrades that may be done to it that increases damage output.

Barrel: There is the standard barrel that the weapon starts with and then may change it out for a short, medium or long version. For the Black and fancy versions there are the same barrels but with different looks, note you can stay with the other looks or mix and match as you desire for many possible combinations (up to the players sense of aesthetics or lack there of).

Grip: Six basic pistol grips available including the starting one plus one more with a stock.

Sights: Can add a reflex sight and 2 versions of standard scopes with different looks. Additionally there are two versions of combination upgrades where have a long scope, a barrel and a stock (these are treated as barrel upgrades in the mod).

1d. Issues: No special animation for the weapon .. uses the FO4 animations for the 44 so reload is off for the weapon.

TOOLS USED ----------------------------------

Blender
Noesis
MindTex 2
Nifskope
GIMP
Body Slide/Outfit Studio
paint.net
3D Builder (used to fix mesh issues that sometimes occur when convert in OS)
Substance B2M3