About this mod
Reduce the level requirements for Perks by a little, a lot or just enough. 0%, 25%, 50% and 75%. Linear or -5, -10, -15 and -20.
For roleplayers, Cannibal and Ghoul mods. New Classes for roleplayers: 5 Military, 4 Professional and 3 Misc.
- Permissions and credits
- Changelogs
Reduce the level requirements for Perks by a little, a lot or just enough. Options include :
- 0% *, 25%, 50% or 75% level required
- -5, -10, -15 or -20 level required
- Linear Ranks
- Cannibal, Ghoul
- 5 Military Classes - Power Armor, Infantry, Sniper, Engineer or Medic
- 4 Professional Classes - Lawyer, Doctor, Robot Technician or Nuclear Physicist
- 3 Misc Classes - Wild Child, Cat Burglar or Black Belt
See the Readme tab for a bigger description of these options. See the Changelog tab for the latest changes.
Just FYI : These mods do not work dynamically, they set predefined values as the game loads. For example, you cannot use the 50% mod and then the -5 mod as a combo. You might expect (0.5x - 5) but the last mod loaded will reset the values of the first mod. Usually you only pick one. However, the roleplay mods only effect a single perk or a group of seven perks so you can combo it with one of the big ones. Just be sure to load the mods in correct order.
* Nerd note : To avoid any future conflicts, I use a minimum value for all these mods. All first Perk ranks are left out of this mod. (Technically, you must gain level 2 to put the first point into any perk) All second Perk ranks have a minimum of level 3. (Because you have to gain level 3 to have a second point to put into that same perk) Third Perk ranks are minimum level 4, etc. The desired effect is achieved without creating potential problems with the code. Why? Because I predict that there could be game code conflicts if a level requirement is set to 0 or 1 but the game expects a non-zero or unique value.
Special Thanks goes to quantumbutterfly for all the help.
Made with FO4Edit 3.1.3.0 on 12/4/15
If you need instructions, watch Gopher's videos here.
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