Fallout 4

File information

Last updated

Original upload

Created by

Ragoda

Uploaded by

Ragoda

Virus scan

Safe to use

Tags for this mod

13 comments

  1. BlazeStryker
    BlazeStryker
    • premium
    • 45 kudos
    I just thought I'd let you know; as I play with the Fallout Who Regenerated mod, I can say definitively that the Concord TARDIS  arrival point works well for this mod... it's about six feet in front of the workbench. I wouldn't mind the shipping container being scrappable, mind you.
    1. Ragoda
      Ragoda
      • supporter
      • 196 kudos
      Thank you for info!  :)

      And just scrap it away LOL


      Have fun gaming!
  2. xxstarcat
    xxstarcat
    • member
    • 0 kudos
    The spawn point by the cooking fire is still there and I keep getting super mutants spawning in the middle of my settlement. Otherwise great location.
    1. Ragoda
      Ragoda
      • supporter
      • 196 kudos
      Yes well, I left it these on  purpose! 

      Suggestion: a guard post and shotgun cannon!  :)
  3. TheCasualRanger
    TheCasualRanger
    • supporter
    • 1 kudos
    Hello first off thank you for this and South concord congregation. They work well with concord revised and concord expanded. My goal is to mod concord into a sprawling city fully of life. Only thing is I can’t seem to assign a caravan? Is this intentional or a bug?
    1. Ragoda
      Ragoda
      • supporter
      • 196 kudos
      Not intentional!

      But this happens to some people at differing frequency at different settlement MOD's. (Not only mine)
      I usually advice on using backup and take control of the settlement again. Or to try wiggle the Load Order.
  4. leo138
    leo138
    • member
    • 2 kudos
    hi, great mod but it seems to have zero % happinessis there a fix for this..just downloaded a couple of your other settlement mods ,just hope theyn arnt the same
    1. Ragoda
      Ragoda
      • supporter
      • 196 kudos
      Hi leo, I answered to you in The Haunted Settlement Of Neponset Park Comments section.
  5. BeechMasters
    BeechMasters
    • member
    • 10 kudos
    Hey Ragoda
    I was wondering if this interferes with Neeher settlement mod.
    https://www.nexusmods.com/fallout4/mods/25736
    Of course I also use their extended settlements mod as well.
    Anyhow, ok so does this touch it or no?
    Thanks guy
    1. Ragoda
      Ragoda
      • supporter
      • 196 kudos
      From the border pic it seems that there indeed is a inteferense, since the little pond I made for this settlement is inside that border of Neeher's settlement.

      As an aside, it seems there is inteferense with Neeher's settlement from also my other two Thicket settlement MOD's, so it comes down to choices.

    2. BeechMasters
      BeechMasters
      • member
      • 10 kudos
      Ok thanks Ragoda
  6. twickstr
    twickstr
    • member
    • 2 kudos
    Great place for a settlement. Works fantastic. Lots of build area. Will post a Walk-thru later.
    (posted a pic under images)
    1. Ragoda
      Ragoda
      • supporter
      • 196 kudos
      I enabled your picture, (since it is great!):)