Fallout 4
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IIMandaloreII

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IIMandaloreII

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12 comments

  1. davethepak
    davethepak
    • member
    • 40 kudos
    I love this location, and love this mod.

    However, - just as a warning - it has a lot of unusual edits in the file - I think the author was working on another mod at the time, or something like that.

    It touches npcs and objects in many other cells - which could lead to a lot of issues with other mods.

    These can all be edited out in Fo4Edit for anyone who wants.

    Regardless, do appreciate the mod.
  2. dave255
    dave255
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    • 0 kudos
    I have added and deleted a lot of settlement mods.
    The main issues I run into are:

    Workshop is not usable because of ownership or enemy warnings
    No map marker
    Unable to send settlers
    Unable to connect provisioners from other settlement to new settlement

    I really appreciate the work you and the modders do for us. I am just a user.

    I do have a suggestion that might help:
    Have a shared code framework for the modders to use that addresses these issues.
    and
    Process the posted settlement mods to fit this framework. It will greatly improve the quality of everyone's product.



    1. clydemcelroy1
      clydemcelroy1
      • supporter
      • 6 kudos
      Tip; Never set up supply lines "to" a new settlement. Set it up ":from" the new settlement to another, preferably a vanilla settlement, Don't ask me why, just learned it as I'm learning to build settlements.
  3. dabigb0ss
    dabigb0ss
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    • 0 kudos
    To anyone who has problem with the workshop being "enemies must be cleared from the location", use these two console commands with it:
    setpv OwnedByPlayer True
    setav 33c 1
    Remember to select the workshop before applying the commands. Thats how I fix it
    1. adamcameron
      adamcameron
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      Thanks for posting this, it certainly sorted out the "enemies must..." message.

      After doing this though, instead of the workshop having options:
      (E) Workshop
      (R) Transfer

      Instead it just has:
      (E) Search

      "Searching" enters workshop mode which is something, but I cannot access the workshop's "inventory", which is annoying.

      I created a weapons workbench and placed it next to it so I can still get into the inventory that way, but seems odd that the settlement workbench ain't quite right. Not sure it matters, I guess.

      Any thoughts on this one?

      Cheers.

      --
      Adam
  4. TheMonkeyMonster
    TheMonkeyMonster
    • supporter
    • 0 kudos
    Interesting effect I seem to be encountering is losing built elements near the closest house to the north west corner of the area, i can build happily but upon reload back into the area, i've lost some of the items - any ideas or just it can't save them properly and can't tell me?

    Otherwise nice little mod and works amusingly with DECAY to have massive swarms of ghouls to defend against... :D
  5. poodieneutron
    poodieneutron
    • member
    • 0 kudos
    i love this settlement mod but it brings up constant papyrus errors: Cannot open store for class "MotordepotInitScript", missing file?
    There is no "Script" folder or BA2 with this so is that a default gamescript that you are piggybacking? Or should there be a script there but its not in the fomod package?

  6. Mournblood
    Mournblood
    • supporter
    • 0 kudos
    Hello? Anyone still out there?
     
    Is there any way to fix the "enemies must be cleared from the location" bug? I've seen other settlement mods that don't have this issue. Is it possible to leverage their solution(s)? Can you trigger the radroaches to respawn once so that we can clear them? Can you suppress or remove the code that is checking for this? I'd really like to be able to utilize and endorse this mod.
  7. Mournblood
    Mournblood
    • supporter
    • 0 kudos
    I love this mod, but I've encountered the "you must clear local enemies" issue, so I'm unable to access the workbench, nor can I assign settlers to the location (the settlement does not appear in my settlement list).
     
    I had previously cleared the site for development (it seemed like a no brainer with military equipment there and a BoS outpost already assigned there). Is there a way to fix this? I've already tried clearing the site, reinstalling the mod, etc.
     
     
     
    (I've sent you a PM as well with additional details in case you don't see this post.)
  8. Wasteland_Geographic
    Wasteland_Geographic
    • supporter
    • 5 kudos
    Why wouldn't it work if cleared? Just curious.

    Is it possible to reset the cell somehow in this case?
  9. MrCruelJohn
    MrCruelJohn
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    • 26 kudos
    Awesome location. I have always used Conquest to get this location. Good idea and job!

    John
    1. IIMandaloreII
      IIMandaloreII
      • member
      • 1 kudos
      I am happy to know that the mod is working and that others have felt the same way as I too have used conquest on almost every playthrough to make this location a settlement. If your having any issues let me know and I will do what I can with what little knowledge I have.