It works now. Don't judge (or do - I deserve it) - but I'd uploaded my backup file by accident. The issue is that the 'back-up' file was made before I actually started making the mod.
Hey man, i just wanted to say THANK YOU! I first played Fallout on my ps4 a couple years back. And your mod was my favorite. One of the only few cool mods we could have. And it was a mainstay in my L.O. I now play on PC and am modding for my first ever playthru. I saw your mod. decided to hop in and give my thanks! Cheers!
I'm on Xbox, using the two mods of yours (uploaded by another) that make changes to Sanctuary. One mod sorts out the three main houses and another mod replaces a broken house near those.
I'm noticing that the pathfinding is completely broken in three houses that those mods alter. PC house seems to be okay. NPCs are struggling to get anywhere and have resorted to lurking. I've tried dropping down mats and/or flooring, but they just outright refuse to walk anywhere inside the houses. Tried and tested multiple times, by ordering them to move around and assigning them to anything within.
LO seems fine, with no other mods that alter settlements or Sanctuary itself.
I know Sanctuary isn't the best of places to build, but I liked your Sanctuary wall idea. So I built my own around those houses (but with guard posts), so I wasn't tempted to go big there. There is a definite navmesh/pathfinding issue with all of the mod's houses.
Fresh install, new game, all mods tested, the usual. I'm fairly thorough. This is the first time I've had serious navmesh problems.
NPCs will have a bad day if a specific dumb mutt blocks the doorway again. Luckily.. so do Ghouls! Just close the door to prevent you from aany harm. Good boyy, Dogmeat! Now, everyone loves me because can give you the needle.
If that amuses you.. just fix the pathfinding anyway please. xD
isnt there more to this mod? i cant find the rest except the wall... if you would be so kind to port to pc the rest of the sanctuary mods that be cool NoRespawns :)
Having a problem with the hedge reappearing between the players house and the house on the right (when looking at it from the street), smack bang in the middle of a nice little greenhouse/shed I've built. Has anyone else encountered this issue? Load order maybe? @norespawns I don't know if you still look at these pages? If so, please help, oh dark overlord of Fallout builds.
VERY VERY WONDERFUL! A jewel under all those sanctuary mods!
And perfect compatible with a sanctuary overhaul mod, what i already use. Only it need ingame some items to move away or be scrapped - but then its really perfect. Highly lore friendly!
29 comments
So...errr... it was blank.
All good now. Shhh. Have a pint.
I'm noticing that the pathfinding is completely broken in three houses that those mods alter. PC house seems to be okay. NPCs are struggling to get anywhere and have resorted to lurking. I've tried dropping down mats and/or flooring, but they just outright refuse to walk anywhere inside the houses. Tried and tested multiple times, by ordering them to move around and assigning them to anything within.
LO seems fine, with no other mods that alter settlements or Sanctuary itself.
I know Sanctuary isn't the best of places to build, but I liked your Sanctuary wall idea. So I built my own around those houses (but with guard posts), so I wasn't tempted to go big there. There is a definite navmesh/pathfinding issue with all of the mod's houses.
Fresh install, new game, all mods tested, the usual. I'm fairly thorough. This is the first time I've had serious navmesh problems.
NPCs will have a bad day if a specific dumb mutt blocks the doorway again.
Luckily.. so do Ghouls! Just close the door to prevent you from aany harm. Good boyy, Dogmeat!
Now, everyone loves me because can give you the needle.
If that amuses you.. just fix the pathfinding anyway please. xD
Incredibly simple yet effective mod. Thanks for sharing and is now an essential for me.
And perfect compatible with a sanctuary overhaul mod, what i already use. Only it need ingame some items to move away or be scrapped - but then its really perfect.
Highly lore friendly!
ENDORSED!