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LawBringer55

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  1. LawBringer55
    LawBringer55
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    Newest files should solve the NMM error when trying to download them.

    Version 1.02 is out and fixes the issue with Jenny not showing up as an available leader.
  2. Matw65
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    Any chance that you will be adapting this mod for SS2?
    1. LawBringer55
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      Yes
    2. Englenerd
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      That's fantastic news!  Will the current version work with SS2, or has it been tested?  (Might give it a shot and find out)
    3. LawBringer55
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      I haven't tested it personally, but it's my understanding that anything made for the first Sim Settlements will not be compatible with Sim Settlements 2
  3. Harp68
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    I'm just now experimenting with city building in Sims Settlement, and this mod is a damn lifesaver. Many thanks.
  4. Asherdoom
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    to me is not working. settlers just give me the "hu?" reply when i speak to them wether i met requirements or not to recruit them
    1. LawBringer55
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      My mod doesn't touch the dialogue or recruitment aspects of Recruitable Settlers whatsoever. If you're having trouble recruiting them it's being caused by something else.
  5. mwjen
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    What is the difference between this mod and https://www.nexusmods.com/fallout4/mods/29795 ?
    1. oliverrogerr
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      good question
    2. LawBringer55
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      This mod covers the NPCs added by Recruitable Settlers FH, which are not covered in the mod you referenced. In addition, this mod attempts to assign leader traits based on the bios provided for each settler while HLessJon "had to kinda of blindly guess and pretty much picked a lot at random" when assigning leader traits. I used HLessJon's mod for a long time and it never gave me any trouble; I simply made this as a way to increase my immersion and add traits that make more sense (at least to me).
    3. markdf
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      Thanks for the clarification, and for making this. :-)
    4. Splaetos
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      ha. I just did FH myself. :(

      The other difference is that this properly uses only one quest.

      Next new game I make I will give your traits a glance and use this one instead.
    5. deleted15734144
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      The mod https://www.nexusmods.com/fallout4/mods/29795 ? (Sim Settlement Recruitable Leaders Conversion) says "The mod is an add-on that allows a player to use the 50 NPCs found in Recruitable Settlers Created by Socharis as leaders" aren't there 50 in total recruitable npc's on Recruitable Settlers? (38 recruitable settlers in the Commonwealth and Nuka-World and 12 recruitable settlers on Far Harbor)

      Basically "Sim Settlement Recruitable Leaders Conversion" already did what this mod does
    6. LawBringer55
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      While the description of Sim Settlement Recruitable Leaders Conversion says it covers all 50 NPCs, a quick look in xEdit shows it only covers the NPCs added to the Commonwealth and Nuka World.
    7. deleted15734144
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      Thanks for the clarification, btw I tried your mod and there was this one settler named Lou found on the police station near Quincy ruins, I recruited him and sent him to Red Rocket to assign him as a city leader but I couldn't find his name on the city leaders list, I also checked with other settlements, and still couldn't find his name
    8. StarMuffin
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      Same. Recruited Doris, sent her to settlement and her name isn't showing up on the list. I am using

      https://www.nexusmods.com/fallout4/mods/29861

      Which works. Mod conflict? If so does the other mod not conflict?
    9. LawBringer55
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      The mod you linked shouldn't cause any conflicts. In fact, I've used multiple mods that add the same NPC as a leader (with different traits) without issue.

      As for Doris not showing up, that's got me stumped. I doubled checked her record and everything looks the way it should. I'll have to check her out myself but that might take a day or two.
    10. LawBringer55
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      I looked into both Doris and Lou and both of them showed up in my list of potential leaders, so I'm not sure why they're not showing up for you. The only thing I could think of is Doris' requirement that you complete "The Big Dig" but you shouldn't be able to recruit her in the first place if you hadn't. Sorry I can't offer anything more concrete. If you figure out why they weren't on the list or if you get them to show up, please let me know what you did. It may be able to help other players who run into the same problem.
  6. fragball
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    idk, if this a bug or if you choose not to implement it, but the option to reset each settler (and also, the option to view their bio after they were recruited) is missing in use with the holotape. the missing reset can lead to some of them buggers gone awol in occasion (no, they are not dead since their "working place" is still show as occipied and also, they are set to essential). the missing option to review them makes it harder to remember their special skills (like who is a good general trader and who a good doctor...) - afterall, not all settlers one recruits is at once "promoted" to a settlement leader (if at all)... a short list of who is who (or rather who does what) in your mod description would help in this respect too, though i would like it better ingame as well.
    1. LawBringer55
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      The issues you're describing are from the Recruitable Settlers mod, not this one. This mod only adds the option to use the Recruitable Settlers NPCs as settlement leaders. It does not edit Recruitable Settlers in any way. I agree that it can be hard to remember who does what, but there's an article on the Recruitable Settlers mod page that lists each settler and their special skills. As for leader traits, I've provided a list of each settler and their traits in the Articles tab.
  7. Boone of the Wasteland
    Boone of the Wasteland
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    Is it safe to switch out the .esp to an .esl midplay? I have assigned one as a leader already. Thanks!
    1. LawBringer55
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      It's not a good idea to remove mods/switch an .esp to an .esl mid-playthrough as a general rule. However, switching this mod shouldn't break anything (no promises) but you'll have to reassign the one already assigned to a settlement.

      Side note: If you have the newest Vortex you should be able to flag the .esp version as a light file (.espfe I believe) which will save you the mod slot.
    2. Boone of the Wasteland
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      Ok that's good to know, I'll keep as is, thanks!
  8. xerox123
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    Cant download the new version 1.02. Results error on nexus mod manager
    1. LawBringer55
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      Might be an issue with the site, I just double checked and didn't have any trouble downloading them with Vortex
    2. xerox123
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      should i add a screenshot of the error message for you to check it out? Maybe because i use Nexus Mod Manger?
    3. xerox123
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      Error registering this mode: Sim Settlements - Recruitable Settlers Leader Pack - ESP VersionError: Verison number "1.2"is invalid. Line 1, position 16.
      Error registering this mode: Sim Settlements - Recruitable Settlers Leader Pack - ESL VersionError: Verison number "1.2"is invalid. Line 1, position 16.
    4. LawBringer55
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      Are you using an up to date version of NMM? I couldn't find much but what I did find said that error was fixed.
    5. xerox123
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      I'm using the latest version 0.65.11 released December 29 2018
      https://github.com/Nexus-Mods/Nexus-Mod-Manager/releases
    6. xerox123
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      When i download the mod using nexus mod manager this error message will appear
      Error registering this mod: Sim Settlements - Recruitable Settlers Leader Pack - ESP VersionError: Verison number "1.2"is invalid. Line 1, position 16.
      Error registering this mod: Sim Settlements - Recruitable Settlers Leader Pack - ESL VersionError: Verison number "1.2"is invalid. Line 1, position 16.
  9. Robynsegg
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    Does this mod REPLACE Recruitable Settlers or do you still need that mod? Thanks :)
    1. LawBringer55
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      You still need Recruitable Settlers, this mod won't do anything without it.
  10. bigquach
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    Will the AIO version work with this ?
    1. LawBringer55
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      I'm not sure which mod you're asking about but if it's Sim Settlements, yes the AIO version works. I use the AIO version myself.
  11. dhitchner
    dhitchner
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    Do you have a recommendation on load order for this mod? Should it be before or after the Recruitable Settlers mods? Does it matter?
    1. LawBringer55
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      Load order shouldn't matter, but I still put it below the Recruitable Settler mods out of habit.